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The 3x3x3 Example Solve Thread

L D' R L' D F2 B2 U2 D' L R2 F' L B D2 B2 L' D U R2 F2 R U2 L' D

z2 L2 u' R2 U' B
L' U' L U L' U' L
y' R' U R U' R' U' R
y U2 R' U' R U' y R U R'
y U2 R U' R' U R U R'
f R U R' U' R U R' U' f'
y' R’ U R’ U’ y x2 R’ U R’ U’ x’ R2 U’ R’ U R U

59 moves. 12.56. TPS was ~4.7, which I imagine is very good for me because it felt very smooth. Did a normal speedsolve and then just traced what I did afterwards so that it would be an accurate representation of what I would do in a solve.


Next: R' L' D2 F2 L2 F B2 U2 R2 D' U R' D B L B2 U2 F R' F' B2 U' B F' D
 
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L D' R L' D F2 B2 U2 D' L R2 F' L B D2 B2 L' D U R2 F2 R U2 L' D

z2 L2 u' R2 U' B
L' U' L U L' U' L
y' R' U R U' R' U' R
y U2 R' U' R U' y R U R'
y U2 R U' R' U R U R'
f R U R' U' R U R' U' f'
y' R’ U R’ U’ y x2 R’ U R’ U’ x’ R2 U’ R’ U R U

59 moves. 12.56. TPS was ~4.7, which I imagine is very good for me because it felt very smooth. Did a normal speedsolve and then just traced what I did afterwards so that it would be an accurate representation of what I would do in a solve.


Next: R' L' D2 F2 L2 F B2 U2 R2 D' U R' D B L B2 U2 F R' F' B2 U' B F' D

ZZ-VH:
Eoline: R U' F R D L2 F' L D' (My EOline is pretty crappy consistently, but I would probably be pretty happy with this in a real solve- it's fingertricky, at least.)
Block 1: L U' L2 (Free pair)
Block 2: U' R' L U' L' (Easy pairing to complete the left side)
Block 3: R2 U2 R U' R2 U R (Took what would probably be a less conventional route- IDK why.)
Block 4: U' R U2 R' U2 R U' R' (2-gen last slot)
COLL: U R' U' R U' R' U R U' R' U2 R
EPLL: U' R2 U R U R' U' R' U' R' U R' U'

Pretty average 57 moves, but a lot of RU 2-Gen. <3 ZZ

Next: D' U2 B' D' F U2 D2 F2 R2 L2 B' D' L2 U2 R2 D2 R' F L2 R2 D2 R2 U R' D'
 
L D' R L' D F2 B2 U2 D' L R2 F' L B D2 B2 L' D U R2 F2 R U2 L' D

z2 L2 u' R2 U' B
L' U' L U L' U' L
y' R' U R U' R' U' R
y U2 R' U' R U' y R U R'
y U2 R U' R' U R U R'
f R U R' U' R U R' U' f'
y' R’ U R’ U’ y x2 R’ U R’ U’ x’ R2 U’ R’ U R U

59 moves. 12.56. TPS was ~4.7, which I imagine is very good for me because it felt very smooth. Did a normal speedsolve and then just traced what I did afterwards so that it would be an accurate representation of what I would do in a solve.


Next: R' L' D2 F2 L2 F B2 U2 R2 D' U R' D B L B2 U2 F R' F' B2 U' B F' D

Reserving.

z2 F' U2 D R' D F D'
U2 L U' L'
y L U' L' U' R' F R F'
y' L U L' U' L' U L
U2 R U2 R' U R U' R'
y' F' r U R' U' L' U R x'
y, Yperm (17 moves) U'

60 moves. So much lefthand.

Done linearly and that's what I'd do in a speedsolve probably.

