Monthly Computer Cube Competition 2: July 2009

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This is the second of monthly speedsolving.com computer cube competition! Hopefully this will give people an excuse to try computer cubes :) Computer cubes are quite fun in my opinion, and they give you the opportunity to play with and practice puzzles that you wouldn't normally get a chance to see.

Here are the rules. Please read these if you haven't yet!
- Please do all of the scrambles for a given round in a row. You get to decide when to start counting solves; that is, at some point before a solve you should decide that you will start counting times. At that point the next 3/5/12 solves you do on that puzzle count towards the competition and you may not do practice solves until you are done with the round. Do not rescramble; if you get a difficult scramble or make a mistake, just keep going, like in a real competition. However, if the program crashes or some other computer-related problem happens that prevents you from completing the solve, you may discard that solve and do a new one in its place. If you don't do enough scrambles I will add on DNS's at the end when calculating your average.
- You may use any simulator you want, although obviously you can't use a physical cube. Some good online ones are hi-games, gelatinbrain, and jfly's SquareOneSim, MegaminxSim, and PyraminxSim, but you may feel free to use any others. For Clock I strongly suggest Mitchell Stern's NxN clock simulator. If you want, you can even switch to a different simulator during the average, as long as you continue counting every solve you attempt.
- If the simulator you use lets you use any amount of inspection, please don't use more than 15 seconds, although I probably won't penalize you if you go over.
- If you submit very fast times that I don't believe you are capable of, please also provide some kind of proof that you can get those times. It doesn't have to be a high-quality video or anything; I just don't want people to win by cheating.
- For the Pyraminx event, you do not have to use a simulator with trivial tips, as I know not all simulators support this.
- At the end of the competition, for each event the top 5 people will receive, respectively, 6, 4, 3, 2, and 1 point(s). A DNF finish will not receive any points, however, and if fewer than 5 people get points in an event the remaining prizes will simply not be given. The final competition ranking is just a list of the people with the most points.

This competition starts now, and ends when July does (11:59pm eastern time on July 31st). I will keep a list of the best times so far in this post, updated whenever I feel like it.

Good luck and have fun!

The current list of puzzles are as follows:
- 2x2x2: Average of 12.
- 3x3x3: Average of 12.
- 4x4x4: Average of 5.
- 5x5x5: Average of 5.
- 6x6x6: Average of 5.
- 7x7x7: Average of 5.
- 3x3x3 BLD: Best of 5.
- Clock (3x3): Average of 12.
- Clock (5x5): Average of 12.
- Clock (10x10): Average of 5.
- Dino Cube: Average of 12.
- Gigaminx: Mean of 3.
- Helicopter Cube: Average of 5.
- Megaminx: Average of 5.
- Pyraminx: Average of 12.
- Skewb: Average of 12.
- Square-1: Average of 5.
- Super-X: Average of 5.

This competition is finished! The final results, and placings for each event, are listed here.
 
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2x2x2: 6.72
8.07, 6.50, 5.80, 6.82, 7.54, 6.35, (10.11), 5.14, 5.08, 9.48, 6.42, (4.58)

3x3x3: 15.88
15.28, 17.48, 13.92, (20.29), 18.36, 14.35, 15.51, 19.54, (12.11), 14.37, 14.29, 15.74

4x4x4: 1:19.20
1:23.18, (1:14.45), 1:14.89, 1:19.53, (1:38.84)

5x5x5: 2:23.42
2:24.69, 2:23.72, (2:13.09), 2:21.86, (2:36.19),
 
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Skewb:
:27 :37 :39 :30 :23 (:51) :34 :45 :44 :24 (:17) :27
Average: 33

Dino Cube:
:10 :13 :12 :09 :13 :12 (:14) (:6) :14 :11 :13 :11
Average: 11.8

Much more to come
 
2x2x2: (3.24), 5.60, 3.42, 4.50, 5.24, 5.81, 5.60, 6.80, 4.46, (8.17), 4.07, 6.78 => 5.228

Comment: 4 PLL skips

3x3x3: 10.12, 11.91, (14.48), 10.33, 10.81, 13.84, 12.52, 11.62, 11.61, 11.49, 9.21, (9.00) => 11.346

Comment: Messed up one F2L pair on the 14 and 13. PLL skip on both 9s.

