My idea for OP corners

ChickenWrap

Veteran
Joined
Nov 21, 2013
Messages
484
Location
Boulder, Colorado
YouTube
Visit Channel
I am sure I am not the first person to think of this, but what I have been messing around with is using both the modified Y-perm (without the F and F') along with the regular Y-perm. This makes alot of setup moves easier for me. Is there any reason I shouldn't use this?
 
Use it. Also, use J perms.

The regular Y perm is the modified one with a setup anyway, so you're not breaking any "rules". I think most people who are relatively fast with OP corners use this.
 
Last edited:
Do you have a good Ja perm? I only know Jb, but the alg I know (R U2 R' U' R U2 L' U R' U' L) requires me to do a y2 if I use it for OP corners.

I use
 Twizzle link 
L U2 L' U' L U2 R' U L' U' R
. Some other ones you could use are:

 Twizzle link 
z R U R' D R2 U' R U R2 U' D' z'


 Twizzle link 
 U L U' F R U R' F2 L F L2


 Twizzle link 
U2 R U R' F' R U R' U' R' F R2 U' R' U 
.

Edit: Those are Jb perms that don't require you to do a y2. Use Username's alg for Ja.
 
Last edited:
Do you like it better than R' U' R' U' R U R' F' R U R' U' R' F R'? The L and U2 turns would probably slow me down too much...

edit: damn ninjas

Yeah, I personally really dislike having any more than one R' in a row in an alg just because of the forced regrip which you can almost never have a nice way of getting around, and the same is even worse for the final R' U' R' F R'. That's probably not a clear explanation but I'm sure you get my meaning. Edit: played with it a bit more, you can have a decent execution if you don't mind finishing with your palm facing more upwards. I still find the start a little awkward but there might be a way round it.

My execution for the <R, U, L> alg would look a little like this in ETM: R' U R U2' r' R' F R F' r U2', except that the latter part during the sledgehammer has a bit of an x in to make the ending smoother.
 
Last edited:
Back
Top