The 3x3x3 Example Solve Thread

Premove = F2

R2 L U L' (2x2x2)
B R L B L' D2 (2x2x3)
R U' L' B' L U (F2L)
switch to inverse
U F R F' R' F D' F' U' F D F' R (LL)
F2 (Undo pseudo)

Solution = R2 L U L' B R L B L' D2 R U' L' B' L U R' F D' F' U F D F' R F R' F' U' F2 (30)

Next - R' U' B L R2 F' L2 U B D' R' L D F2 R2 B R2 U2 F L2 F2 D B' R' B'
 
Next - R' U' B L R2 F' L2 U B D' R' L D F2 R2 B R2 U2 F L2 F2 D B' R' B'

Regular ZZ : 41 HTM
y R D U' F R B' // EOL
U' L U' R2 L' U' L'
U R' U2 R U2 L' R U2 L
U R' U2 R // F2L
y' R' U' R U L U2 R' U' L' U' R U' L U' L' // ZZLL

NEXT : R2 D2 U2 B R2 D2 F U2 L2 F2 U' L D' U2 F2 L F' R2 B2 F2
 
HTA is kinda cool

B' L' D F' //EO (4/4)
L' R2 D' R' //HTA first step minus 6 corners (4/8)
R D R' D R D2 R' //Sune to orient 2 other corners (7-5/10)
U2 * B2 U' F2 //Stuff (4/14)
U2 R2 D2 U L2 D L2 U R2//Other stuff (9/23)
R U2 R' U' R U' R' U2 //Antisune to loeave 3 corners (8-1/30)
* = U B' D' B U' B' D B //3 corners cycle (8-2/36)

Next scramble: F2 R2 L D' L2 F' U B2 R U2 B2 R2 F2 U F2 L2 U2 L2 F2 D'
 
Next scramble: F2 R2 L D' L2 F' U B2 R U2 B2 R2 F2 U F2 L2 U2 L2 F2 D'
How I would do it in a OH solve if I knew the 2GLL:
z y2 // Inspection (0/0)
L' U' F2 B' D2 // EOLine (5/5)
L U' L' R' U2 L U L // F2L-1 (8/13)
R2 U' L U L' U2 L U L' // F2L-2 (9/22)
z' U2 L2 z' U L' D' L z [l' x'] // CP (7/29)
L2 U L' U L' U2 L U L' U' L' // F2L-3 (11/40)
U2 L' U' L U L' U L U L' U L // F2L-4 (12/52)
U2 U L' U2 L2 U L2 U L U' L U' L' // 2GLL (13/65)

Next: L U2 R' U2 R2 D2 R F2 L' R' D2 F' U' L B' D2 L2 B' L' U R
 
[[scramble: F2 R2 L D' L2 F' U B2 R U2 B2 R2 F2 U F2 L2 U2 L2 F2 D']]
z y2 // Inspection (0/0)
L' U' F2 B' D2 // EOLine (5/5)
L U' L' R' U2 L U L // F2L-1 (8/13)
R2 U' L U L' U2 L U L' // F2L-2 (9/22)
z' U2 L2 z' U L' D' L z [l' x'] // CP (7/29)

hey man, try this after CP: U2 L' U2 L U L2 U L' U2 L U2 L2 U'

I know this thread isn't for critiques, but I'm just trying to help.
 
hey man, try this after CP: U2 L' U2 L U L2 U L' U2 L U2 L2 U'

I know this thread isn't for critiques, but I'm just trying to help.
Could you please explain - possibly in PM - what each bit of this does? To me, it looks like you're making a 1x1x3, putting the two edges opposite each other, then putting the corners+other edge with them, but getting a lucky 2GLL skip.
 
I was actually solving the F2L on right, which cancels into one of the easiest 2GLLs.

U2 L' U2 L U // solves YB pair.
L2 U // solves YG pair.
L' U2 L U2 L2 U'// picks up Pi OLL in the middle

What I'm trying to say is, although ZZ-D is intended to be less efficient than standard ZZ, I believe your F2L is taking more moves than it should.

You should be able to build each block in 12 moves. Add that to EOLINE and CP, and you can easily be on 2GLL by your 40th move.
 
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L U2 R' U2 R2 D2 R F2 L' R' D2 F' U' L B' D2 L2 B' L' U R

Premoves - B' U'
R' F2 B2 U F' R' (2x2x2)
U' L2 U L U2 (XXcross)
switch to inverse
L' B D' B2 U B D B' U' F' L2 B F U D L2 U' D' L (LSLL)
Undo premoves B' U'

Final solution = R' F2 B2 U F' R' U' L2 U L U2 L' D U L2 D' U' F' B' L2 F U B D' B' U' B2 D B' L B' U' (32)

Next - R2 D' B2 R2 U R2 B2 D' F2 R2 D' B R B2 D' R U' L' D B F2
 
R2 D' B2 R2 U R2 B2 D' F2 R2 D' B R B2 D' R U' L' D B F2

2x2x2: z' L F' R F U F2
2x2x3: y F R' U R2 U' F2
EO: y L' U L2' F2' L'
F2L 1: y' U2 R U2 R U R' U' R
F2L 2: U2 R U' R' U' R U' R' U2 R2 D R' U2 R D' R2
PLL: U' F-Perm U'

