Robert-Y
Legend
This was requested by minigoings and I thought it would be a bit more useful than my video tutorial. In this thread, I'll try and take you through some example solves, showing you my thoughts as I go along. This will be a lot like "Arnaud's 5x5x5 Edge-Pairing method: Examples" thread
Here's how I would basically solve the edges (after finishing the centres):
Some key terms to remember before reading:
Dedge: A dedge is a pair of edges next to each other.
M layer: The l and r slice.
Wide turn: A double or triple layer turn.
1a. Find two edges which go together. Let's call them "A" edges.
1b. Put the two "A" edges next to each other so that they're either in the LFu and UFr spots, or RFu and UFl spots.
2a. Look at the edge next to the A edge in the UFl or UFr spot. Let's call it a "B" edge.
2b. Find the other "B" edge and without disturbing the positions of the "A" edges and the "B" edge in the UF dedge, place it in the M layer so that one B edge is in the l slice and the other one is in the r slice. So when you do a wide turn, the "B" edges will be paired up.
3a. Pair up the "B" edges by doing a wide turn so now you have a solved dedge.
3b. Replace the solved B dedge with the LF or RF dedge containing an "A" edge by doing either U L' U' (for LF dedge) or U' R U (for RF dedge)
3c. Undo the wide turn to restore the centres. Now 2 dedges have been solved.
During step 3, you should looking ahead for your next pair of "A" edges and maybe even "B" edges
Now you keep repeating these steps over and over until you're done or you're left with two unsolved dedges. (If you are left with two unsolved dedges, you can simply place them both in the E layer, so that the edges are mirrored vertically. Then do: Dw R F' U R' F Dw' to solve them)
There are of course problems with this method (as with any other method...). These problems will hopefully come up and I'll show you how to deal with them in the following examples.
Here's how I would basically solve the edges (after finishing the centres):
Some key terms to remember before reading:
Dedge: A dedge is a pair of edges next to each other.
M layer: The l and r slice.
Wide turn: A double or triple layer turn.
1a. Find two edges which go together. Let's call them "A" edges.
1b. Put the two "A" edges next to each other so that they're either in the LFu and UFr spots, or RFu and UFl spots.
2a. Look at the edge next to the A edge in the UFl or UFr spot. Let's call it a "B" edge.
2b. Find the other "B" edge and without disturbing the positions of the "A" edges and the "B" edge in the UF dedge, place it in the M layer so that one B edge is in the l slice and the other one is in the r slice. So when you do a wide turn, the "B" edges will be paired up.
3a. Pair up the "B" edges by doing a wide turn so now you have a solved dedge.
3b. Replace the solved B dedge with the LF or RF dedge containing an "A" edge by doing either U L' U' (for LF dedge) or U' R U (for RF dedge)
3c. Undo the wide turn to restore the centres. Now 2 dedges have been solved.
During step 3, you should looking ahead for your next pair of "A" edges and maybe even "B" edges
Now you keep repeating these steps over and over until you're done or you're left with two unsolved dedges. (If you are left with two unsolved dedges, you can simply place them both in the E layer, so that the edges are mirrored vertically. Then do: Dw R F' U R' F Dw' to solve them)
There are of course problems with this method (as with any other method...). These problems will hopefully come up and I'll show you how to deal with them in the following examples.
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