The 3x3x3 Example Solve Thread

x2 D' L F' R' L D L D // Cross
y' U2 R U' R' y' U' R U' R' // 1st pair
U2 R' U' R L U2 L' U2 L U' L'// 2nd pair
R' U2 R L' U L U R' U R // 3rd pair
d M U r U' r' U' M' // fancy 4th pair
R' U' R' F R F' U R// OLL
L U' R U2 L' U L R' U' R U2 L' U R' U'// PLL +AUF

Opinions? Critiques?

Next: F2 D L2 F' D2 R' F D' B2 U L2 U2 L2 F2 D2 F' D2 F D' F' B' R' B2 U' R

make sure your solution works
dont use [noparse]cubetimer.com[/noparse] because it sucks
use a random state scrambler
dont leave a blank line between each step, it bothers me for some reason
first pair: L' U2 L y R' U' R
second pair: y U2 R U R2 U' R

i refuse to use that scramble

R2 B2 L2 U R2 U' L2 U2 L2 B' L' R2 B2 U F2 D U F U

z //inspection
D R' F' D2 R U' F' U F u //xcross
R' U2 R U2 R' U' R //f2l2
R U2 R' U' L U L' //f2l3
F' U2 F //block
d' R' D R U' R' D' R //f2l4
x R U R' U' R' U R' U' D R' U R U' D' l U2 //LL
alg.cubing.net

next: B2 D2 F2 L2 R2 U R2 U L2 B2 D R F' D U' B U B D2 L R'
 
make sure your solution works
dont use [noparse]cubetimer.com[/noparse] because it sucks
use a random state scrambler
dont leave a blank line between each step, it bothers me for some reason
first pair: L' U2 L y R' U' R
second pair: y U2 R U R2 U' R

i refuse to use that scramble

R2 B2 L2 U R2 U' L2 U2 L2 B' L' R2 B2 U F2 D U F U

z //inspection
D R' F' D2 R U' F' U F u //xcross
R' U2 R U2 R' U' R //f2l2
R U2 R' U' L U L' //f2l3
F' U2 F //block
d' R' D R U' R' D' R //f2l4
x R U R' U' R' U R' U' D R' U R U' D' l U2 //LL
alg.cubing.net

next: B2 D2 F2 L2 R2 U R2 U L2 B2 D R F' D U' B U B D2 L R'

y' x U l' D L' D2 F2
y2 x U R2 U2 F'
R U2 R2 U' R' U' R' U' R
y2 F R U R' U' F'
F U
F' L2 u' L U' L' U L' u L2 U

4 moves cancel = 34

next: L2 B' F' L2 U2 L2 B L2 R2 U2 B2 D' R F' U2 B2 U' B' R2 D U
 
L2 B' F' L2 U2 L2 B L2 R2 U2 B2 D' R F' U2 B2 U' B' R2 D U
As I would do in a speedsolve with a different U perm to reduce HTM movecount (I'd do U M2 U M U2 M' U M2 U in a solve).
y'
R L2 D L2
L' U M' B2 l
F2 L F2 L'
d' r' F r
U2 R' U R U' R' F' U F R
R' U2 R U R' U R
R2 U' F B' R2 B F' U' R2 U2

43-4 = 39 HTM

Next: R2 U2 L2 U' F2 D L2 F2 D' U' L2 F' L' D' R2 F D' L F' U' R'
 
R2 U2 L2 U' F2 D L2 F2 D' U' L2 F' L' D' R2 F D' L F' U' R'

x2 L F' L' U2 R' D
y2 F' R D' F' U D F2
R' U R' U R d' R U' R' U' L' U' L
f (R U R' U')2 f' U

37 moves

next: U2 L F2 U2 L' F2 U2 F2 L2 B2 R' F' R U' B2 L' D R2 D'
 
Next: F2 R' B2 L D2 F2 D2 R2 F2 L' B2 D' B' U2 B2 U2 L' R2 U' L2 R'

