So I was having a normal day when I randomly came up with a new method. I call it Quickee, the name origin is basically because why not? It is a mix of Roux, ZZ, and FreeFOP and it definitely has some Sub-10 potential. I wouldn't say Sub-5 because I havent explored this method enough and my PB is only Sub-15, but it would be cool if others did. Basically here's how it goes.
EOCross-1 - This step focuses on Edge Orientation and Cross-1 simultaneously. The Reason why we don't do Edge Orientation and normal Cross is because it would end up looking more like a ZZ solve and would make the last step completely useless. If you have good knowledge on EOCross, this step should be easier as it just removes the last cross edge. It is recommended to place the empty edge slot on the front.
F2L-1 - This step is basically just normal F2L, but without the last cross edge, rotations, or F and B moves. If you are a ZZ user, this is just ZZF2L, If you are CFOP/Fridich user, this should be easier than normal for reasons stated above. If you are a Roux user, you can do this as the first step and use block building, but you have to make sure the edges are oriented when you're done. If you use any other method, I sadly can't help you as I have no knowledge of any other method than The Big Three and FreeFOP.
COLL - In this step, we are going to use COLL to solve the corners of the top layer. The reason why we aren't using another method like CLL or CMLL is because COLL keeps the edges oriented, even though it has longer algs. There are 42 algs in COLL, but you should start with the easy cases and move up to the hardest ones.
L5EP - The last step is to Permute the last 5 edges in one algorithm. It is similar to L6E in Roux, but the edges are already oriented and is not intuitive, L5EP has 16 algs, but only has 7 if you don't count mirrors and E-PLL and can be easily learned in one day.
The main method I use is still CFOP, but I tried Quickee a few times and fun with it, but when I timed a solve with it, the time was horrendous, but that doesn't take away anything.
In conclusion, you don't have to switch to Quickee, but you should at least try it. I will keep using CFOP as my main method, but I might look into improving on this method.
EOCross-1 - This step focuses on Edge Orientation and Cross-1 simultaneously. The Reason why we don't do Edge Orientation and normal Cross is because it would end up looking more like a ZZ solve and would make the last step completely useless. If you have good knowledge on EOCross, this step should be easier as it just removes the last cross edge. It is recommended to place the empty edge slot on the front.
F2L-1 - This step is basically just normal F2L, but without the last cross edge, rotations, or F and B moves. If you are a ZZ user, this is just ZZF2L, If you are CFOP/Fridich user, this should be easier than normal for reasons stated above. If you are a Roux user, you can do this as the first step and use block building, but you have to make sure the edges are oriented when you're done. If you use any other method, I sadly can't help you as I have no knowledge of any other method than The Big Three and FreeFOP.
COLL - In this step, we are going to use COLL to solve the corners of the top layer. The reason why we aren't using another method like CLL or CMLL is because COLL keeps the edges oriented, even though it has longer algs. There are 42 algs in COLL, but you should start with the easy cases and move up to the hardest ones.
L5EP - The last step is to Permute the last 5 edges in one algorithm. It is similar to L6E in Roux, but the edges are already oriented and is not intuitive, L5EP has 16 algs, but only has 7 if you don't count mirrors and E-PLL and can be easily learned in one day.
The main method I use is still CFOP, but I tried Quickee a few times and fun with it, but when I timed a solve with it, the time was horrendous, but that doesn't take away anything.
In conclusion, you don't have to switch to Quickee, but you should at least try it. I will keep using CFOP as my main method, but I might look into improving on this method.