The 2x2x2 "Example Solve" Game!

youre just jealous

x y' // Inspection
R U R' // 1x1x2
x2 y' R2 U R2 // Layer
z R' F R F' R U2 R' U R U2 R' // CLL

idk what that was

Next: U2 R U R' U' F R' F2 U'

And it's not even working. You anger the supernatural forces!

U' F // magic
U' R2 U2 R U' R' U2 R2 U R' U R U2 R' U' R // <R,U>

Next: F2 R' F' U F R' U F2 U'
 
U' R2 U2 R' U2 R2 U R U' R' U2 R' U R2 // <R,U> solving
F2 U // magic on inverse = cimag

Next: U R' F U F2 R' U2 R' U
inb4 next solution is all 2-gen

z y2
// hah! My magic is (also) majestic and powerful!
R' U2 R U R' U2 R U2 R2' U' R2 U' R2' U2 R U' // <R,U>

EDIT:
z y2
// invisible magic!
U' R2 U2 R' U2 R U' R' U2 R U2 R // <shorter R,U>

Next:
R' U2 R F' R' F' R' U R' U2
 
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No, the second T comes from 'To'. Not the third one.
I've found the error :D

It is on the second part
(Adjust All The Faces Necessary To Make EG Algorithm Work)
That should be
Adjust All The Faces Necessary To Make the EG Algorithm Work)

;)

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Cale S said:
Next: U2 R' U F2 U' F U2 F
x' y2 /Inspection
L' U L /Face
U2 /AdjustCLL
R U2 R' U2 R' F R F' /CLL

Final solve: R' B R B2 L B2 L' B2 L' D L U' (12 HTM)

Or with magic:
x' y /Inspection
F' U2 F /Magic
U R U' R' U' R U2 R' U' R U R' U' R U R' U' R U' R' U2 /2Gen

Final solve: R' B2 R B D B' D' B' D B2 D' B' D B D' B' D B D' B' D B' D' B2 (24!?!?! HTM) Almost 2Gen

Next: Posted by Renslay.

I solved the same scramble 2 minutes after you because I had the page opened for a while without refreshing... my bad
 
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F' R2 F R
x // who needs moves to do magic
R' U' R2 U // 2-gen

E: ninjad, so random not-quite solves:
F U R U2 R F U2 F' U'

x2 y
R' U' R U R' U R2
U' R U R' U R U2 R'
then diagswap

x y'
U' R' U' R
U2 R U2 R' U' R U' R'
then adjacent swap

but they were both 2-gen using the same block
SO YOU CAN PERMUTE CORNERS WITH 2-GEN!

Next: F R' U2 R F2 R' F' R' U'
 
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next: F' R2 F R, hehe

z' y /Inspection
L' U L /Face
L' U' L U' L' U2 L /CLL

Final solve is
z' y L' U L L' U' L U' L' U2 L, cancelling to
z' y U' L' U2 L, removing rotations transforms to
R' F' R2 F, which is just the inverse of the scramble lol

Final solve: R' F' R2 F (4 HTM)

Next: F' R F' U' F R F' U R U' (R' U')15 (From WCA 2x2 scrambler) or R U R F2 U2 R' F' U' which does the same thing.

EDIT: Actually triple ninja'd??

I'll do:
TDM said:
but they were both 2-gen using the same block
SO YOU CAN PERMUTE CORNERS WITH 2-GEN! Actually no, you used the other side of the block...

Next: F R' U2 R F2 R' F' R' U'

z y' /Inspection
U R' U R2 /Face
y U /Adjust things
R2 U' B2 U2 R2 U' R2 U' /PBL

That actually was an ortega solve with OLL skip

Final Solve: L F' L F2 L U2 L' B2 L2 U2 L' U2 L' (13 HTM)

Next: U2 R' U2 F' U2 F2 R' F' (Random Handscramble solved optimally by cube explorer if the only possible faces to turn were F, U and R, then reversed to make it solve to the random handscramble state.)
 
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Next: R' F U F R' U2 F' R' U

y x2
B2 R F' U F // "Real magic unavoidable sometimes, is" - Yoda the Forcesolver
R' U R' U2 R2 U2 R' U' R U' R2 U2 R U R' U R U2 // <R,U>

or:
y x2
B2 R U F' U' F // longer magic...
U R U R2 U' R U' R U R' U R U2 R' U' // ...shorter <R,U>

Next: F' U R2 F' R' F' U F' R'
 
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14

Next: F' U R2 F' R' F' U F' R'

I'm getting tired of posting something then that 4 new posts appear magically.
----------------------------------------------------------------
L B2 R x' y /Magical magic
U R2 U' R2 U R' U R' U2 R U' /Optimal 2Gen

Final Solve: L B2 R B D2 B' D2 B D' B D' B2 D B' (14 HTM)
------------------------------
OR
------------------------------
y' x' /Inspection
R' U R U R2 /Face
y' /AdjustEG
U' z' U' R2 U' R2 U R2 U /EG2
R' /Final Turn

5 substeps and 4 rotations? Lol

Final solve: F' R F R F2 R' U' L2 U' L2 U L2 U L' (14 HTM)
--------------------------
OR.....
--------------------------
y' x' /Inspection
R' U R U R2 /Face
y2 z' /AdjustEG
R2 U' R2 U' R2 U R2 U /EG2
R2 /Final Turn

Final Solve: F' R F R F2 L2 B' L2 B' L2 B L2 B L2 (14 HTM)
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Seems like 14 is the lucky magic number
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Next: F2 R F' R2 U2 R' U' R U
 
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