"The Cube" method?

  • Thread starter Thread starter Owen
  • Start date Start date
O

Owen

Guest
There is a book out called "The Cube", which is about the Rubik's cube history and variations. At the end there is a solution guide to the cube, and this is the method I currently use. This is similar to the beginner's method and it goes like this.

First layer.

Use F' U F U R U R' to permute the last layer corners.

Use R U R' U' to orient the corners.

Use an algorithm to insert each LL corner separately. I do not want to write this alg. down, because I cannot translate It into standard notation, for it has lots of S moves, and cube rotations.

Use M U2 M' U2 to permute middle layer edges.

Use M U M U M U2 M' U M' U M' U2 to orient middle layer edges.


My question is, how fast can yo get using this method? I was able to get a sub-40 average with it, but if I see the times of a really fast cuber, I could estimate my ability as a speed cuber.
 
Last edited by a moderator:
There is a book out called "The Cube", which is about the Rubik's cube history and variations. At the end there is a solution guide to the cube, and this is the method I currently use. This is similar to the beginner's method and it goes like this.

First layer.

Use F' U F U R U R' to permute the last layer corners.

Use R U R' U' to orient the corners.

Use an algorithm to insert each LL corner separately. I do not want to write this alg. down, because I cannot translate It into standard notation, for it has lots of S moves, and cube rotations.

Use M U2 M' U2 to permute middle layer corners.

Use M U M U M U2 M' U M' U M' U2 to orient middle layer edges.


My question is, how fast can yo get using this method? I was able to get a sub-40 average with it, but if I see the times of a really fast cuber, I could estimate my ability as a speed cuber.

no such thing as middle layer corners...
 
There is a book out called "The Cube", which is about the Rubik's cube history and variations. At the end there is a solution guide to the cube, and this is the method I currently use. This is similar to the beginner's method and it goes like this.

First layer.

Use F' U F U R U R' to permute the last layer corners.

Use R U R' U' to orient the corners.

Use an algorithm to insert each LL corner separately. I do not want to write this alg. down, because I cannot translate It into standard notation, for it has lots of S moves, and cube rotations.

Use M U2 M' U2 to permute middle layer corners.

Use M U M U M U2 M' U M' U M' U2 to orient middle layer edges.


My question is, how fast can yo get using this method? I was able to get a sub-40 average with it, but if I see the times of a really fast cuber, I could estimate my ability as a speed cuber.

no such thing as middle layer corners...
Unless you use M6...
 
There is a book out called "The Cube", which is about the Rubik's cube history and variations. At the end there is a solution guide to the cube, and this is the method I currently use. This is similar to the beginner's method and it goes like this.

First layer.

Use F' U F U R U R' to permute the last layer corners.

Use R U R' U' to orient the corners.

Use an algorithm to insert each LL corner separately. I do not want to write this alg. down, because I cannot translate It into standard notation, for it has lots of S moves, and cube rotations.

Use M U2 M' U2 to permute middle layer corners.

Use M U M U M U2 M' U M' U M' U2 to orient middle layer edges.


My question is, how fast can yo get using this method? I was able to get a sub-40 average with it, but if I see the times of a really fast cuber, I could estimate my ability as a speed cuber.
Or you could use fridrich.
 
It's just a standard corners first method, these are what most people discovered on their own back in the 80's, and it dominated the first world championship. With modifications to the method and cases researched, you can actually reach sub-20 (Waterman method for example) but I don't think with such a simplistic version.
 
This is a lame version of corner's first (I also have the book). If you know the method, good job! I would look into Waterman or Ortega (3x3x3), as those are more efficient CF methods. Waterman is fast but can be a pain with all the algorithms, while Ortega is much easier to learn. What I did was create my own method. It is surprisingly easy to count the number of possible cases for CF steps, and then inputting them into ACube is also pretty easy (Cube Explorer actually can't help you here).

I have no idea about the potential of the method. If you're really fast you could get sub-30 or sub-20, as it is a much faster method than the standard beginner's method, but you will hit a wall at some point.
 
My dad does a corners first method with commutators that he worked out himself in the 80's. His alg's arent the fastest obviously as they are all made up by himself and he takes between 2-4 mins to solve. But i find it cool that he learnt how to solve the puzzle using no help or any books.
 
Back
Top