Sébastien.felix
Member
- Joined
- Dec 28, 2007
- Messages
- 16
Hi all,
I'm working on a puzzle solver which can be adapted for EVERY puzzle. I add many options like ignore pieces, just consider orientation, just consider permutation, determine the allowed locations for a piece after an alg, select restricted moves.
I would like to know if anyone see another options that would be cool, for any kind of puzzle?
This solver is created to have 2 modes :
1-compute single algs
2-compute entire sets of algs(like OLLs, PLLs, 4*4*4 PLLs with parity...etc)
The 2nd mode of the solver will probably need to use "shared calculus" to be efficient.
So if anyone has any idea to make this program better, i'm open to every idea!
Thanks everybody
Sébastien
I'm working on a puzzle solver which can be adapted for EVERY puzzle. I add many options like ignore pieces, just consider orientation, just consider permutation, determine the allowed locations for a piece after an alg, select restricted moves.
I would like to know if anyone see another options that would be cool, for any kind of puzzle?
This solver is created to have 2 modes :
1-compute single algs
2-compute entire sets of algs(like OLLs, PLLs, 4*4*4 PLLs with parity...etc)
The 2nd mode of the solver will probably need to use "shared calculus" to be efficient.
So if anyone has any idea to make this program better, i'm open to every idea!
Thanks everybody
Sébastien