PLL step

kahman10

Regular
Joined
Jun 25, 2009
Messages
51
I am looking for a list of algs for PLL in fredrich that dont use x, y, of z in the notation. that stuff is not my style and every site that i went on has that notation. anybody have ideas?
 
Well, if you look in the speedsolving wiki I'm sure you can find a nice list of algorithms that don't have rotations in them.
However might I recommend that you learn to get used to rotations; I can almost guarantee that it will improve some of your PLL times. Up to you though.
 
What is wrong with x,y,z?

nothing is wrong except that i have my ways and i am scared to to go out of them rotations are just not my thing, I find it adds to my time that take away from it so that is why i dont use them.
 
What is wrong with x,y,z?
nothing is wrong except that i have my ways and i am scared to to go out of them rotations are just not my thing, I find it adds to my time that take away from it so that is why i dont use them.
Multiple poor assumptions don't cancel each other out :)

There's no reason why cube rotations have to be slow. All the cube rotations in the PLLs I'm learning appear to be designed as natural re-grips to be performed very quickly. There's also no reason why cube rotations should be scary! Try different PLLs and see what works rather than deciding in advance what you think should work and only choosing from that more limited set.
 
From the forum overview:
How-to's, Guides, etc.
Here you can find a compilation of general how-to's, tutorials, guides, etc. This is not the place to ask speedsolving-related questions.

Moved to Beginners Central.
 
Once you memorize an alg.. your hands remember it (hopefully)... It won't even seem like they're rotations anymore, trust me..
I don't even think of the moves as rotations anymore when I do them.. It's just part of the alg.. you can just apply moves while you're "rotating" the cube, to make it a "normal" move..
If that makes sense.. i dunno, that's just what I do lol :|
 
I think cube rotations *are* inherently slow. That being said, in many algs with rotations there are "tricks". This usually means that as you are doing a rotation, you are actually doing a face turn at the same time. This is VERY difficult to show properly with notation, so you might totally miss it when trying it for yourself. I think some people here are naturally "cube gifted" and just figure that stuff out immediately. I'm not so gifted and I have only learned this by watching videos and/or practicing and stumbling over a particular trick.

I'd say, other than the 4 Gs, I only have one other PLL that uses rotations (V), and I got the tricks for that one by watching a video by Dan Knights. Oh, and the F perm, but that's super secret alg that only a select few people know. :)

BTW, I don't count setup rotations. For example, both of my A perms start with x.

Bob Burton's PLLs might be a good place to look and try.

http://www.cubewhiz.com/pll.html

Brian.
 
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