[NAR] Michael Young 12.21 Square-1 average

Thanks guys :)

I'm still waiting on the footage (Ethan Vovan filmed them, not me), but I think I have 4 of the 5 solves reconstructed (with the last solve on video). I'll post all the reconstructions when that video's ready.
 
K, just got footage of the 3 solves Ethan has footage of - planning to get that processed and everything either tonight or tomorrow night, and hopefully it'll be on YouTube :) I'll edit this post with the YouTube link once it's ready.

In the meantime, here's the reconstruction of the 5 solves:

Scramble: (-5,3) / (0,-3) / (3,0) / (5,-4) / (3,0) / (3,-5) / (-3,-3) / (-2,-5) / (0,-2) / (-2,0) / (-4,-5) / (-3,0)

z2 / 0,1 / 2,0 / -1,0 / -3,0 / # cubeshape
-2,0 / 3,0 / 3,0 / -4,2 / -3,0 / -3,0 / # OBL, pure 3 corners [optimal 5 twists, alg derived from the pure 3-edge EO alg]
6,3 / -3,0 / 3,3 / 6,3 / # CO + swap layers, preserving blocks and setting up into U/adj
3,1 / 3,3 / 1,0 / -2,-2 / 2,0 / 2,2 / -1,0 / -3,-3 / 0,2 / 0,-3 / 1,1 / -3,0 / -1,0 # ccwU/adj

Scramble: (0,-4) / (-5,-2) / (0,3) / (-1,-1) / (-3,0) / (0,-3) / (-5,-3) / (0,-3) / (-1,0) / (4,0) / (0,-4) / (-4,0) / (0,-2)

y2 6,0 / -4,0 / 1,0 / -4,0 / 3,0 / # 2-gen cubeshape, preserving DL yellow bar
-5,0 / 0,3 / -1,-4 / # OBL
3,1 / 0,-3 / 0,3 / 0,-3 / 3,0 / -3,3 / # CP, getting adj on top; I should've done 4,1 as the initial alignment to force opp on top (opp/O much faster than adj/O)
1,0 / 0,3 / # oops, I was supposed to start the adj/adj with 4,0 instead of 1,0 - that way, I get good U/U (which is what I normally do for adj/ccwO)
-1,-1 / 1,-2 / # finish adj/adj instead of backtracking and doing it from the "right" misalignment - I figure that this'll end up better
-1,3 / 0,-3 / 0,-1 / 3,0 / 0,1 / 0,3 / 0,-1 / -3,0 / -3,-2 # -/ccwU

Pretty sillie that the best potential solve (well, I think) ended up being the worst by a good margin :P

Scramble: (0,5) / (1,-2) / (-4,-4) / (-3,0) / (4,-5) / (0,-4) / (-3,0) / (0,-2) / (0,-3) / (-1,0) / (2,0) / (-2,-1)

z2 1,2 / -2,0 / 3,1 / 3,0 / # cubeshape - initial setup is to make and preserve a DL yellow bar
-3,-1 / # CO given info from inspection; in hindsight, -2,0 / is better because I like 3-swap EO better than adj/opp EO
1,4 / 3,0 / 3,0 / -1,-1 / -2,1 / -4,-1 / # EO
1,-3 / 3,0 / -3,0 / 3,0 / -3,0 / # CP, preserve block on top (either adj or U, didn't check in solve) and blocks on bottom (force opp over W)
-1,-3 / -3,0 / 3,0 / -2,1 / -1,-1 / 3,0 / -3,0 / -3,0 / 6,0 / 6,-2 # adj/opp + E flip

This should've also been better - the OBL's not bad, I just got stuck on my inspection (and still checked the bottom without using that info properly >.<). This is the better version of the solve, imo:

z2 1,2 / -2,0 / 3,1 / 3,0 / # cubeshape - initial setup is to make and preserve a DL yellow bar
0,5 / 6,-3 / 4,1 / -4,-1 / # OBL; lots of big moves mostly to reduce the amount of D-layer turns
6,6 / -3,0 / 3,3 / 6,3 / # CP, setting up for opp/opp; with better recognition, doing it without the 6,6 is better, but I can't do that XD
1,4 / 5,-1 / 7,1 / -1,3 # opp/opp

Scramble: (0,5) / (3,3) / (0,6) / (-2,-5) / (-1,-4) / (-3,-5) / (0,-3) / (-2,-3) / (-1,-2) / (0,-5) / (0,-4) / (-3,0) /

y2 3,-2 / 2,0 / -2,1 / -3,0 / # cubeshape, preserving DL yellow block
6,1 / -4,-1 / 3,0 / 4,1 / # OBL
3,2 / -3,0 / 3,3 / 0,-3 / # CP, forcing adj on top
5,0 / 0,-3 / 1,1 / 0,-3 / 0,3 / -1,-1 / 0,-3 / 0,6 / -3,4 # adj/W + E-flip

This solve shows one of the biggest weaknesses (in my opinion) of OBL, at least during the learning phase - many cases are very similar, only different by one of the two faces being mirrored. In this case, the mirrored version is a 3-slice case that's very very nice, but the first slice comes in a very different ABF, and so it can lead to some longer recognition. Part of what I'm working on now is trying to align the mirrored versions as much as possible, so that the recognition is, in some sense, less necessary.
(To set up the mirrored version, do 1,0 / -4,-1 / 4,1 /.)

Scramble: (1,0) / (-3,0) / (-1,-4) / (-3,0) / (0,-3) / (1,-2) / (-3,-4) / (-3,-3) / (-1,0) / (2,-4) / (-4,-2) / (-3,0)

z2 0,3 / -4,0 / 1,0 / -3,-3 / # cubeshape
-3,-1 / # CO oops why didn't I setup into 3-flip
3,3 / 3,0 / -3,0 / 1,1 / 3,0 / -3,0 / # EO
-1,0 / -3,0 / 3,3 / 0,-3 / # CP, solve U layer and preserve blocks in D layer (either U or adj)
/ 0,3 / -3,0 / 3,0 / -3,0 / 0,-2 / -2,0 / 0,2 / 0,-4 / 2,0 / -2,0 / -4,1 / -3,0 / 6,0 / -3,-3 # -/adj + E-flip

This actually has the same OBL case as the second solve, which I also didn't do, but should've. Or maybe I shouldn't, because then I would've gotten opp/U, which is terrible...

2 solves had parity (1 and 5)
I'll add movecounts here, once I have some more time.
 
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