Multiplayer 15 puzzle sim

I use IJKL because I'm used to doing OH and using letters means my English teacher thinks I'm typing (even though it's at 9-10 TPS).

How does IJKL work? I can't figure out the finger placement for 2H, and using arrow keys do cause trouble if in class.
 
It's for OH. Just have the other hand on the keyboard, hit random keys occasionally, and don't look like you're concentrating too much, and it's believable.

Haha, it doesn't work for me, if I start 15 puzzling in class it seems like I'm typing at 200 WPM, so I can't really do it when there are not much people in the class :p
 
Haha, it doesn't work for me, if I start 15 puzzling in class it seems like I'm typing at 200 WPM, so I can't really do it when there are not much people in the class :p
Well, it's all about timing. Just wait for when there's a lot of talking/other noise, and try not to move your hands too much :p A quiet keyboard also helps. But my teacher has seen my copy a very long slide at ~90 WPM before, so she knows I can type quickly. Although I definitely 15 puzzle faster than I can type.
 
Well, it's all about timing. Just wait for when there's a lot of talking/other noise, and try not to move your hands too much :p A quiet keyboard also helps. But my teacher has seen my copy a very long slide at ~90 WPM before, so she knows I can type quickly. Although I definitely 15 puzzle faster than I can type.

you should write a book about it

"how to do 15 puzzle in class without teacher noticing"
 
Two hands? Well that explains how fast Ben is. I use the arrow keys one handed and get 10-11 tps.
 
It's for OH. Just have the other hand on the keyboard, hit random keys occasionally, and don't look like you're concentrating too much, and it's believable.

What is a good layout for 2H then? Also, 7-8 TPS is about my typing speed (100 WPM).
 
v15.0

Saves a list of how many times you have solved each 8 puzzle scramble
Fixed bug where you could still do moves with the mouse when a replay is playing
Fixed bug where session average would show as "Session average (n solves): *times* = average = average"
Fixed bug where >999 movecount averages wouldnt save to 3dp
 
Yeah, so even with a pretty inefficient encoding it's still well under a megabyte (much less than the Qt DLLs). Of course for any bigger puzzle this would be quite impractical.

Keep in mind that ben's the one actually updating the program, I just post the updates for him :) The 8puzl table was my idea but he coded it.
 
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