New semi-advanced method (FMEOP)

What qqwref said explained exactly why mine helps with the CFOP F2L.


...?!

Your idea encompasses very much different techniques and is more similar to the first block in Roux than it is to Fridrich F2L.


Anyway, we can continue arguing (you don't want to do that) or you can get help from me. When I do FreeFOP, I generally use this B2L method when the first layer has an easy solution.
 
the point of fridrich's normal f2l is to pair up slots of corner-edge pairs while preserving a cross and slotted pairs. this can be done completely intuitively with no algs.

the point of "your" method is to pair up corners while making the cross. this is a step backwards from the most popular form of f2l.

a major step in f2l is to make the cross in as few moves or as quickly as possible. this method doesn't teach that at all, and in fact does not allow the user to practice making a cross at all. if a user was proficient at making a cross quickly, s/he will probably regress by using this method.
pairing up first layer cross and corner pieces is nothing like pairing up f2l pieces. in f2l, you should be preserving the cross as well as any slots that you've already completed. this method doesn't teach this at all.
 
the point of fridrich's normal f2l is to pair up slots of corner-edge pairs while preserving a cross and slotted pairs. this can be done completely intuitively with no algs.

the point of "your" method is to pair up corners while making the cross. this is a step backwards from the most popular form of f2l.

a major step in f2l is to make the cross in as few moves or as quickly as possible. this method doesn't teach that at all, and in fact does not allow the user to practice making a cross at all. if a user was proficient at making a cross quickly, s/he will probably regress by using this method.
pairing up first layer cross and corner pieces is nothing like pairing up f2l pieces. in f2l, you should be preserving the cross as well as any slots that you've already completed. this method doesn't teach this at all.

Alright, thanks. Your the most helpful person here. You make a good point. I will drop this theory.
 
Please tell me what you think. Would it be practical? Faster than the beginner method? Has this been done before? If not, anyone want to help design it? :)

Your method makes little to no sense.
I don't understand but perhaps you need to make a video out of this in order to make things clear.

However - I seriously don't see why you would need another F2L-method other than CFOP. CFOP is NOT 100 algorithms. You could very well solve the cube under 30 seconds with barely 5-10 F2L "algorithms" and yes I use quotation marks because they really aren't "algorithms". Using 3 turns in order to pair up a corner with an edge isn't an "algorithm" I think.

If you want to improve your time I would suggest learning and mastering 2-look OLL (2+7 algorithms) and 2-look PLL (5 algorithms). That alone will make your average drop by 10-15 seconds. Learning and understanding a few F2L cases and working on your cross wouldn't hurt either.
 
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