Next
L R2 B2 L F D2 L2 R2 U' L' B' F2 L2 U B' D B L R' U2 R' U2 B' R2 D
 
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Reserved.
L R2 B2 L F D2 L2 R2 U' L' B' F2 L2 U B' D B L R' U2 R' U2 B' R2 D

x2 y'
Xcross: R' B u L' U2 R U' R' u
F2L#2: y U' R U' R' y' U' R U' R'
F2L#3: y R U R' U2 R U' R'
F2L#4: y U2 R U R' U y' R' U' R
OLL : U (R U R' U') (R U' R' U2) (R U' R' U2) (R U R')
PLL : Rb Perm

Next: B' L B2 D R2 B2 R' F' U' L2 B R' L2 D B F2 L' R2 D' F D L' R2 U2 B2

EDIT: RyanReese I don't think your solution works. Tried it twice, cross doesn't work.
 
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Next: B' L B2 D R2 B2 R' F' U' L2 B R' L2 D B F2 L' R2 D' F D L' R2 U2 B2

Cross: F B' R' L' U' L F2 D2
1st: U2 F U F'
2nd: U R U' R' U2 R' U' R U' R' U R
3rd: U R U' R' U' B' U' B
4th: U' R U R'
OLL: F R U R' U' F' U2 F U R U' R' F' L' U' L U' L' U2 L
PLL: U y' R' L' U2 R L B U' F U2 B' U' F'

L D2 L R' B' F' D R2 F U2 B L2 R D' U' F2 U2 R2 D U' L B2 F2 L R'
 
Reserved.
L R2 B2 L F D2 L2 R2 U' L' B' F2 L2 U B' D B L R' U2 R' U2 B' R2 D

x2 y'
Xcross: R' B u L' U2 R U' R' u
F2L#2: y U' R U' R' y' U' R U' R'
F2L#3: y R U R' U2 R U' R'
F2L#4: y U2 R U R' U y' R' U' R
OLL : U (R U R' U') (R U' R' U2) (R U' R' U2) (R U R')
PLL : Rb Perm

Next: B' L B2 D R2 B2 R' F' U' L2 B R' L2 D B F2 L' R2 D' F D L' R2 U2 B2

EDIT: RyanReese I don't think your solution works. Tried it twice, cross doesn't work.

I forgot a rotation in there, too lazy to add it in. It's like a y or y' or something IIRC. I noticed that earlier but I don't feel like changing.
 
ZZ-VH:
Eoline: R U' F R D L2 F' L D' (My EOline is pretty crappy consistently, but I would probably be pretty happy with this in a real solve- it's fingertricky, at least.)
Block 1: L U' L2 (Free pair)
Block 2: U' R' L U' L' (Easy pairing to complete the left side)
Block 3: R2 U2 R U' R2 U R (Took what would probably be a less conventional route- IDK why.)
Block 4: U' R U2 R' U2 R U' R' (2-gen last slot)
COLL: U R' U' R U' R' U R U' R' U2 R
EPLL: U' R2 U R U R' U' R' U' R' U R' U'

Pretty average 57 moves, but a lot of RU 2-Gen. <3 ZZ

Next: D' U2 B' D' F U2 D2 F2 R2 L2 B' D' L2 U2 R2 D2 R' F L2 R2 D2 R2 U R' D'

Why in the world do you not use doublesune for that COLL case? It's a great alg. (it also happens to result in a pll skip here)
 
he did use a doublesune. Just the mirror/inverse of the "normal" one. I also prefer the one he used, however the PLL skip would be nice lol.

EDIT: reserved
L D2 L R' B' F' D R2 F U2 B L2 R D' U' F2 U2 R2 D U' L B2 F2 L R'

Cross: B2 U2 F' R' F' (5)
F2L 1: L U' L' R' U R (6, 11)
F2L 2: y R' U R U' R' U R (7, 18)
F2L 3: L U2 L2 U L (5, 23)
F2L 4: U L U' L' U L U L' (8, 31)
OLL : U R ( B' R' U' R U B) U' R' (10, 41)
PLL : M2 U' M U2 M' U' M2 U (12, 53)

