I was thinking of speedcubing training exercises/games that would be helpful (such as the metronome game for F2L, etc.)
I came up with a which could really help improve the various steps of the Fridrich method. (the game can be modified towards any method though. It goes like this:
Have a countdown timer initially set for a certain time, here are my recommendations:
Beginner: 15 seconds
Intermediate: 10 seconds
Advanced: 5 seconds
A single solver participates in the game. They get the standard amount of inspection time, and then they start their solve. As soon as they start the solve, the timer counts down.
*NOTE: The rest of this assumes the steps of the Fridrich method, but can be easily modified to accomodate most methods (Petrus, Roux, etc.)*
If the timer reaches zero, before a complete solve, the participant loses the game. There's obviously a catch, though, since it would be absurd for a beginning cuber to solve it in 15 seconds, let alone anybody solve it in 5 seconds.
Every time the cuber completes a step of the method he/she uses, they get a certain amount of time added to the clock. Here are my recommendations for an advanced cuber:
Advanced Cuber (25 seconds avg or less):
Cross: Add 3 seconds
Each F2L slot: Add 2 seconds
OLL: Add 2.5 seconds
PLL: Add 2.5 seconds
One can only see if they lost the game after the solve. You'll probably need a skilled friend who can monitor when you have completed steps. What he would do is time the amount of seconds between the completion of the each step.
For example:
Cross: Completed in 3.75 seconds
F2L #1: 2.1 seconds
F2L #2: 1.78 seconds
F2L #3: 1.75 seconds
F2L #4: 1.97 seconds
OLL: 2.4 seconds
PLL: 2.6 seconds
The score is then:
5 seconds (initial time)-3.75 seconds +3(cross solve)- 2.1 seconds + 2 seconds (F2L slot solve) -1.78 +2 (F2L) -1.75 +2(f2l)-1.97+2(f2l)-2.4 + 2.5 (OLL)-2.6+2.5(PLL) =4.65 seconds remaining on the clock.
*NOTE: 5 seconds could get tough, as the example solve was 15.35 seconds, but it can be modified to fit the cuber*
I came up with a which could really help improve the various steps of the Fridrich method. (the game can be modified towards any method though. It goes like this:
Have a countdown timer initially set for a certain time, here are my recommendations:
Beginner: 15 seconds
Intermediate: 10 seconds
Advanced: 5 seconds
A single solver participates in the game. They get the standard amount of inspection time, and then they start their solve. As soon as they start the solve, the timer counts down.
*NOTE: The rest of this assumes the steps of the Fridrich method, but can be easily modified to accomodate most methods (Petrus, Roux, etc.)*
If the timer reaches zero, before a complete solve, the participant loses the game. There's obviously a catch, though, since it would be absurd for a beginning cuber to solve it in 15 seconds, let alone anybody solve it in 5 seconds.
Every time the cuber completes a step of the method he/she uses, they get a certain amount of time added to the clock. Here are my recommendations for an advanced cuber:
Advanced Cuber (25 seconds avg or less):
Cross: Add 3 seconds
Each F2L slot: Add 2 seconds
OLL: Add 2.5 seconds
PLL: Add 2.5 seconds
One can only see if they lost the game after the solve. You'll probably need a skilled friend who can monitor when you have completed steps. What he would do is time the amount of seconds between the completion of the each step.
For example:
Cross: Completed in 3.75 seconds
F2L #1: 2.1 seconds
F2L #2: 1.78 seconds
F2L #3: 1.75 seconds
F2L #4: 1.97 seconds
OLL: 2.4 seconds
PLL: 2.6 seconds
The score is then:
5 seconds (initial time)-3.75 seconds +3(cross solve)- 2.1 seconds + 2 seconds (F2L slot solve) -1.78 +2 (F2L) -1.75 +2(f2l)-1.97+2(f2l)-2.4 + 2.5 (OLL)-2.6+2.5(PLL) =4.65 seconds remaining on the clock.
*NOTE: 5 seconds could get tough, as the example solve was 15.35 seconds, but it can be modified to fit the cuber*