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The 3x3x3 Example Solve Thread

Next: R F' B2 D' R' F' L' U' D' B' U2 F2 B2 R2 L' F2 L U2 F2 B2 R

 Twizzle link 
 Setup 
R F' B2 D' R' F' L' U' D' B' U2 F2 B2 R2 L' F2 L U2 F2 B2 R
 Moves 
y z' r' E F U R U' M' B' // FB
R U r' U R U R' U' R' U r U2 r' U' r // Pairs
z' U' L D L' U L2 x U L' U' x' z L' // I am too lazy to convert from OH to regular
U' S' U' S M' U2 M' U' M2 U' S' U2 S U // Finish


I could probably find a way to do this in less moves, but this is a pretty interesting solution so I am going to go with it

Next: D2 L' F2 L2 U2 L D2 F2 R B2 L D2 U' L R' F' U F L2 B U'
 
D2 L' F2 L2 U2 L D2 F2 R B2 L D2 U' L R' F' U F L2 B U'

x2 // inspection
D' R' U' R' F B' D2 // cross
L' U L y' R U2 R' // 1st pair
U' R' U2 R U' R' U R // 2nd pair
L' U' L l U L' U' M' // 3rd pair
U L' U L U' L' U' L // 4th pair
U R U R' U' M' U R U' r' // OLL
U' R U R' F' R U R' U' R' F R2 U' R' U' // PLL

Next: D B' L D2 B U' B U D R L2 B2 U2 R' U2 B2 L' F2 U2 F2 L
 
Next: D B' L D2 B U' B U D R L2 B2 U2 R' U2 B2 L' F2 U2 F2 L

x2 // inspection
L U D' R2 F' D' U' L' B2 U2 R' // EO-cross
U' D' L' U L // First pair
U' L U' L' U L U L' // Second pair
R U R2 U2 R D' R U R' // Third pair
E2 L' U' L U L' U L // Fourth pair + OLL
L' U' L U D' L2 U L' U L U' L U' L2 D U2 // PLL, OLL cancel possible

Next scramble: F2 B2 L D' B R U' F D' R2 U2 R' U2 L U2 L' U2 B2 R' L' B2
 
x2 // inspection
L U D' R2 F' D' U' L' B2 U2 R' // EO-cross
U' D' L' U L // First pair
U' L U' L' U L U L' // Second pair
R U R2 U2 R D' R U R' // Third pair
E2 L' U' L U L' U L // Fourth pair + OLL
L' U' L U D' L2 U L' U L U' L U' L2 D U2 // PLL, OLL cancel possible

Next scramble: F2 B2 L D' B R U' F D' R2 U2 R' U2 L U2 L' U2 B2 R' L' B2
 Twizzle link 
 Setup 
F2 B2 L D' B R U' F D' R2 U2 R' U2 L U2 L' U2 B2 R' L' B2
 Moves 
y x' R F' U f' R2 S // FB 6/6
M' r U' r2 U r' // DFDB 6/12
U' R U' S R S2 R U R' U' S R U2 R' // dBR+EOLC 12/24
R U2 D R' U2 R U' D' R U R2 // E2CP 11/35
R U2 R2 U' R2 U' R2 U2 R U2 // 2GLL 10/45


Next: R2 D' L' B2 D' F' R2 B L D2 B2 R2 L2 U2 B U2 B R2 F2 B'
 
Next: R2 D' L' B2 D' F' R2 B L D2 B2 R2 L2 U2 B U2 B R2 F2 B'
z2 y' // inspection
D R' F' L F2 R2 B' U2 R' // pseudo xcross
U' L U L' U' D' F' U' F // 2nd pair
D2 y' R U R' // 3rd pair
D2 U L F' L' F U L F' L' F D' // 4th pair and EO
U2 R U R' U F' R U2 R' U2 R' F R // COLL
R2 U R U R' U' R3 U' R' U R' U2 // PLL

Some pretty nice pseudo F2L and LL. I'm happy with this solution

Next: B R U R' L D' F2 L2 U R2 F R2 D2 L2 F2 R2 F' B' U2 R2
 
z2 y' // inspection
D R' F' L F2 R2 B' U2 R' // pseudo xcross
U' L U L' U' D' F' U' F // 2nd pair
D2 y' R U R' // 3rd pair
D2 U L F' L' F U L F' L' F D' // 4th pair and EO
U2 R U R' U F' R U2 R' U2 R' F R // COLL
R2 U R U R' U' R3 U' R' U R' U2 // PLL

Some pretty nice pseudo F2L and LL. I'm happy with this solution

Next: B R U R' L D' F2 L2 U R2 F R2 D2 L2 F2 R2 F' B' U2 R2
WHY DO YOU USE AN R3 IN YOUR U PERM
 
Next: B R U R' L D' F2 L2 U R2 F R2 D2 L2 F2 R2 F' B' U2 R2
mysolve.jpg

"Tool-assisted" solve :]
I really need to implement tree pruning at some point.

