qqwref
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Alright, guys, qqTimer now supports suboptimal random state scrambling for 2x2x2 and Pyraminx. You can still use optimal random state scrambling if you want, but the default is the suboptimal one. So now it should be less obvious when you get a stupidly easy scramble.
That is: all scrambles generated will be exactly 11 moves (not counting trivial tips) since that is God's Number for those two puzzles. You can set the minimum to something other than 11 if you want, but I don't recommend it, since there is really no point in doing that.
That is: all scrambles generated will be exactly 11 moves (not counting trivial tips) since that is God's Number for those two puzzles. You can set the minimum to something other than 11 if you want, but I don't recommend it, since there is really no point in doing that.