megaminx

drkmagicard

Regular
Joined
Jun 10, 2007
Messages
29
I recently got a Megaminx and I can solve all the way to the top layer/side.
I do a 3x3 method for everything. I dont know if im doing it correctly.

So gray is my top layer color, and I got all the corners/edges flipped up. So Orientation is done? I dont know what algorithms to permutate the last few pieces. Does anyone have a video on this possibly, the ones on youtube arent that great.
 
well, I think you could make a table on last layer PLLs. but its not how most people solve it. (I cant solve it myself yet) but I know that you complete the edges first.. the the corners.

many sites has those algs (maybe its cuz I have a cheap/bad version so I cant make finger tricks, but I find it really hard to memorize those algs.)

but good luck! :)
 
I use this order for the last layer:
Orient edges: FURU'R'F' and FRUR'U'F'
Permutate edges: RUR'URU2'R' and RU2R'U'RU'R'
Permute corners: F(RUR'U')*3F' and URU'R'L'RUR'U'L
Orient corners: (RUR'U')*2 and (URU'R')*2 (like in blindfolded, 1 corner at a time using "D"-moves to position another corner. Try ((RUR'U')*2D)*3D)

Just look at what all these algs do on a 3x3x3. And URU'R'L'RUR'U'L = URU'L'UR'U'L, I just wanted to point out that all of these algs are basically commutators.
 
I use this order for the last layer:
Orient edges: FURU'R'F' and FRUR'U'F'
Permutate edges: RUR'URU2'R' and RU2R'U'RU'R'
Permute corners: F(RUR'U')*3F' and URU'R'L'RUR'U'L
Orient corners: (RUR'U')*2 and (URU'R')*2 (like in blindfolded, 1 corner at a time using "D"-moves to position another corner. Try ((RUR'U')*2D)*3D)

Just look at what all these algs do on a 3x3x3. And URU'R'L'RUR'U'L = URU'L'UR'U'L, I just wanted to point out that all of these algs are basically commutators.

I need help for the corners...
what does the PC algorithm URU'R'L'RUR'U'L do... nothing changes when I do it

and for OC what face is the D side on the megaminx?
 
Why don't you just use erik's site for the edge permutations. For the corners I just use the R'DR(U)R'D'R commutator, which just solves all the corners in one shot. It would probably be quicker with different algorithms, but this way it just gets done.
 
I'm used to Orient Corner first on 3x3x3.... applying that to megaminx is difficult.... Trying to do Edge first is nigh impossible on the megaminx for me as I haven't learnt it on 3x3x3 :-P
 
Back
Top