Another FMC attempt. Final time was 53:46.858

premoves U2 F' L U R'
R' U R2 D (2x2x2)
R U R' U2 (2x2x3)
L2 U L2 U' (F2L-1)
F L' F' L (F2L)
F2 U' F2 U F U' F R' F' R F U (LL)
U2 F' L U R' (Undo pseudo)

Final solution: R' U R2 D R U R' U2 L2 U L2 U' F L' F' L F2 U' F2 U F U' F R' F' R F U' F' L U R' (32)

Also my skeleton which I found but cbf doing 2 insertions in 6 mins :s

F2 R U' D F L' U' L' D' (2x2x2 + EO)
U2 R U F2 (2x2x3)
switch
R2 U2 R U R2 U R2 U R2 U' R (All but 5 corners)

Skeleton: F2 R U' D F L' U' L' D' U2 R U F2 R' U R2 U' R2 U' R2 U' R' U2 R2 (24)

Wasn't even a great skeleton anyway, so whatever.

Next: D2 B2 U2 B2 R D2 U2 L' B2 F2 R' D' B2 F2 L' U R2 F' L' D
 
Next: B2 F2 U2 F2 U F2 R2 F2 D' F2 U B U' L' D' L2 B D' B' U' F'

x2 z
U L F' D2 U' L2//cross
U2 L U' L' U F U' F'//f2l1
d' R U' R' U' R U R'//f2l2
L' U2 L U L' U' L//f2l4
d' F' U' F U' R U' R2 F R F'//ZBF2L?
L' U2 L2 U L2 U L2 U2 L'//OLL
U x L U' L D2 L' U L D2 L2//PLL
Next: R' D2 L' D2 F2 R' B2 D2 U2 L2 U B R' F2 R' B2 D B'

EDIT:
doing d' R U' R' U' R' F R F2 U2 F2 R' F' R instead for last slot gives LL skip. :D
from cubeexplorer.
DOUBLEEDIT:
x2 z F2 D' L D' L B' L' U2 B L U' R' 12 move F2L
U F' L U2 B L B' U2 L2 U2 L2 F' L' F2 and 14 move LL

Thanks to cubeexplorer. I'm bored.

Triple edit:
F U2 B' R' D' R' B L D2 //2x2x3
U R F' U2 R' U2 F' R' U F R2 F2 R F R2 F2 R //everything else
I'm bored someone post a solve! :P
 
Last edited:
x2 z
U L F' D2 U' L2//cross
U2 L U' L' U F U' F'//f2l1
d' R U' R' U' R U R'//f2l2
L' U2 L U L' U' L//f2l4
d' F' U' F U' R U' R2 F R F'//ZBF2L?
L' U2 L2 U L2 U L2 U2 L'//OLL
U x L U' L D2 L' U L D2 L2//PLL
Next: R' D2 L' D2 F2 R' B2 D2 U2 L2 U B R' F2 R' B2 D B'

U2 L' R F' R' F2 U F
R2 D' R
B2 D' B D'
B L B' L' B2 L B2 L'
L B2 L
F L' B2 L F' L2 B2

final solution: U2 L' R F' R' F2 U F R2 D' R B2 D' B D' B L B' L' B2 L2 F L' B2 L F' L2 B2 (28)

FMC pb yey

next: D' L' B' U R' F2 B R D' R2 F U2 D2 F2 U2 R2 F U2 B2 L2
 
next: D' L' B' U R' F2 B R D' R2 F U2 D2 F2 U2 R2 F U2 B2 L2

z2 F' U' B2 u R2 // Cross
y R' U R U2 R' U R2 // 1st pair
U2 R' // 2nd pair
U y R' U' R U' R' U R // 3rd pair
y R' U R U' R' U R // 4th pair
y2 R U2 R' U' R U' R2 // OLL
U' R y R2 u R' U R U' R u' R2 // PLL

(53 moves, 47 not including rotations)

