New Intermediate Method

jtjogobonito

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Hello everyone I have recently discovered a new method that I can avg about 30 seconds with, and it is still under developement.(I usually avg 18 seconds with fridrich) I am posting this thread to show 1)show you the method and 2) to get some help with creating new algorithms and such. here is an example solve:

Scramble: L2 R' U L R2 F2 D2 U B R2 D U' L2 B2 D' R' B2 F L' R' B F2 R B' F'

First layer + half of F2L: x' y U F R' D' L D' U' F U' F' U2 F' U' F y R' U' R U2 L' U' L U R U R'

Last Layer: x' z2 R U' R U R U R U' R' U' R2 F2 y' x R' U2 R U R' U2 L U'R U L' y' x' r U r' R U R' U' r U' r' R2 D R' U2 R D' R' U2 R' U

F2L edge placement: skipped

PLL: R' U2 R U2 R' F R U R' U' R' F' R2 U'

F2L edge orientation: skipped

In the F2L edge placement you would use either R2 U2 R2 U2 R2 to switch 2 opposite edges or M D2 M' D2 to switch 3 edges. In the orientation you would use (M' U')*4 (M U)*4
 
OK, um...
You skip 2 F2L pairs, but if you know how to do the first two pairs, then you would know how to do the last two (It's also easier for the last two as there are less places to look).
I don't see this as intermediate, I just see it as something a bit more complicated, sorry.
 
I don't really see, what you mean...

First layer + half of F2L: cross + 2x F2L pairs + 2x F2L corners
Last Layer: 2x F2L edge + two-look OLL
F2L edge placement: skipped
PLL
F2L edge orientation: skipped

Why the F2L edge placement, if you have already placed the F2L edges in the part you call "Last Layer"?
I have to say I don't understand your logic. Could you write a bit more about your "method"?
 
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