StachuK1992
statue
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- Jul 24, 2008
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While working on CPLS+2GLL, Cyrus and I came up with a little system we named "Seth" arbitrarily, and this thread is merely to publish the final idea.
Whether this system can be used to benefit ones times, I'm not yet sure.
Here's what a typical CFOP-Seth solve would look like:
Cross
F2L 1, 2, 3
Seth set-up (place DFR and FR, but don't care about orientation)
Seth (81 cases)
2GLL (84 cases)
2 weeks after thinking of this, we've collectively found algs for all of the cases, which will be linked at the bottom. If you can not figure out recognition for corner permutation yourself, please refer yourself to the CPLS+2GLL thread where I've explained it as much as I can for now. The concepts are similar, but is easier for Seth than it is for CPLS (4 edges moving rather than 5, all in LL).
Here are some example solves:
Without further ado, here are the algs.
Note - these algs are simply a proof-of-concept.
That's my way of saying "they really don't feel nice, but if I looked long enough, I'm sure I could find much much better ones."
Please share how much you hate or love the concept.
-statue and Cyrus C.
Whether this system can be used to benefit ones times, I'm not yet sure.
Here's what a typical CFOP-Seth solve would look like:
Cross
F2L 1, 2, 3
Seth set-up (place DFR and FR, but don't care about orientation)
Seth (81 cases)
2GLL (84 cases)
2 weeks after thinking of this, we've collectively found algs for all of the cases, which will be linked at the bottom. If you can not figure out recognition for corner permutation yourself, please refer yourself to the CPLS+2GLL thread where I've explained it as much as I can for now. The concepts are similar, but is easier for Seth than it is for CPLS (4 edges moving rather than 5, all in LL).
Here are some example solves:
Cyrus on facebook said:Scramble: B2 D' F L2 B F2 D' U B2 R2 F D' U F B U L F2 D B' D' F B D' B'
Cross: F U' B U' F2 D F' R F
1F2L: y' U' L2 D2 L2 D2 L2
2F2L: z2 D F R' F' R D'
3F2L: L U' L2 U L
Seth Setup: L U2 L'
Seth: y2 U' F' U2 F' U2 R' F' R U2 F2
2GLL: y R' U2 R2 U2 R U2 R' U2 R U2 R2 U2 R' U
Whole Solve = 52 moves
LS+LL = 27
Comment: A normal Seth solve
Scramble: R' F2 D2 F2 B L' R' D2 F R2 U' R' D' R' B' R D2 B' L2 U L U' R2 F U2
Cross: U B2 U F U L'
1F2L: x2 D F R' F' R D'
2F2L: y U R2 U' R' U R2
3F2L: d' R' U2 R d' L' U' L
Seth Setup: R U' R'
Seth: U2 R2 U R' U' R' U2 F R F' R'
2GLL: U' R U2 R2 U' R2 U' R2 U2 R U2
Whole Solve = 51
LS+LL = 25
Comment: Another normal solve.
Scramble: D2 R2 U B D' L' U' D L' B2 F D F' U' L' D F2 L U F2 D2 R' B2 F' R'
Sethcross: B' R' U2 R u' F L' F
1F2L: x2 y' U' R U2 R'
2F2L: U' L' U2 L y' U2 L' U' L
3F2L: U2 R U2 R' U2 R U R'
Seth: y2 U R U R' U2 R U2 R' d R' U' R
2GLL: U y R U2 R2 U' R' U R U' R' U' R' U' R' U2 R U2
Whole Solve = 56
LS+LL = 29
Comment: Sethcross, doing the Seth setup during cross.
Scramble: L' F2 R' L D B2 R F R2 U D' L R2 D U' L2 B2 D' L' B2 F' R' L D' R'
Cross: U' F' R F2
1F2L: x2 U L' U L U R' U' R
Seth Setup: y' R U R'
2F2L: y' U R U' R' U2 R' U' R'
3F2L: U2 R U R' U' R U2 R'
Seth: y' U L' U L F R U2 R' F'
2GLL: U R' U' R U' R' U2 R2 U2 R' U' R U' R'
Whole Solve = 54
LS+LL = 26
Comment: I did Seth Setup early since I didn't see any other good pairs.
Scramble: B L' B' U' L' F2 L2 F' R' D2 F' B2 L' F2 B' L2 D2 U B2 F2 U2 D F2 L F'
Cross: L R F B' L U
1F2L: x2 R' U R U' R U' R2 U R
2F2L: y' U' R U' R' U R U'
Seth Setup: R2 U2 R
3F2L: U' L' U2 L U L' U' L
Seth: y U2 x' U L' U' R2 U' R' U' L U2 x U2 R'
2GLL: U R' U2 R2 U R2 U R2 U2 R' U2
Comment: I did Seth Setup early again, it was right there.
I tried to show a lot of ways that Seth can be implemented.
Without further ado, here are the algs.
Note - these algs are simply a proof-of-concept.
That's my way of saying "they really don't feel nice, but if I looked long enough, I'm sure I could find much much better ones."
Please share how much you hate or love the concept.
-statue and Cyrus C.