M and M'

Zaxef

Veteran
Joined
Jan 13, 2009
Messages
477
Location
Cambridge, Ontario, Canada
WCA ID
2009MATH02
I keep finding different information about these moves in algs..
I do M in the direction of an R
and M' in the direction of R'

However the Wiki says I have it backwards..
Yet all the OLL/PLL algs I use still work perfectly fine this way?
I suppose it's because the algs were written as r R' or r' R and I re-wrote them as M/M'.. but incorrectly

So I do have it wrong this whole time right? :/
 
I keep finding different information about these moves in algs..
I do M in the direction of an R
and M' in the direction of R'

However the Wiki says I have it backwards..
Yet all the OLL/PLL algs I use still work perfectly fine this way?
I suppose it's because the algs were written as r R' or r' R and I re-wrote them as M/M'.. but incorrectly

So I do have it wrong this whole time right? :/
http://www.cubewhiz.com/notation.html

Some algs work, even if you get the M' wrong, like the M-slice Z-perm or the M-slice U perms, they're mirrors of each other.
 
I thought it made more sense that way.. lol.. oh well
I guess M goes with S and E though, so it makes sense in that way

I can't even write down algs I know without performing them anyway.. It's all in my muscle memory, so it doesn't really matter.. other than when I'm learning new algs heheh :o
 
The notation for slices and x, y, z make no sense. They aren't based on anything mathematical or even consistent. Yes, I understand their definitions, but there is nothing intuitive about them at all. Very arbitrarily defined.

Brian.
 
The notation for slices and x, y, z make no sense. They aren't based on anything mathematical or even consistent. Yes, I understand their definitions, but there is nothing intuitive about them at all. Very arbitrarily defined.

Brian.
Much like the English language. :-) And about as likely to get fixed.
 
The notation for slices and x, y, z make no sense. They aren't based on anything mathematical or even consistent. Yes, I understand their definitions, but there is nothing intuitive about them at all. Very arbitrarily defined.

Brian.

Actually, it is quite the opposite.

If you have done math up to a Middle School Level (8th grade) you will know about the X and Y axis. When drawing a graph you start with those two. Now for the third one (Z) imagine a third one coming straight out of the origin toward you. (Making perpendicular lines with X and Y axis), this is the Z axis.

So now, translate that onto a cube.

Put the core of the cube at the Origin, an X move is turning the cube on the X axis clockwise *Like and R Move*

X' is counterclockwise along the X axis *Like and R' Move*

Now apply that to the other turns.

Y is turning clockwise along the Y axis, *Like a U Move*

Y' is turning counterclockwise along the Y axis *Like a U' Move*

And now Z, which is translated onto F and B.

Z is turning the cube clockwise along the Z axis *Like an F Move*

Z' is like turning the cube counterclockwise along the Z axis *Like and F' Move*

Hope this helps.

~Chris
 
The notation for slices and x, y, z make no sense. They aren't based on anything mathematical or even consistent. Yes, I understand their definitions, but there is nothing intuitive about them at all. Very arbitrarily defined.

Brian.

Well, you do not need to use the MES- and xyz-notations. You may use f, r, u for slice moves and [f], [r], for cube rotations. See Rules 12a9) and 12b1) in the WCA regulations (http://www.x.se/dwm).

/Anders
 
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