OLL's

Zaxef

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2009MATH02
Alright so I just finished learning full PLL, yay :)
And I know 2 look OLL, as well as maybe 2 or 3 other random little ones I decided to learn for some reason.

My question is.. Since there are so many OLLs.. which should I learn first? The ones that occur the most often I suppose?
However.. When speaking of speed and times.. I'd think to learn the OLLs with no edges oriented? Since that will eliminate any "3 Look" OLL I have to do (FUR U'R'F' then FRU R'U'F' then another OLL)

Thoughts?
 
If you want to start learning them, go for it. They don't cut that much time off, but if you feel like you can learn and retain algs easily then I see no real reason not to start. Learn the cases with no edges first. Then move on to some that are easier to recognize and execute, like the T's P's Y's.
 
If you want to start learning them, go for it. They don't cut that much time off, but if you feel like you can learn and retain algs easily then I see no real reason not to start. Learn the cases with no edges first. Then move on to some that are easier to recognize and execute, like the T's P's Y's.

I already know one of the Ts and one P.. cause they're simply FUR U'R'F' and FRU R'U'F'
:P

So people do agree it's a good idea to do the no edge cases first.. good :)
Guess I'll get started.. weee
 
Im feeling charitable this evening.

Going on the wiki descriptions, I would learn as a general order...

(- all edges oriented)
- no edges oriented
- all corners oriented
- W shapes (very easy)
- T shapes
- P shapes
- C shapes
- big lightning bolt shapes
- small lightning bolt shapes
- square shapes (this and the category before are either variations on sunes or two T olls)
- r shapes
- I shapes
- fish shapes
- awkward shapes

The OLLs are much easier to learn than they seem, honestly. Just go through, and look for familiar triggers. Play around with the cube, taking pairs out and putting them back in different ways etc, you can create your own, good algorithms this way sometimes (I have done for several).
Try and learn consistently, it doesn't matter how fast or slow, just keep at it :) (ALWAYS do an OLL if you see it and you've learnt it recently - it doesn't matter how slow it makes the solve).

EDIT Oh yeah, learn them mainly from the wiki - you can easily compare algorithms and see which one you like best (plus you can learn them from different angles ;)), though cubestation, badmephisto, cutex.info, and jason baum all have some decent OLLs.
 
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Im feeling charitable this evening.

Going on the wiki descriptions, I would learn as a general order...

(- all edges oriented)
- no edges oriented
- all corners oriented
- W shapes (very easy)
- T shapes
- P shapes
- C shapes
- big lightning bolt shapes
- small lightning bolt shapes
- square shapes (this and the category before are either variations on sunes or two T olls)
- r shapes
- I shapes
- fish shapes
- awkward shapes

The OLLs are much easier to learn than they seem, honestly. Just go through, and look for familiar triggers. Play around with the cube, taking pairs out and putting them back in different ways etc, you can create your own, good algorithms this way sometimes (I have done for several).
Try and learn consistently, it doesn't matter how fast or slow, just keep at it :) (ALWAYS do an OLL if you see it and you've learnt it recently - it doesn't matter how slow it makes the solve).

EDIT Oh yeah, learn them mainly from the wiki - you can easily compare algorithms and see which one you like best (plus you can learn them from different angles ;)), though cubestation, badmephisto, cutex.info, and jason baum all have some decent OLLs.

Are those in order of difficulty, or how often they occur in a solve?
 
Are those in order of difficulty, or how often they occur in a solve?

I've no idea about occurence. Most are the same chance, some (like the one with no edges, but all corners oriented) are like one in 217 or something, I can't remember.
I think Badmephisto's site gives probability next to the alg.

Anyway, I listed them in general 'easiness to recognise and learn' order (at least, I think so). Thats just what I found anyway, you have a look yourself. I think learning in 'classes' mostly is a good idea though. Whatever you want :)

EDIT, wait wrong, not badmephisto.
http://www.cubefreak.net/Fridrich/OLL.html
does though. Thing is, only 6 deviate from 1/54, so no point in learning them that way anyway.
 
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Are those in order of difficulty, or how often they occur in a solve?

I've no idea about occurence. Most are the same chance, some (like the one with no edges, but all corners oriented) are like one in 217 or something, I can't remember.
I think Badmephisto's site gives probability next to the alg.

Anyway, I listed them in general 'easiness to recognise and learn' order (at least, I think so). Thats just what I found anyway, you have a look yourself. I think learning in 'classes' mostly is a good idea though. Whatever you want :)

EDIT, wait wrong, not badmephisto.
http://www.cubefreak.net/Fridrich/OLL.html
does though. Thing is, only 6 deviate from 1/54, so no point in learning them that way anyway.

Alright so probability doesn't really matter, thanks
 
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