Making the Most Out of Reconstructions

Christopher Mowla

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Introduction
As most of you know, Brest came to speedsolving.com not too long ago and quickly began to do reconstructions of solves for many cubers. We have a few other members who type up nice reconstructions to solves as well.

I have known how to solve the 3x3x3 for 8 years now (the 4x4x4 for 6 years, the 5x5x5 and greater for 4 years), but I never was really serious about speedsolving. However, I have been interested lately, at least to decrease my times without a whole lot of memorization.

I'm starting this thread for speedcubers who have kept up with the reconstructions posted on speedsolving.com (perhaps they were the ones who performed the solves) to post a list of reconstructions (or maybe just link to a reconstruction post on some other part of the forums) which they believe to be exceptionally enlightening solves. Because right now, I am not sure if every reconstructed solve in the reconstruction thread (or in other posts elsewhere in the forums) is *worth* studying and learning from. If experts think a solve consists of many instances of "unhealthy habits", then I don't want those reconstructions posted here...even if that solve got a world record (anyone can get lucky, but I'm interested in the solid solves...solves which demonstrate technique). If a solve got a world record time and has technique, then I'm all for it.

Reasons for Starting this Thread
I mainly am starting this thread for me and others new to speedsolving to have the best resource to start with, so that we can benefit from all of the time which speedcubers before us put into speedsolving (and of course, those who took the time to make reconstructions). We already have access to video tutorials, web pages, etc. which aim at jump-starting and perfecting cubers, but why not make the most out of the reconstructions for the visual learners like myself? This has become a new type of resource (the best yet, in my opinion), and I think it's time to harness all of the effort that has been done.

Structure of the thread.
Basically, I'm asking for experienced/advanced cubers to post reconstructions of solves which they find the most variety, see as elegant solutions, see as efficient solutions, or any other reasons why they would think the reconstruction could really train a beginner to become an expert much faster than if he/she were to have to "learn the hard way". This means solves which will decrease the amount of practice someone has to do from day one to become a good cuber with a lot less experimental effort. For example, one realization for technique or way of solving can be better than a 1000 solves.

You do not have to state your reasons for each construction you post (that could become tiresome) if you don't want to. However, if I were to enjoy a reconstruction enough, I would be passionate enough about it to explain why I liked it.

Above the reconstruction (or the link to a reconstruction), write the method used (or write the mixture of methods used if the solve isn't purely one). Also, grouping reconstructions by cube size would be nice. Obviously, solutions should be grouped by method as best as possible. Lastly, just improvise on how you present the reconstructions you consider to be good.

I'm mainly interested in big cube solve reconstructions, but 2x2x2 and 3x3x3, FMC, blindfolded, feet solves, one handed solves, etc. are welcomed as well...because this thread isn't just about me, but everyone.

I think the solves which should be put in this thread should be considered "phenomenal" by more than one cuber.


The Long Term Future of This Thread
Assuming that a thread hasn't been made like this before (if so, please delete it mods and pm me a link to an existing thread like it. Also, if it's new and you all think it should be in another sub-forum, then please move it to where it fits better.), and assuming that this thread eventually gets enough replies, then perhaps I or someone else can start a new (sister) thread which has a poll. That way, we can vote as a community which solve reconstructions are the absolute best. Then we could start a final (third) thread ("hall of fame") which has reconstructions which were not only chosen to be put in this thread, but have also survived the poll as well.
 
Last edited:
Kristopher De Asis - 52.65 5x5x5 WR single - Vancouver Summer 2012

Move counts are estimated using [wiki]HTM[/wiki] & [wiki]ETM[/wiki]
All notation is SiGN
Wide and slice move examples using SiGN notation: alg.garron.us
Rotations may not be actually what was performed
Moves and rotations in ( ) are executed simultaneously (usually)
[youtubehd]PtK4T9Zej6s[/youtubehd]
B' D' r' d2 R2 B U L' D2 B2 f' F2 R b2
f' R B L b2 D' B' b' d2 r2 d' R2 u2 B' F
d U2 L B D' F U L2 r2 R D2 b u2 B' L l2
d2 f2 d U L r2 d f U' R2 d' r2 b2 L R'
y2 // inspection
centres

U2 2r U' 2r' F' 2r' // blue 3x2
z2' 2r U2 2r2' U 2r' // blue
x' u' 2r U2 2r' // green 3x2
F' z 3r 2R2 u' R2 u // green
x U x U' 2r U 3l' U2 2r U 3r' 2r2 // white
x' U' 2l U 2l' D' 2r2 U' 2r2' // red 3x2
U' 3l2' U2 2r2 // red
orange 3x2

