DavidWoner
The Punchmaster
- Joined
- May 7, 2008
- Messages
- 3,936
- Location
- Kansas City, MO, USA
- WCA ID
- 2008WONE01
- YouTube
- Visit Channel
[youtubehd]Q1KQ8TjL28I[/youtubehd]
I made this yesterday. As you can see the turn quality is terrible, as I haven't really gotten around to sanding. I have no idea what the UWR is, but I will get it.
(1,3) / (-5,-5) / (0,-3) / (-3,3) / (-4,3) / (2,0) / (5,-2) / (5,-2) / (-2,6) / (2,1) / (6,3) / (4,-5) / (4,-2) / (-4,-4) / (0,4) / (-5,3) / (-2,-4) / (-3,0) / (-5,-5) / (0,6) /
My method is kind of weird. I've been playing around with psuedo-reduction variations and finally settled on:
1. Pair D-layer corners
2. Pair 1 U-layer corner
3. Pair remaining 3 U-layer corners
I reduce this way, because once you have 5 corners made you have a lot less freedom
4. Cubeshape
5. Separation
6. Fix mispaired U-layer corners with adj-adj or opp-opp
7. CP
8. EP
I made this yesterday. As you can see the turn quality is terrible, as I haven't really gotten around to sanding. I have no idea what the UWR is, but I will get it.
(1,3) / (-5,-5) / (0,-3) / (-3,3) / (-4,3) / (2,0) / (5,-2) / (5,-2) / (-2,6) / (2,1) / (6,3) / (4,-5) / (4,-2) / (-4,-4) / (0,4) / (-5,3) / (-2,-4) / (-3,0) / (-5,-5) / (0,6) /
My method is kind of weird. I've been playing around with psuedo-reduction variations and finally settled on:
1. Pair D-layer corners
2. Pair 1 U-layer corner
3. Pair remaining 3 U-layer corners
I reduce this way, because once you have 5 corners made you have a lot less freedom
4. Cubeshape
5. Separation
6. Fix mispaired U-layer corners with adj-adj or opp-opp
7. CP
8. EP