The 2x2x2 "Example Solve" Game!

Next:R U F' U' F U R' F U2

z' y' /Inspection
R U2 R /Face
U2 /AdjustEG
R U' R2 F R U R U' R' U' R' F R F' /EG1
U' /AUF

Final solve: F R2 F R2 F R' F2 U F R F R' F' R' F' U F U' R' (19 HTM)

Or using NISS (xD):

U2 /1X1X2
Switch
R D2 R' D2 /Finish face
U R' D' R U' R' D R U2/CLL

Final solve: U2 - R D2 R' U' L' D' L U' L' D L U2... Don't know how to write the final solve... help!

Next: R F U2 F' R U2 F' U' R

PD: 100th post!
 
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Or using NISS (xD):

U2 /1X1X2
Switch
R D2 R' D2 /Finish face
U R' D' R U' R' D R U2/CLL

Final solve: U2 - R D2 R' U' L' D' L U' L' D L U2... Don't know how to write the final solve... help!

U2 x y2 (R D2 R' U' L' D' L U' L' D L U2)' = U2 x y2 U2 L' D' L U L' D L U R D2 R'
 
Or using NISS (xD):

U2 /1X1X2
Switch
R D2 R' D2 /Finish face
U R' D' R U' R' D R U2/CLL

Final solve: U2 - R D2 R' U' L' D' L U' L' D L U2... Don't know how to write the final solve... help!
U2 x y2 (R D2 R' U' L' D' L U' L' D L U2)' = U2 x y2 U2 L' D' L U L' D L U R D2 R'

Why that rotations?

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Renslay said:
Next:
F2 R' F U' F' R' U' F' U'

x' y /Inspection
R' U2 R' /Face
y' /AdjustEG (I did y' instead of U' to have a move less before removing rotations)
F R U R' U' F' /CLL
U2 /AUF

Final solve: D' B2 D' U R B R' B' U' B2
Cancells into: D' B2 B L B' L' U' L2
And cancells into!: D' B' L B' L' U' L2 (7 HTM!!!!!)

Which I think is optimal, because CubeExplorer can't find a shorter one, and I tried various center combinations!!
The shortest that I found with CubeExplorer is:
D' B' L B' L' D' B2
Along with a lot of other 7-move solves.
Wow

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Next: U2 R' F' U' F R' U R' U' (Optimal scramble for random handscramble)
 
That one move face is very tempting, but I must use magic
x2 y2 // rotate
U' F2 // optimal magic
U' R2 U' R U2 R' U' R U' R' U' R U' R' U // <R,U>

Next: U2 F' U' F R2 F' U2 F U2
And once again my scramble has zero move magic -_-

There's also 2-move layer (U B2) but then I don't know that case...

R F' U2 F
R U' R U R' U' R U R2 U' R2 U'

Next: U2 F' R' U2 F R U2 F' U
 
Next: U2 F' R' U2 F R U2 F' U
Solving using T-perms and rotations; no setup moves, no AUFs, only T-perms with rotations in between.

T-perm x' T-perm x z' T-perm x' y' T-perm y' T-perm x T-perm x' z x
T-perm y' x' T-perm z' y2 T-perm x' T-perm z' y' T-perm z' y2 T-perm

168 in HTM
180 in QTM
12 in TTM (T-perm turning metric)

Harder than it seems at first

Next: U R' F' U2 R2 U' F2
 
Next: U R2 F' U F' U R' U2 F2

z U x x x U U U z U U U z z z U U z U x // magic with <x,z,U>
U U U z z z U U U z U U U z z z U z U z z z U z U U U z z z U z U z z z U U z U // <R,U> with <z,U>
alg.cubing.net

Next: x U z z z U y y y x U U x x x U z U U x U U U x x x U U U x U x x x U U

F R F2 R U2 F' U' F U2 for lazy people
 
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