Method idea

Not sure about that either, maybe someone who uses ZZ or Petrus could help with that.

Okay, so that would make 66 algs, minus things like U2 M2 U2 M2 and R' F R F'.

Haha, I would still count U2 M2 U2 M2 as an alg, just an easy one. ;)

I have dabbled in ZZ, Petrus is basically the same concept only with blockbuilding, which I'm not too sure would work with this.

ZZ:
EOline - Orient all edges, DB and DF must have the D colour on D.
Blockbuilding - Create two 1x2x3 blocks on R and L, D edges are interchangable.
COLL - Orient and permute the corners of the last layer.
PEBL - Permute edges of both layers.

Cola, LL edges would be automatically (or automagically as Thom might say) oriented.
 
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Petrus:
2x2x2 - Make a 2x2x2 block, although there may be one unsolved sticker.
2x2x3 - Make a 2x2x3 block, although there may be three unsolved stickers, as long as the other side of the edges are solved, & they are all the same colour sticker.
Orient edges - Orient the remaining 7 unsolved edges using commutators.
2x3x3 - Build a 2x2x3, minus bottom edges permutation.
COLL - Orient & permute the corners of the last layer.
PBEL - Permute both last layer edges.
 
See, now Petrus is just silly. Making a 2x2x2 block with "one unsolved sticker" is just, not practical (In my opinion) for speedsovling. I think ZZ/MGLS would be the best approach for this method idea.
 
See, now Petrus is just silly. Making a 2x2x2 block with "one unsolved sticker" is just, not practical (In my opinion) for speedsovling. I think ZZ/MGLS would be the best approach for this method idea.

I think it would be easier actually, when I'm looking ahead for my 2x2x3 I will only have to worry about 1 colour on the edge piece, not two.

For the 2x2x2, I really don't see what you're talking about, it could be so easy. By the way, I made a typo, you can have 2 messed up stickers on the 2x2x2.
 
I think it would be easier actually, when I'm looking ahead for my 2x2x3 I will only have to worry about 1 colour on the edge piece, not two.

For the 2x2x2, I really don't see what you're talking about, it could be so easy. By the way, I made a typo, you can have 2 messed up stickers on the 2x2x2.

I just think that with so many possible 2x2x2 blocks, it would be harder to look for which edge piece is the best with which block, instead of just the block. For ZZ, you have 12 ways of building your EOline (compared to just 1 before) and 2 different ways of doing the blockbuilding (again, as compared to just 1). Of course, I have no practical experience with Petrus, so I guess my opinions aren't really valid.
 
Average of 5 with this method: 34.61, 17.88, 26.09, 26.54, 23.31=25.31

Yeah, I'm sure you know ZBF2L, COLL, and all those other random algs. :rolleyes:
Doing it in several steps doesn't really count; I could do that and easily get a sub 15 average, but that defeats the purpose.

Edit: Ninja'd, and for once, I agree with nlcuber.
 
Average of 5 with this method: 34.61, 17.88, 26.09, 26.54, 23.31=25.31

Yeah, I'm sure you know ZBF2L, COLL, and all those other random algs. :rolleyes:
Doing it in several steps doesn't really count; I could do that and easily get a sub 15 average, but that defeats the purpose.

Edit: Ninja'd, and for once, I agree with nlcuber.

Just curious - what do you think max potential for this method is?

Yay for agreeing.
 
Just curious - what do you think max potential for this method is?

I could give you a guess, but it really wouldn't mean much. 7 years ago I'm sure that most people thought sub 10 averages were out of reach with Fridrich.

Note: I am not saying that this is going to be the next big thing like Fridrich was. :p
 
I actually really like this idea.

The algorithms count is really not very high, you don't have to worry about cross permutation, it really is very cool.

And Petrus/ZZ/MGLS could just be variations.
 
Except COLL algs suck, and I'm guessing the step6 algs will suck.

Meh, Jason Baum's aren't that bad.
Hopefully Step 6 algs won't be too suck.

Well, I know most of COLL and the only reason I haven't finished learning it is because the algs for the rest of the cases I have to learn are terrible (and yes, those include the algs on Jason's site).

Also, I can guarantee Step 6 algs are going to fail in comparison to standard PLL algs.
 
Except COLL algs suck, and I'm guessing the step6 algs will suck.

Meh, Jason Baum's aren't that bad.
Hopefully Step 6 algs won't be too suck.

Well, I know most of COLL and the only reason I haven't finished learning it is because the algs for the rest of the cases I have to learn are terrible (and yes, those include the algs on Jason's site).

Also, I can guarantee Step 6 algs are going to fail in comparison to standard PLL algs.

As long as you can exec them sub3 I think they will be ok for speedsolving.

And then you have the opp-opp alg which is pretty win compared to most PLLs. :p
 
As long as you can exec them sub3 I think they will be ok for speedsolving.

And then you have the opp-opp alg which is pretty win compared to most PLLs. :p

I just gave it a quick shot and after a couple tries did every PLL in at least 1.5x. Sub 3 is pretty meh. Plus, sub 3 was just a guess. We won't know how fast they can be executed until they've been found.

Also, one fast all doesn't make up for 10 slow ones.
 
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As long as you can exec them sub3 I think they will be ok for speedsolving.

And then you have the opp-opp alg which is pretty win compared to most PLLs. :p

I just gave it a quick shot and after a couple tries did every PLL in at least 1.5x. Sub 3 is pretty meh.
Also, one good alg doesn't make up for 10 bad ones.

That's true.
 
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