Megaminx s2l

Bakya

Member
Joined
Apr 28, 2016
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11
Hello All,
I'm having the problem while solving the last slot of megaminx s2l. For 3x3, I usually using f2l algorithms when it comes to last slot referring the algs in andy-klise-3x3x3-speedcubing-guide-v4.pdf.

But some of those algs not working in megaminx but working in 3x3. Please help for my s2l.
 
Those algs won't all work for mega, because you have an extra side on the last (U) face compared to 3x3x3!
They may well need extra U/U' moves inserting.
Try and understand how the pieces are moving around each other, and what they're doing and it should come quite naturally after a while.
 
I saw some of the videos but they are really fast while solving the last slot of s2l but I couldnt get that. Pls send some useful for last slot to demo how to hide the corner when all pair is already made and not to disturb them. By the way how you guys think when you are solving the last slot of mega and how you form a pair.
 
I saw some of the videos but they are really fast while solving the last slot of s2l but I couldnt get that. Pls send some useful for last slot to demo how to hide the corner when all pair is already made and not to disturb them. By the way how you guys think when you are solving the last slot of mega and how you form a pair.
I do form pair intuitively, insert pair intuitively. I'm pretty such that's how everyone does it.
 
Suggest me some useful links or videos mainly for forming the pair of last slot in s2l of mega. Pls.
 
Suggest me some useful links or videos mainly for forming the pair of last slot in s2l of mega. Pls.
To be frank, if you already looked at some and they were too fast, then we can't help you, you just need to look for your own videos.

Instead, look at 3x3 example solves. See what they do to solve F2L, and apply the same thing to megaminx, but without algorithms. In other words, look at the pieces, see how they move, and move the pieces the same for for megaminx. That might entail doing a U2' rather than a U2, for example. But intuitive F2L is really the only way. Another way to do it is to just do a bunch of 3x3 solves where you see how the F2L pieces move when you're doing your algs. Finally, you can just do the beginner's method and insert the corner, then insert the edge using whatever alg you normally use for that.
 
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