4x4x4: 37.23, 48.40, 39.46 (P), 41.26, 41.01 (P) => 40.58

Comment: Didn't have any OLL parities but I still didn't get a sub-40 average :( lol

5x5x5: 1:02.27, 1:09.64, 1:11.75, 1:17.88, 1:14.43 => 1:11.94

Comment: Meh.... and PLL skip on 1:11.75
 
2x2: 4.26, (14.19), 5.70, 6.66, 3.77, 3.81, 4.93, (.48), 4.12, 4.81, 4.43, 5.00 = 4.74
the .48 was R U2 R2 (on jeremy's sim)

3x3: 16.60, 14.09, 13.54, 14.68, 12.99, 12.83, 13.83, (21.76), (12.13), 14.14, 17.68, 14.72 = 14.51

4x4: 54.56, 59.02, (48.59), 58.85, (1:00.02) = 57.47

5x5: 1:22.43, 1:27.28, (1:28.09), (1:14.13), 1:21.68 = 1:23.79
YES a new PB :D

6x6: (2:29.33), 2:38.09, 2:30.67, (3:16.10), 2:39.57 = 2:36.11

7x7: 3:48.35, (3:33.68), 4:07.25, 3:57.71, (4:16.76) = 3:57.77

Pyra: 9.86, 7.76, (16.54), 14.60, 12.60, 11.09, (6.37), 16.52, 14.73, 13.19, 8.75, 11.82 = 12.09

Sq-1: 23.67, (40.49), 30.37, (17.84), 31.26 = 28.43
I hate this sim. CP parity is really hard to recognize, and I can't seem to get my color scheme on it.

Mega: 126, (132), (115), 130, 127 = 2:07.66+.5 = 2:08.16

Skewb:

Super-x:

Dino:

Giga:
 
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Pyraminx:
:12 :13 :14 (:16) :12 :12 :10 :12 :10 :10 (:6) :9
Average: 11.4

Super-x (p denotes parity)
(1:05) 1:27 1:15 1:53p (2:15p)
Average: 1:31.67
The last solve had a really nasty parity.
 
I'll do more later :)

2x2: 5.05 4.69 4.93 (13.26) 4.09 5.06 11.14 4.59 (3.52) 4.27 3.62 5.50 => 5.294
jfly's sim. Should've been sub-5 but I got two sup10s :( Now everyone beats me.
3x3: 12.23 15.51 10.98 12.58 15.53 11.19 (16.32) 13.83 12.57 (10.96) 11.94 15.60 => 13.196
Ugh. Well, I wasn't going to win this one anyway...
4x4: (55.91p) (38.14o) 42.33d 42.97o 46.39n => 43.897
First solve sucked in every way possible. And why did all the good solves have to have OLL parity? :(
5x5: 1:10.52 (1:11.01) 1:04.96 (59.22) 1:08.59 => 1:08.023
Pretty good. The 59 had really nice edges.
6x6: (1:59.22) 2:15.02 2:16.14 2:14.95 (2:28.21) => 2:15.370
Sub-2 single! That doesn't happen to me very often.
7x7: (2:59.51) 3:21.21 (3:23.71) 3:09.09 3:19.72 => 3:16.673
Meh.
Pyraminx: (5.37) 6.01 7.92 6.20 7.76 8.51 (11.67) 7.58 6.86 5.99 6.11 6.64 => 6.958
jfly's sim. Not bad.
 
