The Orcuber's Hunt For The Best 3x3 Method

Do you think this is a good idea? Or are the methods out there good enough?

  • Yes

    Votes: 14 73.7%
  • Current methods are fine

    Votes: 5 26.3%

  • Total voters
    19
  • Poll closed .
replace last two steps with ZBLL
idk just sounds like a beginner method
Simple might be best...
Think about it...you need "D" moves to finish f2l so less cube rotations
Early start on Oll (or making the transition to ZBLL as you put it) makes it a bit easier.
I imagine the move count is favorable.
anyway, can you guys count me back in? I am bored out of my mind and without working my genius I will become a vegetable and be sent far away forever (jk)
 
Efficient is best, which i need to see
Simple is effacing at times...
How are you gonna enter the corners with D moves ✌️🙏
It is not just D moves (my bad) but to solve the f2l slots in back, you do D2, R U' R' or some similar algorithm to insert the corner, and do D2 to slide them back I to their slots.
OLL is literally the third step in CFOP wdym?
The half cross solved early comes prior to 2 f2l slots.
Then once f2l is complete, zbll all you want, or recognise the Oll earlier by doing this
 
Simple is effacing at times...

It is not just D moves (my bad) but to solve the f2l slots in back, you do D2, R U' R' or some similar algorithm to insert the corner, and do D2 to slide them back I to their slots.

The half cross solved early comes prior to 2 f2l slots.
Then once f2l is complete, zbll all you want, or recognise the Oll earlier by doing this
better make a yt vid on ts
 
no, just no😭
first of all, why orient only two last layer edges? It’s pretty useless to orient only two LL edges.
Simple might be best...
Think about it...you need "D" moves to finish f2l so less cube rotations
Early start on Oll (or making the transition to ZBLL as you put it) makes it a bit easier.
I imagine the move count is favorable.
anyway, can you guys count me back in? I am bored out of my mind and without working my genius I will become a vegetable and be sent far away forever (jk)
simple ≠ efficient

D moves are not great for ergonomics, plus you can just do EO to remove cube rotations completely, so D moves aren’t required. Also what early start on OLL? You can only get to OLL after F2L, so there is no “early start”.

This seems like some sort of zeta-slotting variant or something. Not really a contender for “best method”
 
Yo @Caleb Valenzuela, thanks for your (honest) response on my method :D.

Yeah you are right, but that is just the worst step overall IMO. Credits to @Michael Wimberly for the idea BTW, but maybe if you practice inspection alot (F2L-2), you'll get a hang of it.

Its very easy and has very few moves. Technically, there's 127 cases, and we can set them up into a position where we can do an alg (there's 20 algs atmost). And the LD edge can be inserted in atleast 3-4 moves, so IG theres no reason to put it as a whole step

Yeah you are right, theres nothing to explain about it.

Yeah IK I said ZBLS, but its only ZBLS if it uses R & U moves







Also, I have been working on some advanced versions:

1. LD EO F2L Insert (LEFI)
The idea is simple. In the first step, you insert the last pair and edge orient the LD edge in one alg.
With 4 cases, I guess there will be 8 algs. And it reduces EO into 63 cases and removes 8EO.

2. Edge Slice Insert (ESI)
This one is like L6E in Roux, but with S & R moves, less edges to deal with, and less cases.
This works if the LD and RD edges are in the S-Slice. ESI permutes those edges with R, U & S moves. There is only 11 algs

3. Numann Block (Skip if you prefer ZB)
A numann block is a 123+OLL block when you have 223+EO.
Before it was "RD->BR Pair->Make Pair->WV->PLL".
Now it's "FR Pair->Make into F2L 1/4->WV/SV->PLL" (or) "BR Pair->Make into F2L 2/3->LWV/LSV->PLL"
All algs for WV+SV+LWV+LSV is 108.
@Caleb Valenzuela
 
Do you wanna be added to the orcuber’s development DM? I’ll also check with @Caleb Valenzuela if that’s okay with him
Does that mean I am in?
I have a Roux variant I developed when I was a beginner and it helped me set a UWR for the Rubik's Impossible!
Here is a video of it!
Ignore the timer start, it was sorta sliding, and tbh this was my fastest time ever.
 
Does that mean I am in?
I have a Roux variant I developed when I was a beginner and it helped me set a UWR for the Rubik's Impossible!
Here is a video of it!
Ignore the timer start, it was sorta sliding, and tbh this was my fastest time ever.
Yeah!

@0rcoraCuber21 can you add him to the list?
 
Recent Developments

So far Development of Competitive Speedcubing here has Generated 3 Method Ideas. While we already evaluated the strengths and weaknesses of the method we like to share you each:

Orcuber’s Hunt Method Development PDF 1 on The Three 3x3x3 Speedcube Proposal

1. Orcora Petrus (OP)
Algs (To be told by Acrystal but on LL 73-513 depending on what LL variation)
Sample Solve

2. Caleb’s XCross-1 (CXC1)
Algs 198-201 or 133 if without full Last Slot LL
Sample Solve to Follow by Caleb

3. Ca-Lau’s 2 (CL2)
Algs 133
Sample Solve
 
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iirc just roux with EOLRb is sub-45 movecount so if either SCOR or SBC save 5 moves we have a sub-40 speedsolvable method, although 5 moves is a lot. I checked and someone claimed SBC saved 3-4 moves not 5 so I guess its not SBC, but maybe SCOR could do it!
 
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