MHordecki
Regular
Hi!
I think the subject is self-explanatory: recently I've been working on specialized application for generating 2x2x2 algorithms.
To be more specific, is not a program, but a programming library, on top of which you can build your own solvers for a particular system/method/case etc.
It's still in the development (basically it's ready to use, documentation & examples need some love though), but I'd like to point some of it's features:
I've got to test some features that are unlisted there, too.
What do you think about this?
I think the subject is self-explanatory: recently I've been working on specialized application for generating 2x2x2 algorithms.
To be more specific, is not a program, but a programming library, on top of which you can build your own solvers for a particular system/method/case etc.
It's still in the development (basically it's ready to use, documentation & examples need some love though), but I'd like to point some of it's features:
- Speed: On my 4-year-old Athlon XP 2800+ 'fast' search works in 12 sec and 'exhaustive' in 45. There are still optimizations to be made, though.
- Freedom: Ordinary solvers generate algorithms that move you from state A to state B (state B being usually the solved cube). My approach allows to define these two states completely freely. Example: expressing SS' last-FL-corner-OLL step is a breeze

- Extensibility: The code totals ~2KLOC of C++ code and is well documented (at least it's gonna be
).
I've got to test some features that are unlisted there, too.
What do you think about this?