Next: L2 F2 U' L2 B2 U' B2 D U' F2 R' B2 D F2 D' R' F' D U2 B
 
Last edited:
L2 F2 U' L2 B2 U' B2 D U' F2 R' B2 D F2 D' R' F' D U2 B
x2 y' // Inspection
U R' F' L F2 U R2 // Cross (7/7)
U M F2 r // F2L-1 (4/11)
U M' B M // F2L-2 (4/15)
U2 R U' R' U R U2 R // F2L-3 (8/23)
U' F' U' F U' R U R' // F2L-4 (8/31)
L U2 L' // OLL (3/34)
R' U R U' R' F' U' F R U R' F R' F' R U' R // PLL (17/51)
U2 L U2 L' U' // Solve (5/56)

Next: U2 B' R F D2 R' F U2 D L' D2 F L2 B L2 D2 F U2 D2 B' L2
 
U2 B' R F D2 R' F U2 D L' D2 F L2 B L2 D2 F U2 D2 B' L2

x' R D L' U D R' B2 L' F2 R2 F' L2 //2x2x3
x' R U B' R B U' B U B' //f2l-3
U2 F' U F U R U' R' U2 F' U2 F U //things
x R' F R' B2 R F' R' B2 R2 //pll

next: U2 F D2 B2 D2 L2 U2 B' R2 B F' D' L' B2 D U F D' L' F' R
 
next: U2 F D2 B2 D2 L2 U2 B' R2 B F' D' L' B2 D U F D' L' F' R

x //inspection
D2 L R' F U' R2 //cross
U' L' U2 L2 U L' //1st pair
U' R U' R' U2 R' U R //2nd pair
y' U' R U' R2 U' R //3rd pair
y' R' U' R U2 R' U R //4th pair
R' U2 R2 U R' U R U2 x' U' R' U //OLL
x U2 R U R' F' R U R' U' R' F R2 U' R' U //J Perm

Next: L2 D R2 B2 R2 D F2 D L2 U2 F U' L' B R' B' L2 R' B R2 D
 
x //inspection
D2 L R' F U' R2 //cross
U' L' U2 L2 U L' //1st pair
U' R U' R' U2 R' U R //2nd pair
y' U' R U' R2 U' R //3rd pair
y' R' U' R U2 R' U R //4th pair
R' U2 R2 U R' U R U2 x' U' R' U //OLL
x U2 R U R' F' R U R' U' R' F R2 U' R' U //J Perm

Next: L2 D R2 B2 R2 D F2 D L2 U2 F U' L' B R' B' L2 R' B R2 D
x2 y
L R' F R B2 R2 B2 R2 B L' U L D' //xx-cross
U R U' R' y' U2 R' U' R //F2L-3
(U' L' U2 L)2 F U' R U R' U //things
x y R U R' F' R U R' U' R' F R2 U' R' U2 //pll

next: R' L F U' B' D R B2 D2 R' U' L2 F2 D R2 U' L2 U R2
 
next: R' L F U' B' D R B2 D2 R' U' L2 F2 D R2 U' L2 U R2

F' L U2 L' U L B U R' // Cross + 1st pair
U' R' U' L U L' // 2nd pair
U2 B R U R' B' // 3rd pair
U2 R' U' R2 f' U2 // 4th pair
F U f R' F R // OLL
L U2 L' U' L U2 R' U L' U' R // PLL
U' // AUF

(45 moves)

Next: R' F' U' R' F2 B' U' D B L U2 F D2 F B D2 F' R2 L2 U2 F'
 
F' L U2 L' U L B U R' // Cross + 1st pair
U' R' U' L U L' // 2nd pair
U2 B R U R' B' // 3rd pair
U2 R' U' R2 f' U2 // 4th pair
F U f R' F R // OLL
L U2 L' U' L U2 R' U L' U' R // PLL
U' // AUF

(45 moves)

Next: R' F' U' R' F2 B' U' D B L U2 F D2 F B D2 F' R2 L2 U2 F'

z2 R' U' F D U F' R //2x2x2
y2 U2 R U R' F' R2 F //xx-cross
U B U B' U L' U' L //f2l-3
U R' U2 R B U' B' //tripod
B R' U' R U R B' R' //weird LL

