The 3x3x3 Example Solve Thread

Next: R' U2 B' R' F' D2 F' U' F' U B' U2 B' D2 L' D L B U2 F2 L2 B' L' F2 U

F D U' L F2 U B' (7)
U2 R' U R (4, 11)
D2 R U R' D2 (5, 16)
F' U2 F U' R U R' (7, 23)
L' U L (3, 26)
y' f R U R' U' R U R' U' f' (10, 36)
V perm (14, 50)

Next : D F' D' L' F D2 F U' F R D2 F2 B2 R' L2 B2 R B2 L D2 U R U2 R' L'
 
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Scramble: D F' D' L' F D2 F U' F R D2 F2 B2 R' L2 B2 R B2 L D2 U R U2 R' L'
Petrus
Inspection: y'
2x2 Block: U' L D l' U2 l' y E2 M' E2 M
2x2x3 Block: L U' L' U' R U R' y'
EO: Skip
F2L: R U R2 U' R2 U' R U R U R' U R U' R'
OLL: U2 R U R' U' R U' R' U2 R U' R' U2 R U R'
PLL: R U R' U' R' F R2 U' R' U' R U R' F' U

Roux
Left Block: U R' U L D2 R2 U M U' M2 l U L'
Right Block: U r U R U R U R' U R r U R' U2 M2 U2 r' U' R
Corners: U' R U R' U R U2 R' U2 R U R' U' R' F R2 U' R' U' R U R' F'
L6E: M' U M' U M' U2 M' U M U M' U2 M' U' M U2 M U2 M2
 
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you didn't supply a scramble :P

D' B F D B' U' B' F' D2 B' F2 D' R2 D2 U' F R B' D' U R B R2 B2 R

B R F2 U (4)
L2 B L' B' F L' F' (7, 11)
L2 B U' L2 U (5, 16)
z y2 R2 U2 R' U' R U' R2 (7, 23)
y R U R' U' R U' R' F' U' F R U R' (13, 36)
M2 U' M2 U2 M2 U' M2 U2 (12, 48)

Next: U L' R' B2 L' U2 F R B U2 R B2 F D' L' F2 D2 F2 R B F L' U B R
 
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CROSS -- F' B R' B2 U'

F2L #1 -- z2 L' U2 L R' U R

F2L #2 -- U R U R' U' L U L'

F2L #3 -- y' R U R2' U R

F2L #4 -- U R U2 R2 F R F'

OLL -- R U2 R2 F R F' R U2 R'

PLL -- U2

TOTAL -- 41 moves (decent?)

Next : L2 R2 B L B2 F R2 B' F L R2 B' U' L' R U' B2 F L R F2 U2 F2 R F R2 B F' R2
 
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Next : L2 R2 B L B2 F R2 B' F L R2 B' U' L' R U' B2 F L R F2 U2 F2 R F R2 B F' R2
STM

x2 D2 R L D2 B2 U2 B2 (7)
L2 F' U R' F' R U2 L' R' F R (11, 18)
L U L' U' L U L' (7, 25)
y' R U2 R' U2 R' F R F' (8, 33)
M2 U2 M' U' M2 U' M2 U' M' U2 (10, 43)


Next : R' U' R' D' F' R2 D' F2 U R B' D2 R U' F R F L' U' B2 U2 R' B R2 D'
 
Next : L2 R2 B L B2 F R2 B' F L R2 B' U' L' R U' B2 F L R F2 U2 F2 R F R2 B F' R2

R L B' E2
D' R2 D U' R U
l U R' U'
l' R' D R' D'
x' F' U F U2 R2 U
z' R U2 R' U' R U' R'
U' R U' R U R U R U' R' U' R2

Next : R' U' R' D' F' R2 D' F2 U R B' D2 R U' F R F L' U' B2 U2 R' B R2 D'

R F L2 D' R F' U F U2 R2 D'
R U R F' U F U' R2 U R U' R'
L U' R' U L' U' R U
L' U R' U2 L U' L' U2 L R


Next: F' R2 B2 L2 R2 U2 R2 U2 B' L2 B U B' D' U2 R U F' D2 L B2
 
Next: F' R2 B2 L2 R2 U2 R2 U2 B' L2 B U B' D' U2 R U F' D2 L B2

z2 D R' D' u R D'
U2 L U2 L2 U' L
U y R U R'
d' L U L' U2 L U' L
U2 R U' R' U R U' R'
U2 R' U' R U' R' U2 R F R U R' U' F'
U Y Perm U

Next: U' D R D2 B' D' B U' B U' B2 R2 U' L B D U' R' D' L D U2
 
Next: U' D R D2 B' D' B U' B U' B2 R2 U' L B D U' R' D' L D U2

D R' F'
U2 L F' L' F L' U2 L'
R' U' R B' U' B2
U2 R' U' R U R' U
[R'D'R,U']
[F2,UBU']

Could be nice to use pre-moves with this start.

Edit: Sick! New PB. :tu

Pre-move R'
D R' F' : 2x2x2
B L' B' D L2 D' : 2x2x3
U B' U2 B2 : F2L-1
L U' L' : Leave 3 edges
L' B' R B L R' U' R' U R : ELL
R' : Insert pre-move

D R' F' B L' B' D L2 D' U B' U2 B2 L U' L2 B' R B L R' U' R' U (24 HTM)

Start of ELL cancels 1 move; end of ELL cancels 2 moves with pre-move. I haven't figured out edge commutators yet, so no insertions. In fact, this is a good reason to try and figure them out... Although, 3 cancellations is already pretty sweet.


