# SquareOneSim

#### jfly

##### Member
Thanks! That was very silly of me to start the solve when you're rotating the cube. I'll fix that as soon as I get a chance.

#### elimescube

##### Member
Very impressive! I'm still a bit klutzy with the controls (and I was never very good at Heise's Sim anyway), but I really like this

Managed to do Square-1 on a computer in 71.58

#### DavidWoner

##### The Punchmaster
Also jeremy, the inspection doesn't let you do rotations. Once you rotate the cube, you start the timer, basically ruining the point of inspection
tsk tsk Dan you should know better

#### Dene

##### Premium Member
I will try this out in my lecture today! YAY JEREMY!

#### qqwref

##### Member
I solved the Square-2 in 228.52... I'm REALLY having trouble with the complete lack of cube rotations (seriously, add in x and y. I need them to find pieces because I don't like looking through the cube) and the fact that the default keys are just 1 and -1 turns (I can't get used to the 3 and -3 turns that I added, so it's very slow going).

Here's an idea for rotations: just have one state, and make it so cube rotations will just change your view of the puzzle. As someone who solves square-1 for (hopefully) speed I would much prefer the freedom to be able to rotate however I want and still do turns, than the "freedom" of being able to do an x2/y2/z2/\ and still be able to play with the cube (note: I will NEVER do those, except by accident). Being unable to do basic rotations probably wastes 30+ seconds' worth of trying to find stuff.

EDIT: It is exactly the same thing with the pyraminx, the applet is useless for speed without being able to do a "y" rotation (rotate around the top point), and I guess a "z" rotation (rotate around the front face) or "left x" and "right x" (rotate around right and left tips) would be useful too.

EDIT: 179.84 sq2...
EDIT: 146.27 sq2...
EDIT: 109.66 sq2...
EDIT: 93.64 sq2...

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