OLL simplified

doubleyou

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while playing around with my cube and OLL i found alot of new alg "sets" that solves various cases.

FRUR'U'F
FURU'R'F'
Sune
Anti Sune
setup moves

and example is OLL 29. a standard alg is the reverse of OLL 57, r U R' U' r' R U R U' R'

you could also solve this by applying the standard FRUR'U'F' twice with a cube rotation or U2 in between.

there are lots of these EASY combinations, please help me complete the list :)

as to efficiency I dont know how much this does worth but it would be nice to find an easy combination for a case you didnt know. ..and I want to expand on my cube knowlege ;)

thanks!

Sigurd
 
I'd be happy to post a list of all optimal solutions for all OLL cases using the 4 algs you provided (counting each algorithm as 1 move). How would you like me to post them though? Images with the algs underneath, or as an attached spreadsheet?

Also, how would you like me to write out the algorithm?

1) (F R U R' U' F') U2 (R U R' U R U2 R')

2) Have a "key" (FRUR'U'F'=1, FURU'R'F'=2, RUR'URU2R'=Sune, RU2R'U'RU'R'=Antisune), in which case the above algorithm would be written as 1 U2 Sune.

3) Simply write out the alg without parentheses or a key. F R U R' U' F' U2 R U R' U R U2 R'

Also, if you would like me to use more algs or less algs, just let me know. I'd be happy to generate lists consisting of, for example, just FRUR'U'F' and Sune.

One more thing... would you like me to NOT include things such as 1 1, 2 2, Sune Sune, Antisune Antisune, etc. in the algs (e.g. executing one of the simple algs more than once without any other moves in between)?
 
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yay!! thank you so much!!

well, I am looking for no more than two componets long combos ;) maybe this is just me, but notation like this:
FURU'R'F'= 1
FRUR'U'F'= 2
Sune= A
Anti Sune= B

and single moves as normal

:) again, I am so glad you put this much effort into this right away!!

sigurd
 
doubleyou, this is the notation I'm planning on using in the document:

1 = F R U R’ U’ F’
2 = F U R U’ R’ F’
A = R U R’ U R U2 R’
B = R U2 R’ U’ R U R’

Let me know if this is ok. I've already made some cases, but it wouldn't be too much a problem to remake them if you would like to change the notation.

Also, I'm leaving out all algorithms which contain doubles (like 1 1, A A, etc.), since this might be a bit confusing for beginners (and less efficient if they don't see the cancellations). I hope this isn't a problem! Only a few of the algorithms would have these anyway... However, for the algorithms that optimally are 1 1 and 2 2, I will leave those.
 
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yeah thanks! thats really good stuff!
but are you completely sure you got all possible algs? if so, I'll go ahead and learn as most as I can, cus it seems so easy ;)
 
I bet it cant hurt one to learn more algs for some cases. one alg will seem more logical in the moment than another and such,
or what?

would you recommend learning all of this, if I got algs for all the cases already? or maybe just go thru it and see what looks nice
 
I have included all optimal algs for each case (1, 2, A, and B count as 1 move). However, except for the necessary cases, I did not include double moves (like A A, 1 1, etc.) since writing out the cancellations might confuse some of the beginners trying to learn from this sheet.
 
would you recommend learning all of this, if I got algs for all the cases already? or maybe just go thru it and see what looks nice

The original purpose of this OLL sheet was to provide very easy algs, so if that's what you're looking for, then go ahead and learn all of these :). I think that all of the 3 move OLLs on the sheet will be very useful, and the others are good too if you're looking for easy algs. However, if you're looking for optimal algs, then I would recommend regular OLL algs.

Keep in mind that although many of these are not optimal, they are certainly very easy to execute and memorize, and I think that with practice, most of these algs could be about the same speed or slightly slower than the optimal algs.
 
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Keep in mind that although many of these are not optimal, they are certainly very easy to execute and memorize, and I think that with practice, most of these algs could be about the same speed or slightly slower than the optimal algs.

thats was what I thought too. you could call them 3rd gen algs XD
 
Hmmm, I just thought of something. Wouldn't it be easier to do FURU'R'F' or FRUR'U'F' and then one of the 7 cases where all the edges are oriented? You already know the Sune and Antisune, why not just learn 5 more algs so you could do OLL in 2 steps, rather than doing it in like 3-5 steps?(because there are 3-5 algs for each of the simplified cases)
 
This topic is not about reducing the amount of steps. It is about reducing the amount of looks (yes, that is a different thing, I'll elaborate later) and the amount of required "unique" algorithms.

By using only this 4 algorithms and combining them you would only need to learn a very short algorithm for each of the 57 cases. That way you could see any of the 57 OLL's and do them in 1 look (but probably 3 steps) while all you had to remember was an algorithm like 1 U B U' 2. Because the algorithms that were chosen are so easy and fast, the overal time could be pretty close to a system with 57 different algorithms.
 
What's the difference between ACube and KSolve? And which is "better" ;).

/edit: in ksolve you can use double layer turns, that's cool :). I've never found a way to get acube using those nice "r"s ;)
/edit2: It's very customizable, that's really awesome. Nice job :)
 
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