A main reason I joined this thread was to participate in Pyraminx in this competition so....
Pyraminx: 6.64 6.16 8.09 8.43 3.52 (2.26) 6.01 (9.01) 7.69 7.38 4.88 7.09 => 6.589
Jfly's simulator, that was a great average for me :D 2.26 was the only lucky solve
 
Pyraminx.
Craziest session ever. I had 4 solutions that were like 3 or 4 moves.

Average: 5.433
Singles: 4.14 (1.38) [8.31] 6.7 1.53 8.05 7.08 6.7 2.47 8.11 7.64 1.91

3x3:
singles: 15.16 19.84 18.84 16.20 19.56 17.27 18.73 21.05 20.16 19.22 15.36 19.36
No warm up.


4x4: 1:07.480
Singles: 1:05.88 1:17.06 1:07.22 1:09.34 59.17
Details: Centers, edges, F2L, LL, Parity
18, 25, 13, 9, DP
18, 29, 14, 16 PP
13, 30, 13, 11 OP
12, 30, 18, 9 PP
13, 21, 15, 10 NP
Really good centers, decent edges, and crappy 3x3 stage for this set.

Square 1: 86.620
Singles: 78.17, 118.03, 88.89, 72.50, 92.80
I'm getting better. :)

5x5:
2:33.32 2:38.89 2:20.28 2:33.78 2:29.42
2:20 is a new PB. Decent average. I'm liking 5x5 more.

Dino:
(megaminx):
(BLD):
(clock):
 
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I did some clock.

Clock (3x3): 9.403 11.627 9.434 10.124 (8.072) 9.944 (12.068) 10.044 9.925 10.876 11.026 8.582 => 10.0985
Many mistakes.
Clock (5x5): 33.428 33.328 30.053 32.667 31.275 31.815 31.476 30.073 31.876 (29.312) 35.341 (37.614) => 32.1332
Pretty good, but the last two solves were slow.
Clock (10x10): 2:35.433 (2:38.778) (2:26.060) 2:28.123 2:36.444 => 2:33.333
Awesome average. 2:26 is PB.
 
All done!