Next: D B2 U2 F' D F L' U' R' F' D U' F D' U' B R L' B2 U L R' F2 L' B
 
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Next: D B2 U2 F' D F L' U' R' F' D U' F D' U' B R L' B2 U L R' F2 L' B

z2 x
Cross: U' M' F' B' U R' z2 [6]
1st pair: R' U2 R y R' U' R [6/12]
2nd pair: d R' U2 R x U R' U' l [8/20]
3rd pair: U' R' U' R U2 L' U2 (r L) U' L' U x' [11/31]
ELS: y R U' R' [3/34]
CLS: U2 x U' L U R U' L' U R' x' [9/43]
PLL: U y2 x R' U R' D2 R U' R' D2 l2 [10/53].

See it here!

Next: D B' D' U L R F2 L F R' F' R2 F' R' B' F D' R2 D' B2 R B2 D' U2 F.
 
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Next: D B' D' U L R F2 L F R' F' R2 F' R' B' F D' R2 D' B2 R B2 D' U2 F.

Left 1x2x3: R D R' U' y M' U l U' L' (9/9)
Right 1x2x3: R2 U r U r2 U' R' U R M2 U' R U2 R' U R U' R' (18/27)
OCLL: (U) R U R' U R U2 R' (8/35)
Corner PLL: R' U L' U2 R U' R' U2 L r (10/45)
Orient Edges: (U) M' U M (4/49)
UL/UR Edges: (U') M2 (2/51)
Permute Edges: (U) M U2 M (4/55)

Next: B2 F2 D' U' L D' F2 B U2 L' U' B R F B' U2 R2 D L B' F R2 F' U L'
 
Next: B2 F2 D' U' L D' F2 B U2 L' U' B R F B' U2 R2 D L B' F R2 F' U L'

EOline: F B' U' D' B' F2 D2
Block 1: U' R' U' R2
Block 2: U' L2 U L2 R' U R
Whole left psuedoblock: L2 U' L U2 L2 U' L' U' L' U2 L U' L'
OCLL: R' U' R U' R' U2 R
PLL: U' R2 u R' U R' U' R u' R2 F' U F
Finish: U L2

Some experimenting with ZZ psuedoblocks, 53 moves, so not above average. IMO, performing COLL for Sune with NM blocks would be a pain, more than it is in the first place. I think I'll stick with using OCLL for Sune and AntiSune, with and without NM blocks.

Next scramble: D' U2 B' D' F U2 D2 F2 R2 L2 B' D' L2 U2 R2 D2 R' F L2 R2 D2 R2 U R' D'
 
Next scramble: D' U2 B' D' F U2 D2 F2 R2 L2 B' D' L2 U2 R2 D2 R' F L2 R2 D2 R2 U R' D'


x2 y'
R' F D F L u L' u (8)
L' U L2 U' L' (5, 13)
U R' U2 R U2 R' U R (8, 21)
y' R' U2 R2 U' R (5, 26)
U R U R2 F R F' (7, 33)
U L U' R' U L U' R (8, 41)
M2' U' M2' U2' M2' U' M2' (11, 52)

Nothing too special, preserved a pair during cross, easy EO on last pair - > Niklas - > H Perm.

Next: L2 R F2 D' B2 F' D2 U R2 L B' U2 R2 F' D' B L F2 D2 F2 D2 R' U R' B2
 
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Next: L2 R F2 D' B2 F' D2 U R2 L B' U2 R2 F' D' B L F2 D2 F2 D2 R' U R' B2

cross: D' F U' F R'
F2L 1: R' U2 R F' U' F
F2L 2: L U' L'
F2L 3: U' L' U L U F U F'
F2L 4: U R' U' R U2 R' U R
CLL: R U2 R' U' R U R' U2 R' F R2 U' R' U' R U R' F'
ELL: U2 M U' M' U2 M U' M' U2

Next: U L' U' R' B U' L' R' l' r b' u
 
Next: U L' U' R' B U' L' R' l' r b' u

Pyraminx-scramble-posted-Solve-on-3x3.jpg


I kinda tried to FMC this. I had to look up the L4C case. >_<"