35 htm

next: B F2 R2 F2 L2 U2 B2 U2 R2 F D2 L B F2 R2 U' F U2 R U'
 
next: B F2 R2 F2 L2 U2 B2 U2 R2 F D2 L B F2 R2 U' F U2 R U'

L B' L' B2 L' U L F U F' D2 // X-cross
L U' L2 U L // 2nd pair
R U2 R' U F' U' F // 3rd pair
U' B' U' B U R' U2 L U L' R // 4th + WVLS
U R' U2 L U' R U L' // PLL
U2 // AUF

(43 moves)

Next: U L2 F2 U B2 U R2 U' F2 D' R2 F' L' F2 U B U B' R2 D F'
 
Next: U L2 F2 U B2 U R2 U' F2 D' R2 F' L' F2 U B U B' R2 D F'

y' R F' D F L2 * F2 L //2x2x2
R' U R2 U' R' //2x2x3
d' R U2 R U2 R' U2 R2 U2 R' //F2L
l U2 L2 U' L2 U' l' L' U2 L U' //OLL
* L2 l2 F L' F' M2 F L F' //L3E

solution: y' R F' D F l2 F L' F' M2 F L F M' x' U R2 U' R' d' R U2 R U2 R' U2 R2 U2 x' U2 L2 U' L2 U' l' L' U2 L U'

36 STM, 38 HTM

next: L' D2 F' U' L2 U2 D' F2 B' L' U2 B' U2 D2 L2 U2 F D2 F B2 D2
 
Next: U L2 F2 U B2 U R2 U' F2 D' R2 F' L' F2 U B U B' R2 D F'

L' D L U F U' F2 L2 F U' R U // most of 2x2x3
R U R B U2 B2 // F2L-1
U B U B' U B U' B' U B U' B' // To L3C
U B2 D B' U2 B D' B' U2 B' // L3C (luckily it was just an easy OCLL)

40 moves HTM. 30 move skeleton.

I could have stopped at a certain point in the "to L3C' step to get to L4C, but I don't know of any ways to intuit L4C solutions. (Plus a corner was twisted) But as an alternate:

L' D L U F U' F2 L2 F U' R U // most of 2x2x3
R U R B U2 B2 // F2L-1
U B U2 B' // to L4C

22 move skeleton. Doing one comm then another probably would have been the same amount of moves as above, but with better cancellations if I had used insertions.

Next scramble: R F L' U2 D' R' F L' D' R B2 U L2 F2 U2 L2 B2 D' F2 B2 U2
 
Last edited:
L' D L U F U' F2 L2 F U' R U // most of 2x2x3
R U R B U2 B2 // F2L-1
U B U B' U B U' B' U B U' B' // To L3C
U B2 D B' U2 B D' B' U2 B' // L3C (luckily it was just an easy OCLL)

40 moves HTM. 30 move skeleton.

I could have stopped at a certain point in the "to L3C' step to get to L4C, but I don't know of any ways to intuit L4C solutions. (Plus a corner was twisted) But as an alternate:

L' D L U F U' F2 L2 F U' R U // most of 2x2x3
R U R B U2 B2 // F2L-1
U B U2 B' // to L4C

22 move skeleton. Doing one comm then another probably would have been the same amount of moves as above, but with better cancellations if I had used insertions.

Next scramble: R F L' U2 D' R' F L' D' R B2 U L2 F2 U2 L2 B2 D' F2 B2 U2
U2 R F' D R F2 D F //2x2x3
D R U F D F' U' //f2l3
D2 R' D R D2 F D2 F' R' D R D2 R' D2 R //bad tripod
D F D' F' D R' D R D2 //f2l4
U' L' F' L //undo premoves

ll skip is cool, rest sucked though

next: D2 L' B2 R' F2 L2 U2 L2 R' B2 D F U' L B' U' F' U2 B2 F
 
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