Next: R2 B' U' D2 R U' L' D2 L F U2 R F2 R2 F2 B2 U2 L F2 R D2
 
R2 B' U' D2 R U' L' D2 L F U2 R F2 R2 F2 B2 U2 L F2 R D2

X-Cross: z2 D F' R U' R2 F' R L U B2
F2L 1: U R' U' R d R U R'
F2L 2: y' R U R'
F2L 3: y' R U R' U2 R U' R'
OLL: U Lw' U2 L U L' U Lw
PLL: U L' U' L y' R2 Uw R' U R U R Uw' R2 y' R' U R or something like that


Next: B2 D' L U2 D B' D2 F2 R F2 B' R' L' F' D2 R' B' L' D'
 
x
M2 U' F2 R U B'
R U' R U' R' M2 U' r' U' R2 U' R'
U' R' U' R U' R' U2 R2 U R' U R U2 r'
U' M' U2 M U' M U M2 U'

Next: B2 D2 B2 U' B2 D B2 D L2 F2 U2 L B D' U2 L U' B' U F2 R2
 
y x
D' B' F U' R' M' F (FB)
U F' U2 F r U R' U2 R U R' F R F' (SB+corners)
U M' U' M U' M' U2 M' U2 M' U M2 (L6E)

Next: D' L2 U F2 L2 F2 L2 D2 U B2 R U L2 R' F L D2 U' R' U'
 
B2 R' D B' U' F2 U B2 U' F2 D2 L U L U' D L' D' L2 D' L D2 L' D L D' (26)

B2 R' D B U'. [XEOL]
D2 L U L U' [2x2x3]
D L' D' L2 D' L D2 L' D L D' [Leaving three corners]

.=U B2 U' F2 U B2 U' F2

Next: B2 L F L R B' U2 B2 R U D2 R L B R U2 D F U' R' F D' U' L' D
 
Scramble: B2 L F L R B' U2 B2 R U D2 R L B R U2 D F U' R' F D' U' L' D
Yellow as U, Green as F

Full CFOP/Fridrich

Cross: R' D2 F2 D B L2
First Pair: U' L' U L R U' R'
Second Pair: U L' U L U F U' F'
Third Pair: y R U' R' U' y F R' F' R
Fourth Pair: y' R U2 R' F' U2 F2 R' F' R
OLL: U2 F R U R' U' S' R U R' U' f'
PLL: U R U R' y' R2 u' R U' R' U R' u R U

HTM: 72

Next: D B2 U' B2 F2 D' B2 L2 U' R2 U B D' B2 R L2 U' L F U2 B2 D'
 
Maybe I should switch to Roux… that would have been a very fast solve haha, that was what 42 HTM?

Next: L2 F2 D R2 B2 D B2 D2 U2 R2 U L B U' L2 U' L R B U R2

Cross: L D' R D2 B' (6)
First Pair: U L U L' U L U' L' (8)
Second Pair: U' R U' R' U2 L' U' L (9)
Third Pair: U2 R U' R' y U' F R' F' R (10)
Fourth Pair: U2 y' R U2 R' U' R U R2 F R F' (14)
OLL: U2 R U R' U R' F R F' R U2 R' (13)
PLL: F R U' R' U' R U R' F' R U R' U' R' F R F' U' (17)

HTM: 77 :fp

Next: L2 U L2 D U' R2 B2 U R2 U B' D2 L F' D2 F' R' F L' U'
 
Maybe I should switch to Roux… that would have been a very fast solve haha, that was what 42 HTM?

STM, not HTM (there are a lot of slice moves). Roux is a bit lower in move counts, but requires more intuition.
Although, the average movecount for CFOP is 56, which is not bad either.

Next: L2 U L2 D U' R2 B2 U R2 U B' D2 L F' D2 F' R' F L' U'

y' z2
u R B2 u' M' u (6)
R M U2 M' U' R2 U r' U2 M' r U r' (13)
U R' U' R U' R' U2 R2 U R' U R U2 R' (14)
U M2 U' M2 U M U2 M' U2 (9)

42 STM.

Next: L2 F L2 B2 U2 F D2 R2 F D F L' U L' R' D' B L' D'
 
Next: L2 F L2 B2 U2 F D2 R2 F D F L' U L' R' D' B L' D'

Cross: F U F D2 R' D F (8)
First Pair: R' U R L U L' U L U' L' (10)
Second Pair: R U2 R' U2 R U' R' (9)
Third Pair: y U' R U2 R' U R U R' (9)
Fourth Pair: y2 U' F R' F' R (5)
OLL: L' d' R d L U' L' B' L (9)
PLL: R' U2 R U2 R' F R U R' U' R' F' R2 U (17)

HTM: 67

Next: L2 U B2 D L2 U2 R2 U B2 U F2 R' B' F2 U D2 L D' F' L' U2
 
y D' R' L U L B2// Cross
U2 L' U2 L U L' U' L// F2L #1
R' U2 R U' R' U R// F2L #2
L U' L' R U R' U' F R' F' R// F2L #3
y U2 R' U2 R U R' U' R// F2L #4
U' R U R' U' R' F R2 U R' U' F'// OLL
R U R' U' R' F R2 U' R' U' R U R' F'// PLL
U// AUF
HTM: 67
ETM: 69

F' U2 F D2 R2 B2 U2 L2 F L2 F D B R F' R2 U' B2 F L F2
 
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