2x2x2: x' L U L' U F U' z2 [6]
2x2x3: L' U' L d R U2 R' [7/13]
Triple x-cross: L U L2 U' x y2 [4/17]
L5E: B U B' U2 R' U F' U F R [10/27]
L4C: x U R' U R' r2 U' R D' R' D U r2 U' R2 U' [15/42]
Bad for FMC. xD

Next: B' R' D2 R' F' B' D F D2 L D B2 F2 U2 R2 F' B R2 U2 L' F D' B2 D2 U.
 
Next: B' R' D2 R' F' B' D F D2 L D B2 F2 U2 R2 F' B R2 U2 L' F D' B2 D2 U

x2 y'
U B M' U2 x' u2 (6)
U R U R' (4, 10)
U2 L U L' U2 R' L U L' R (10, 20)
y' U2 R U' R' (4, 24)
L U' L' U2 y' L' U2 L y' R U' R' (10, 34)
R' U' R U' R' U2 R (7, 41)
U2 Gperm (13, 54)

EDIT: Scramble B' F D2 U R D2 L2 F2 L2 B' D' L2 D2 U' B' F2 L B L' R U R' B2 D' F2
 
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Some experimenting with ZZ psuedoblocks, 53 moves, so not above average. IMO, performing COLL for Sune with NM blocks would be a pain, more than it is in the first place. I think I'll stick with using OCLL for Sune and AntiSune, with and without NM blocks.

Next scramble: D' U2 B' D' F U2 D2 F2 R2 L2 B' D' L2 U2 R2 D2 R' F L2 R2 D2 R2 U R' D'

http://home.comcast.net/~quadricode/hyperorientations/
This could help if you think of going further with psuedoblocks.
 
B' F D2 U R D2 L2 F2 L2 B' D' L2 D2 U' B' F2 L B L' R U R' B2 D' F2

Sorry for the delay

L' B R2 D F' L' U2 F L2 F' L B' R U2 R2 F2 B2 R2 D' B2

Nice CE solution.

next F' D' U2 F2 D R2 F' D F' D B U2 R' B D L' D2 U' R2 U2 L F' B2 U F

x2 L U F2 u2 B2 (5)
R' U2 R2 U R' (5, 10)
L U2 L' (3, 13)
y L U2 L' U L U' L' (7, 20)
U2 R U' R' U R U R' (8, 28)
U2 R U R' U' R' F R2 U R' U' F' (12, 40)
U G perm U2 (14, 54)

D' F R' U2 L' U' B' R F' D U' F D U' L R2 U2 D' L R U2 F B' L F2
 
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D' F R' U2 L' U' B' R F' D U' F D U' L R2 U2 D' L R U2 F B' L F2

x2 y L' F U2 L D B D2 R2
y' R' U R U' R U2 R'
R' U2 R U L' U' L
d' R U2 R' y' R' U' R
R U R' U' R' F R F'
y U l' U R' D2 R U' R' D2 R2 x'

Next: L2 U' L2 F2 U' B2 U' F2 D2 B' L' U2 F L' D L R' B U F2 R'
 
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Next: L2 U' L2 F2 U' B2 U' F2 D2 B' L' U2 F L' D L R' B U F2 R'

I liked green cross for this, but it was very hard to not go belt method lol.

x' y2 D L R D' F (5)
D U R2 U R2 U' R2 D' (8, 13) - 3x3x4 lol
y R U R' U' R U R' (7, 20)
U R' U' R U R' U' R (7, 27)
U2 x' L' U L' U' L x U' L (8, 35) - ugh should've done this pair 3rd.
F U R U' R' F' (6, 41)
U' R2 u R' U R' U' R u' R2 y' R' U' R U2 (14, 55)

F2 R' D2 U2 R' B R B2 R L2 B L D2 B' D F L' F R' F' U' L2 R2 F R
 
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