F' R' D L2 F2 U F2 U' R2 D L2 F2 R2 B' L B U' F
 
F' R' D L2 F2 U F2 U' R2 D L2 F2 R2 B' L B U' F
z2 // inspection
B F R' D U' R D // cross
y U' R' U R // 1st pair
U2 R U' R' L U' L' // 2nd pair
U2 (U R U' R')3 // 3rd pair
U' L' U L U L' U L2 F' L' F // 4th pair
U' R U' R' U2 R U R' U2 R U R' U R U' R' U2 // ZBLL

nice zb

next: U2 R2 B R2 D' U' B2 D' L2 R2 D' R2 L B' U' F' L2 D R'
 
View attachment 31023
"Tool-assisted" solve :]
I really need to implement tree pruning at some point.

F' R' D L2 F2 U F2 U' R2 D L2 F2 R2 B' L B U' F
Does that mean your TAS (Tool-Assisted Solver I guess) went through 286 MILLION solves in less than three minutes??? That's insane!
 
Does that mean your TAS (Tool-Assisted Solver I guess) went through 286 MILLION solves in less than three minutes??? That's insane!
It's just a very simple solver implemented just for fun, and it is not that optimized.
And also, yeah, computers are very fast. I assume that actual *fast* computer solvers like Cube Explorer go through millions of moves in seconds, and use clever heuristics to reduce the search space :]
(note: "attempts" means how many moves it did, obviously. It does not do 286 million solves, it tries to do 286 million moves/algs in total)
 
 Twizzle link 
 Setup 
U2 R2 B R2 D' U' B2 D' L2 R2 D' R2 L B' U' F' L2 D R'
 Moves 
R' F D F B2 L' U L' D2 R D' F D //XXCross
z' y' R U' R' u' R U R' E' R U' R' //F2L #3
L' U L U L' U' L //F2L #4
F R U R' U' F' //EOLL
R U2 R' U' R U' R' //COLL
y2 R U R' U' R' F R2 U' R' U' R U R' F' //CPLL
M2 U' M2 U2 M2 U' M2 //EPLL
//Method: Beginner CFOP
//Next: B2 R' D F R D B U2 D L2 U' F2 L2 B2 R2 D2 L2 U2 R B
 
It's just a very simple solver implemented just for fun, and it is not that optimized.
And also, yeah, computers are very fast. I assume that actual *fast* computer solvers like Cube Explorer go through millions of moves in seconds, and use clever heuristics to reduce the search space :]
(note: "attempts" means how many moves it did, obviously. It does not do 286 million solves, it tries to do 286 million moves/algs in total)
That makes sense now that I think about it a little bit more
 
z2 // inspection
B F R' D U' R D // cross
y U' R' U R // 1st pair
U2 R U' R' L U' L' // 2nd pair
U2 (U R U' R')3 // 3rd pair
U' L' U L U L' U L2 F' L' F // 4th pair
U' R U' R' U2 R U R' U2 R U R' U R U' R' U2 // ZBLL

nice zb

next: U2 R2 B R2 D' U' B2 D' L2 R2 D' R2 L B' U' F' L2 D R'
z2 y
//edges TCDN FVAO ILRC
//corners QVEI OHSC

f' U2 R' U2 F2 U2 R' U2 S F' //UF-DL-UR-DF-RB
[R' U' F:[R',S]] //UF-BU-DR-UL-RF
U' L U S U' M U M' U' S' L' U //UF-FL-BL-BD-UR

[F' R D' R' : [R' D R, U']]
[R U D' : [R' D' R, U2]]
[D' R2 U' : [R D R', U2]]

[L2 : R' U2 R U' R' F2 R U2 R U2 R' F2 R' U' R2 U' R'] //parity

recon
Next: D2 F' D2 F D B U' R' D L F2 B2 U2 R' F2 U2 R' U2 B2 D2
 
Last edited:
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