New Method: Fortego Method!

Ok guys, I'm thinking of reviving Fortego, but the problem is that idk how to do alg creation or anything of the sort, if anyone has advice, that would be greatly appreciated!
 
I have come to realize that methods and subsets type methods are quite similar to one another, like how Roux is similar to Petris with blocks, or how Ortega is similar to EG with faces, same thing with Fortego, it's similar to Belt or Doorspray and has similar concepts, but it's not the same thing, it's got its own twist on things, tbh a lot of methods are similar to one another, I feel like that's just how it is... it's all connected in some way, like a family!


Also does anyone know any 3x3 PBL algs?
 
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so i got some algs that might be useful... so do these algs suffice?

PBL 2?: U2 R L F2 R L D’ B2 U F2 L2 F2 U’ B2 D’ L2

Parity 1: R2 U R2 F2 R2 U2 F2 R2 F2 U R2

Parity 2 (OLL): R U R' U R U2 R' U

Parity 3 & 4: M2 U2 M2 or (M2 U2)2
 
Here's an update on the algs so far:

PBL 3x3: 3 algorithms

0 BARS:

1 BAR:

2 BARS: U2 R L F2 R L D’ B2 U F2 L2 F2 U’ B2 D’ L2



In-between/End Parity Solving Cases (IPS or EPS): 4 algorithms

Parity 1 – Double 2 Edge Swap: R2 U R2 F2 R2 U2 F2 R2 F2 U R2

Parity 2 (OLL) – 2 Edge Swap: R U R' U R U2 R' U

Parity 3 & 4 – IDK what to call this one yet: M2 U2 M2 or (M2 U2)2



LSotPBL (Last Step of the PBL): 5 algorithms

4 Edge and 3 Edge Swap: R L U2 R L U R2 B2 L2 D2 F2 B2 U’ M2

Double 3 Edge Swap: F B U2 F’ B U B2 D B2 L2 B2 D R2 D R2

Double 4 Opposite Edge Swap:

Double 4 Adjacent Edge Swap:
 
Ok... here is Fortego 2.0!

Fortego Method (OMOP+I/E)



O: Orientate First Layer (OFL)

For this first step, you must make the first face, like in the Ortega 2x2 Method.



M: Middle Layer (ML)

For this step, you must make the middle layer by using insert algs, it can be advanced, or it can be the CFOP beginner inserts.



O: Orientate Top Layer (OTL)

For this step, you must do basically OLL, but since it isn’t the last layer that must be completed to solve it, it is called the Top Layer, hence OTL.



P+I/E: Permutate Both Layers + In-between Parity Solving / End Parity Solving (PBL + IPS / EPS)

PBL 3x3: 3 Cases

0 BARS: Y Perm TCUD (Turn Cube Upside Down) Y Perm (YP TCUD YP)

1 BAR: Do Y Perm on the Y Perm Side & T Perm on the T Perm Side (DYotYPS/TPotTPS)

2 BARS: U2 R L F2 R L D’ B2 U F2 L2 F2 U’ B2 D’ L2



In-between/End Parity Solving Cases (IPS or EPS): 4 Cases

Parity 1 – Double 2 Edge Swap: R2 U R2 F2 R2 U2 F2 R2 F2 U R2

Parity 2 (OLL) – 2 Edge Swap: R U R' U R U2 R' U

Parity 3 & 4 – Double / Single Bar: M2 U2 M2 or (M2 U2)2



LSPBL (Last Step PBL): 5 Cases

4 Adjacent Edge and 3 Edge Swap: R L U2 R L U R2 B2 L2 D2 F2 B2 U’ M2

4 Opposite Edge and 3 Edge Swap: R L U2 R L D F2 R2 B2 U2 F2 B2 D’ M2

Double 3 Edge Swap: F B U2 F’ B U B2 D B2 L2 B2 D R2 D R2

Double 4 Opposite Edge Swap: M2 U2 M2 U2 S2 U2 S2 U2

Double 4 Adjacent Edge Swap: U R2 L2 D2 F2 B2 U R2 L2 S2
 
I have two things I can contribute to this method. First, I think ML could be optimized by making it so that you do OFLM1C (Orientate first layer minus 1 corner). You can then insert all the edges in a style similar to keyhole f2l. For the last pair, you could just do the corresponding f2l solution.

Also, for PBL I believe it would be possible to have good algorithms without having to TCUD. You could separate it into two steps like beginners PLL. The first step would involve permutating the corners on both sides in a manner similar to Ortega. However, different algorithms would have to be made because the standard Ortega algorithms would destroy the middle layer. Then, permutating the edges would be significantly easier because it would just be a bunch of M moves with U and D moves. This second step could actually be intuitive for some cases.
 
I have two things I can contribute to this method. First, I think ML could be optimized by making it so that you do OFLM1C (Orientate first layer minus 1 corner). You can then insert all the edges in a style similar to keyhole f2l. For the last pair, you could just do the corresponding f2l solution.

Also, for PBL I believe it would be possible to have good algorithms without having to TCUD. You could separate it into two steps like beginners PLL. The first step would involve permutating the corners on both sides in a manner similar to Ortega. However, different algorithms would have to be made because the standard Ortega algorithms would destroy the middle layer. Then, permutating the edges would be significantly easier because it would just be a bunch of M moves with U and D moves. This second step could actually be intuitive for some cases.
That's literally FT method

 
Alright, so I' not really digging Fortego rn, so I might change it do the DMPM Method (As in DevMelon Productions Melo because Melo is my character for a series I'm going to make in 2018, DevMelon Proudctions is my main account(s) name) (Excluding DevMelonCubing)
 
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