After looking into many methods, and even making a few, I have been thinking about the limits of methods when it comes to the ratios of move count vs number of algorithms in use. Not only that, but the "human" limits when it comes to intuition, recognition, and memorization.
It appears that each method has it's own pros and cons, each is a balancing act.
The general tendency is to increase the number of algorithms in order to decrease the number of moves. If you want to decrease the number of algorithms, you generally have to increase the number of moves or even the number of substeps.
If you want to increase the chance of quick recognition and recall(memorization success), you generally have to reduce the number of algs. If you want to reduce the number of moves and substeps, you generally have to increase the amount recognition and recall required of the cuber.
And there are different issues based on your goal. For example, for speedcubing, sometimes a larger algorithm needs to be chosen to achieve faster fingertricks and thus execution. While in FMC, it's all about the fewest moves, and so shorter algs can be chosen regardless of fingertrick ability.
When it comes to methods, speedcubing tends to use methods with swift recognition and a logical step by step progression at the sacrifice of the number of moves in order to benefit from the speed of execution. While in FMC, some methods require more complex thinking and abstract concepts for the benefit of reducing the number of moves, at the sacrifice of swift recognition and execution time. And yet in both, every benefit counts, even the time used in FMC.
These appear to be a constant battle, and I've been wondering recently, what are the limits of these balances? How can we go about finding an optimal balance? What sorts of undiscovered methods are out there that might be much more efficient than what we are using right now? What sorts of extremes can be explored? For example, at the expense of alg count, what kind of methods can be found that solve the cube logically with as few steps as possible? (the most extreme being 43 quintillion algorithms for 1-Look solved from all orientations.) OR at the sacrifice of steps, using as few algorithms as possible, how intuitive can a method be made? What would be the most intuitive?
From everything I've seen, there's always a trade off, and the trade off isn't always equal (For example: If reducing the number of moves by 10 only increases the number of algs by 1, then that is a good (unbalanced) trade off). And so, we explore these trade offs until we are able to "juice" a method or it's substeps, until we achieve the most efficient method when it comes to ratios of algs vs moves, efficiency vs human brain power. It's the problem we are still looking to solve.
What do you guys think of the ways we go about this? What are your preferences and priorities in regards to the balances? How does this influence your cubing style and efficiency? Any other comments/thoughts?
It appears that each method has it's own pros and cons, each is a balancing act.
The general tendency is to increase the number of algorithms in order to decrease the number of moves. If you want to decrease the number of algorithms, you generally have to increase the number of moves or even the number of substeps.
If you want to increase the chance of quick recognition and recall(memorization success), you generally have to reduce the number of algs. If you want to reduce the number of moves and substeps, you generally have to increase the amount recognition and recall required of the cuber.
And there are different issues based on your goal. For example, for speedcubing, sometimes a larger algorithm needs to be chosen to achieve faster fingertricks and thus execution. While in FMC, it's all about the fewest moves, and so shorter algs can be chosen regardless of fingertrick ability.
When it comes to methods, speedcubing tends to use methods with swift recognition and a logical step by step progression at the sacrifice of the number of moves in order to benefit from the speed of execution. While in FMC, some methods require more complex thinking and abstract concepts for the benefit of reducing the number of moves, at the sacrifice of swift recognition and execution time. And yet in both, every benefit counts, even the time used in FMC.
These appear to be a constant battle, and I've been wondering recently, what are the limits of these balances? How can we go about finding an optimal balance? What sorts of undiscovered methods are out there that might be much more efficient than what we are using right now? What sorts of extremes can be explored? For example, at the expense of alg count, what kind of methods can be found that solve the cube logically with as few steps as possible? (the most extreme being 43 quintillion algorithms for 1-Look solved from all orientations.) OR at the sacrifice of steps, using as few algorithms as possible, how intuitive can a method be made? What would be the most intuitive?
From everything I've seen, there's always a trade off, and the trade off isn't always equal (For example: If reducing the number of moves by 10 only increases the number of algs by 1, then that is a good (unbalanced) trade off). And so, we explore these trade offs until we are able to "juice" a method or it's substeps, until we achieve the most efficient method when it comes to ratios of algs vs moves, efficiency vs human brain power. It's the problem we are still looking to solve.
What do you guys think of the ways we go about this? What are your preferences and priorities in regards to the balances? How does this influence your cubing style and efficiency? Any other comments/thoughts?
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