U' x 2r' U 2r U2 2r' U 2r // orange / yellow
// edges
U L' U L E' // YG
L' U L 2d' U' R U' R' 2u // YB
U L' U L E' // GR
L' U L 2u2 2d2 // YR
U L' U L 2u' z2' U' L' U L 2d2 // WO
4d' R U' R' 2u' // WB
U R U' R' E' // OB
4d R U' R' E2 // WR
U R U' R' E // fix centres
R U R 2U L' U L 2u' // WG
z M' U2 M // RB
2r U' R U 4l' U R' U' 2r' // YO / GO
3x3x3

F' R' U' (z y) R' D2 R' // white cross
U' R U R' L' U L // RB pair
U2 R' U R2 U R' // GR pair
U L U L' U y R' U' R // OB pair
U' R U R' U' y L' U L // GO pair
U' R' F R U R' U' F' U R // OLL
U' // AUF
View at alg.garron.us

Code:
[B]Step	Time	STM	stps	ETM	etps[/B]	
[COLOR="red"]Total	52.65	173	3.29	198	3.76[/COLOR]

1st	3.82	11	2.88	12	3.14
2nd	3.61	10	2.77	13	3.60
3rd	2.96	10	3.38	12	4.05
4th	3.54	12	3.39	14	3.95
last2	4.87	11	2.26	13	2.67
[COLOR="blue"]Centres	18.80	54	2.87	64	3.40[/COLOR]

Edges	20.39	72	3.53	82	4.02
L4E	6.14	25	4.07	30	4.89
[COLOR="blue"]Redux	39.19	126	3.22	146	3.73[/COLOR]

cross+1	4.87	14	2.87	16	3.29
F2L	11.27	36	3.19	41	3.64
LL	2.19	11	5.02	11	5.02
[COLOR="blue"]3x3x3	13.46	47	3.49	52	3.86[/COLOR]

[B][SIZE="4"]%[/SIZE] compared to total[/B]
Step	Time	STM	ETM
Centres/Total	36%	31%	32%
Edges/Total	39%	42%	41%
3x3x3/Total	26%	27%	26%
		
[B][SIZE="4"]%[/SIZE]
Step		Time	STM	ETM[/B]
L4E/Edges	30%	35%	37%
cross+1/3x3x3	43%	39%	39%
F2L/3x3x3	84%	77%	79%
B' D' r' d2 R2 B U L' D2 B2 f' F2 R b2
f' R B L b2 D' B' b' d2 r2 d' R2 u2 B' F
d U2 L B D' F U L2 r2 R D2 b u2 B' L l2
d2 f2 d U L r2 d f U' R2 d' r2 b2 L R'
y2 // inspection
centres

U2 2r U' 2r' F' 2r' // blue 3x2
z2' 2r U2 2r2' U 2r' // blue
x' u' 2r U2 2r' // green 3x2
F' z 3r 2r2' R2 u' R2 u // green
x U x U' 2r U 3l' U2 2r U 3r' 2r2 // white
x' U' 2l U 2l' D' 2r2 U' 2r2' // red 3x2
U' 3l2' U U 2r2 // red
2l' U' 2l // orange 3x2
U' x 2r' U 2r U U 2r' U 2r // orange / yellow
edges

U L' U L E' // YG
L' U L 2d' U' R U' R' 2u // YB
U L' U L E' // GR
L' U L 2u 2u 2d2 // YR
U L' U L 2u' z2' U' L' U L 2d2 // WO
4d' R U' R' 2u' // WB
U R U' R' E' // OB
4d R U' R' 3d2 2d2' // WR
U R U' R' 2u 3u' // fix centres
R U R 2u U' L' U L 2u' // WG
z 3r 2r' U2 2r 3r' // RB
2r U' R U 4l' U R' U' 2r' // YO / GO
3x3x3

F' R' U' (z y) R' D2 2r' 2r R' // white cross
U' R U R' L' U L // RB pair
U U R' U R2 U R' // GR pair
U L U L' U y R' U' R // OB pair
U' R U R' U' y L' U L // GO pair
U' R' F R U R' U' F' U R // OLL
U' // AUF
View at alg.garron.us
Usually just 2x3, while seeing if I can preserve things on the opposite center (or push things onto it).



My move counts tend to be around 180-220 on average, so this wasn't too crazy a move count considering the PLL skip ;). I do actively try to avoid flipping edges too (Saves 7 moves per edge I don't have to flip).

I like his technique with efficiency on edges.
 
For anyone that doesn't know of it, I would highly recommend RPGCFOP and RPGRoux. The links are in my signature, and it provides it in the full format (with an alg.garron link). If it isn't a timed solve, just remove the bottom part of it :p

Awesome idea for a thread btw
 
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