StevenElliott
Member
- Joined
- May 21, 2014
- Messages
- 17
Hello again.
I hope it's ok to post in such an old thread, but I've released version 0.9.2 of QWERTYcube and this seemed like the perfect place. The big new feature is mobile support. Some highlights:
Check out it's (slightly) updated home page at http://selliott.org/puzzles/qwertycube . I've added a new screenshot of it on a mobile device.
I've subjected some of my friends to it and part of the feedback I've received is that the algorithm I'm using to convert mouse gestures into cube moves is sometimes difficult and unintuitive, but it works once you get used to it. It helps to keep swipes between and parallel to the black gaps that separate the cubies. I don't know if I want to rework the algorithm, but I'll happily evaluate any pull requests.
I'm looking forward to your feedback.
I hope it's ok to post in such an old thread, but I've released version 0.9.2 of QWERTYcube and this seemed like the perfect place. The big new feature is mobile support. Some highlights:
- Full Mobile Support - Touch is now supported in the same way the mouse is on desktops. Tested on Nexus 6 and iPhone 6s.
- Button Bar - There is now a bar of buttons at the bottom of the screen.
- Rotation Lock - Clicking Lock or K prevents the cube from rotating when the grey background is clicked.
- Improved Help - The help is now more detailed.
- Improved Sizing - Now the maximum sized cube is used that does not exceed the canvas that it's on regardless of the cube orientation or screen dimensions.
Check out it's (slightly) updated home page at http://selliott.org/puzzles/qwertycube . I've added a new screenshot of it on a mobile device.
I've subjected some of my friends to it and part of the feedback I've received is that the algorithm I'm using to convert mouse gestures into cube moves is sometimes difficult and unintuitive, but it works once you get used to it. It helps to keep swipes between and parallel to the black gaps that separate the cubies. I don't know if I want to rework the algorithm, but I'll happily evaluate any pull requests.
I'm looking forward to your feedback.