Next: B' R2 D2 R2 D2 B L2 F2 U2 L2 D' R2 B U' L U R B' U R2 B'
 
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B' F L B L' F' L B' D R' F L2 B2 L B' L' D' B' D B' L' D2 F R' D' L D2 B2 (28)

B' L D R' F [Two squares+one pair]

Switch to inverse:

B2 D2 L' D R F' D2 [Pseudo F2L-1]
L B D' B D L B [Pseudo F2L+LLEF+1]
L' B2 L2 [Undo psuedoness]
F' R D' L'.B [Undo pre-moves]

.=L B L' F L B' L' F'

Next: F2 U R D2 R' B' D F U R F2 U2 B F2 L2 B' L F B' U F2 B2 D U R'
 
Nice solutions again!

Brest, there is not much to "learn" about edge comms:
Look where they are on the same slice and solvable via a U2 M U2 M' style cycle.
Without cancellation this is still only 6 moves!
 
Nice solutions again!

Brest, there is not much to "learn" about edge comms:
Look where they are on the same slice and solvable via a U2 M U2 M' style cycle.
Without cancellation this is still only 6 moves!
Yes! I understand the concept, but I haven't really practiced them. The few times I've looked for an edge insertion, including just now, the edges don't line up on a single slice for a 6 move cycle, so it's a matter of finding a 9 move (U perm) or 10 move [D'M2D,L]. Are there 7 & 8 move algs?
I find these harder to "see" than corner comms, although that's probably a matter of practice. It's easier (at least for me) to build a skeleton of edges leaving corners, than corners leaving edges.
What I would like to learn is inserting 2 edges and 2 corners, as I find these skeletons frequently. Are these inserted with 10 move LL algs? Or some other way? I probably should ask these questions in the FMC thread...
 
F2 U R D2 R' B' D F U R F2 U2 B F2 L2 B' L F B' U F2 B2 D U R'
Petrus
x2
b R' U M U R2 S (7)
U' r' U r U' R U' R U R' L U' L' (20)
y R U' R' U F R U R' (28)
y' U R2 U2 R' U' R U R U R' U2 R U' R' (42)
U2 R U R' U R U2 R' (50)
U' R U R' y' R2 u' R U' R' U R' u R2 (63)

D2 F L2 F2 R2 L2 B D2 B2 F2 U2 F2 L R2 U2 B2 D2 L' R' U2 B' L U' D2 F'
 
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Scramble: D2 F L2 F2 R2 L2 B D2 B2 F2 U2 F2 L R2 U2 B2 D2 L' R' U2 B' L U' D2 F'
Inspection: y' z
Cross: F' D' R' D' U R2 B2 (7)
F2L #1: U R' U2 R d' R U R' (8)
F2L #2: R' U R d' R U R' (7)
F2L #3: U R' U' R U y' L' U L (9)
F2L #4: L U2 L' U' L U L' (7)
OLL: U2 F R U R' U' F' f R U R' U' f' (13)
PLL: U2 R2 u R' U R' U' R u' R2 y' R' U R (14)

65 moves :(

Next: D L' R' F' L' R2 F2 B' D2 U' B' F' U R2 D' U2 L D' B F2 D L' R U' F
 
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D L' R' F' L' R2 F2 B' D2 U' B' F' U R2 D' U2 L D' B F2 D L' R U' F

Inspection: x2 y'
Cross: u L M' U M D2 (6)
F2L 1: U' L U2 L' U L U' L' (14)
F2L 2: U' F R' F' R (19)
F2L 3: F U F' (22)
F2L 4: Skip (22)
OLL: F R U R' U' F' f R U R' U' f' (34)
PLL: U R U R' U' R' F R2 U' R' U' R U R' F' U' (50)

50 moves. <3

Next: B' R2 U2 F' L2 D2 U2 L R2 U2 B F' D' L' D L' B U' L' F2 D2 B' U2 R B'
 
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Scramble: B' R2 U2 F' L2 D2 U2 L R2 U2 B F' D' L' D L' B U' L' F2 D2 B' U2 R B'
Inspection: y
Cross: L F2 (2)
F2L #1: U' R U R' L' U' L (7)
F2L #2: U' y R' U2 R U' R' U' R (9)
F2L #3: U y' R' U2 R2 U R' (7)
F2L #4: U R' U' R (4)
OLL: U' f R U R' U' f U F R U R' U' F' (14)
PLL: U' R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R U2 (20)

53 moves

Next: U L2 R' B R' D' R' L B2 D B2 U2 R D L F' U' D' R2 F' U2 L2 U R2 U2
 
Scramble: U L2 R' B R' D' R' L B2 D B2 U2 R D L F' U' D' R2 F' U2 L2 U R2 U2
Inspection: x2
Cross: L' U' B2 u L' u2 R D2
F2L1: R' U2 R U' F R' F' R
F2L2: U L U2 L' U' y R U' R'
F2L3: U R' U' R U' R' U R
F2L4: y' U L' U' L U F' L F L'
OLL: U' R2 U R' B' R U' R2 U R B R'
PLL: U R U' R U R U R U' R2 U'

Next: B D2 U2 B2 D L' F' U F' D2 U2 B2 U' L' D' L2 U D' B2 U2 L2 U' B2 U' R2
 
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