F
FU
Guest
I was wondering if there was a collated list of optimal algos (QTM) for the Heise simulator. Anyone?
This is faster:Here's the fastest H-perm:
RL U2 R'L' y R'L' U2 RL
This is faster:Here's the fastest H-perm:
RL U2 R'L' y R'L' U2 RL
R L U2 R' L' F' B' U2 F B
OWThis is faster:Here's the fastest H-perm:
RL U2 R'L' y R'L' U2 RL
R L U2 R' L' F' B' U2 F B
I was not aware that B turns were enabled in Heise.
M2 U M2 U2 M2 U M2 is faster than those...
Just do UKUKJUKUKJJUKUKJUKUK on a QWERTY keyboard.
Both are 12 key pushes.
Well, they are in AQTM (anti-slice quarter turn), rather than QTM.
Here's the fastest H-perm:
RL U2 R'L' y R'L' U2 RL
I'm not sure of any other ones, since I'm not that big on computer sims.
Easier to keep track of and not make mistakes?Why do you guys prefer uk to ui?
Easier to keep track of and not make mistakes?Why do you guys prefer uk to ui?
Also, I used to use the MU Z on the sim, which has single M' moves.
But I suppose I shouldn't worry about mistakes. Good point.
Guess I didn't take into account that RL and FB turns are basically 1 key push...RL = 1Both are 12 key pushes.
U2 = 2
R'L' = 1
F'B' = 1
U2 = 2
FB = 1
So in total, this requires 8 units of the shortest time for doing turns.
?P.S.: Gouly, stfu.
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