2x2x2: 14.67, (7.14), 15.11, 18.50, 25.34, (37.12), 21.86, 24.44, 23.25, 24.44, 15.39, 16.87 = 19.987
Comment: Last month was 56.505. I improved a little. :) Using all Ortega because I can't handle Guimond with the strange color scheme.
3x3x3: 1:56.53, 1:06.84, (2:22.79), 57.62, 1:26.11, 1:08.39, 1:07.31, 55.50, 1:03.23, 1:32.56, 55.16, (48.27) = 1:12.925
Comment: Last month was 1:57.678. Some improvement again, but not as much as with 2x2x2. All the solves over 1:30 were cases where I completely messed up the PLL and had to start with the cross again. :(
4x4x4: 3:19.42 (OP), (3:47.59) (P), (3:05.82), 3:14.57 (O), 3:14.73 (OP) = 3:16.240
Comment: Last month was 8:02.407. I'm using my color scheme now. That's much better. :)
5x5x5: (5:39.66), 5:09.80, (4:30.90), 4:39.27, 5:00.54 = 4:56.536
Comment: Last month was 10:06.78. Color scheme doesn't make as big a difference on odd-numbered cubes.
6x6x6: (12:05.21), 10:18.93 (O), 9:50.18, 9:15.71, (8:51.97) (P) = 9:48.273
Comment: Last month was 21:23.397. Still improving with each solve. Very lucky parity.
7x7x7: (14:15.83), 13:09.58, (11:36.97), 13:13.12, 12:10.28 = 12:51.03
Comment: Last month was 21:49.343.
3x3x3 BLD: DNF, DNF, DNF, 5:49.92, 4:49.85 = 4:49.85
Comment: Last month was 5:50.32. I was worried for a while that I was going to DNF them all, and then I got both of the last two right! It's so wonderful when it lights up solved at the end. (Using Ryan's old BLD simulator.)
Clock (3x3): 22.234, 25.093, (1:12.983), 27.219, 22.327, 23.562, 24.484, 26.234, 24.359, (21.296), 25.281, 32.718 = 25.351
Comment: Last month was 47.760. A little practice goes a long way. Ethan's going to have to practice if he doesn't want to be last. :) (I bet it takes him about ten tries to get faster than me, though.) The 1:12 was a case where I thought I had it solved, but it wasn't solved. If it were a real solve, it would have been a DNF (because I would have stopped the timer).
Clock (5x5): (1:48.747), 1:38.561, (1:24.029), 1:46.654, 1:34.077, 1:47.233, 1:29.561, 1:34.858, 1:37.732, 1:26.295, 1:31.842, 1:32.592 = 1:35.941
Comment: Last month was 3:23.651. I can see improving a bit more, but sub-30 seems like a mind-boggling time. I don't know how you do it!
Clock (10x10): 6:47.836, (6:57.414), 6:05.446, 6:05.399, (5:54.915) = 6:19.560
Comment: This is just so much work. I realize that in order to get fast, you probably have to be turning dials while you're pushing the pegs, but I just can't seem to do that - I just make mistakes that way and cost myself time. It seems like it takes forever to reset the pegs at the beginning (which seems to be the most successful method for me to solve it). If only there were a "press your palm against all the pins to push them all in at once" button. :)
Dino Cube: 25, 28, (42), 25, (24), 25, 35, 34, 35, 29, 29, 33 = 29.800
Comment: Last month was 3:12.10. At least I'm consistent now - consistently slow, but consistent. :)
Gigaminx: 31:40, 26:01, 24:31 = 27:24.000
Comment: Last month was 47:41.300. Wow - I didn't think I would still be able to improve this much! I suspect it's going to get much harder to improve now, though. I'm very happy with these times!
Helicopter Cube: 5:01, (7:02), 5:22, 5:30, (4:31) = 5:17.667
Comment: Last month was 11:45.300. I'm still a little flaky with my method with this. I solve the centers first, intuitively, and sometimes I have trouble finishing them off. Then I use a 3-cycle to solve the rest one piece at a time, and when I see parity (which for me is two pieces swapped), I apply a simple algorithm to fix it and keep going. At least parity doesn't affect my speed on this puzzle much.
Megaminx: 5:42, (6:14), 6:05, 5:07, (4:23) = 5:38.000
Comment: Last month was 12:31.700. Don't let that last solve fool you. It ranks me 9th on gelatinbrain for speed, tied for 4th on moves (175). It was just outrageously lucky - pairs were magically falling together all through the solve. In my experience, nothing else in cubing feels quite as lucky as a really lucky megaminx solve.
Pyraminx: 31, 21, (41), 25, 34, 26, 34, (19), 26, 23, 28, 23 = 27.100
Comment: Last month was 2:09.437, but that was using jfly's simulator. I decided to go with gelatinbrain this month; I just can't handle solving without being able to reorient it.
Skewb: (2:12), 56, 1:14, 58, 1:20, (38), 1:37, 52, 54, 1:20, 56, 1:13 = 1:08.000
Comment: Last month was 10:02.700. It's nice actually having a method. :) I still stink at gelatinbrain controls, though.
Square-1: 1:37.09 (P), 1:21.37 (P), (1:42.17) (P), (1:01.61), 1:33.15 (P) = 1:30.537
Comment: Last month was 2:44.710. Rotten luck with parity. Still not as fast as with a real puzzle, but getting closer.
Super-X:: (14:24), (8:40), 10:29 (P), 12:19, 11:34 (P) = 11:27.333
Comment: Last month was 21:25.700. I'm still pretty bad at this. If you're good at keeping several setup moves in your head, it's not so bad. And I'm normally not bad at that. But with gelatinbrain controls, I just can't handle it, and it kills me. But Ethan, thanks for telling me Michael's suggestion about using a J perm for parity - it really helps!
 
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