The JAA method

I don't think ZZ is EO first then block building. I think it's more EO + easy F2L. Because block building with restricted moves is not really block building anymore...

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For me this method looks like a mixture of roux + petrus... I don't think it's more effective or even faster than one of the two.
 
Because block building with restricted moves is not really block building anymore...

lol

Why can't it be easier block building? Just because the edges are oriented doesn't mean it's not block building. You make a 2x2x1 and then a slot. The 2x2x1 is a block. If you ever make that block when you ZZ, you are block building.

On topic: That's been said before. Many times.
 
Because block building with restricted moves is not really block building anymore...

lol

Why can't it be easier block building? Just because the edges are oriented doesn't mean it's not block building. You make a 2x2x1 and then a slot. The 2x2x1 is a block. If you ever make that block when you ZZ, you are block building.

Agree.
 
I would consider something to be block building if you don't put the whole cross in place first; however, I know that a few people do actually make a cross first in ZZ instead of just a line, and thus they are not block building (and are ruining the fun, IMO!). Step 4 of the Petrus method is block building, and is basically the same as in ZZ. So there, the dead horse has been beaten.
 
This is the JAA method
Pronounced: jay
there are 8 fast steps (nine including the only cube rotation.
Algorithms- 86

Step 1: 1x2x2 block
1a. find the edge you want to start with, Called the key edge, and postion the piece in the DL position. And put the color you want on the bottom on the D face. NOT THE CENTER
1b. postion the corrner in the DLF postion.
1c. pair up the last edge and it's corasopnding center. Using only Rw and Uw moves to place them next to the paired edge and corrner

Step 2: Form a 1x2x2 block on the opposite side.
2a. if on the middle layer use an M or M' move.
2b. if flipped wrong postion in the UF postion and do an M'
2c. if in the LB position use a B' move
2d. form an F2L pair using the MUB and somtimes R B at beginning only and R moves at the beging or end

Step 3: Get the white bar
3a. use and combantion of M and U moves
3b. presurving during step 2- This is extreamly hard for a beginner. While doing the F2L pair put 1 or both of the edges in an easy to get to postion. I have no algorithms for this. I do it intuitively.

Step 4: Do a y turn

Step 5: Postion the BR F2L pair
4a. use intuitve or the 40 F2L casses

Step 6:Correct all bad edges
6a. bad edges are edges the dont match up with the U and R centers.
6b. if 2 postion them in the UL and RF positions. Then use F' U' F
6c. If 4 postion all on top and use M' U M' U M' U M' U' M' U M' U M' U M'
If you have a faster non-cube rotation algorithm for step 6.c please post

Step 7: Postion last F2L piece
7.a Use 2-gen only (R and U moves only)

Step 8: Use Coll
8a. 40 algorithms

Step 9: permute edges
9a. 4 algorithms

Variations-
Mgls- replace step 8 and use Pll
Fredrich- Step 8 and 9 OLL and PLL

Example solve
White as U layer and Red as F
scramble: F2 R' F' U' B2 D' L B2 R' F' L R2 F U2 L' R' U' L' B L' B2 D F2 U D

Step 1:
I'd postion the the White blue edge piece with white on bottom as my key edge (Orange on front and Blue on top)
U2 to get corrner in position)
L' U' L To correct the corrner
Then I'd do a Rw to pair it up Then a Uw'
*for the record I see that there are easy cases for the Roux method so I'd do that insead, but I will go on using this method

Step 2:
R U M' to correct it the a U R2
B' U to get the edge on the M layer and do a M'
U2 M U' M' Rw U Rw' to fiish the edge and preserve the Red and orange pieces so they are on the U layer and fliped so the White is not showing

Step 3:
U2 M2 U M' to do it in under 5 moves with presurving the piece

Step 4:
y

Step 5:
U2 to pair up
R' U R To pair up
U' B U' B' To postion it in

Step 6:
U R To get all on top then the algorithm M' U M' U M' U M' U' M' U M' U M' U M'

Step 7:
Normally I would do a R' to put the correct F2L pair back
BUT I would just have to do a R after it so there is no point.
U' to pair it
R' U R U' R' to postion it

Step 8:
Coll case:R' U2 (R F U' R' U' R U F' U2

Step 9:
Counter clockwise edge- M2 U M U2 M' U M2

Shouldn't that be a U?
:fp, no. U' is an anticlockwise move, which is needed to pair up the edge. Unless you use some weird notation, or did the solve wrong, he had it right the first time.
 
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