PhanPhuocan
Regular
Well , I'll talk about my experimental method. First, create a 2x2x3 cube using Petrus's method. Next, EO. Then use Mehta's 6CO algorithm. Next is Belt + DR edge. Then use a type of algorithm called "Super" TTLL (which I will develop later) to complete it. In general, this is a combination of Petrus, Mehta, and ZZ-CT.
Example solving:
Scramble: B2 L2 D R2 B2 R2 F2 D' B2 L2 R2 U F' U' B D2 L U B2 F' U' R'
z2 // inspection
U F R' U' R2 B' U' L' U L U' R' F // 2x2x3
U' R' U F' U' F2 R2 F'//EO
U' R U2 R2 U2 R2//Belt+DR
U2 R' U' D' R U' R' D R U' R' U' R//6CO
U2 R2 F2 M2' D' F2 U' F2 D M2' F2 U' R2//"Super" TTLL
U'//AUF
Example solving:
Scramble: B2 L2 D R2 B2 R2 F2 D' B2 L2 R2 U F' U' B D2 L U B2 F' U' R'
z2 // inspection
U F R' U' R2 B' U' L' U L U' R' F // 2x2x3
U' R' U F' U' F2 R2 F'//EO
U' R U2 R2 U2 R2//Belt+DR
U2 R' U' D' R U' R' D R U' R' U' R//6CO
U2 R2 F2 M2' D' F2 U' F2 D M2' F2 U' R2//"Super" TTLL
U'//AUF