what are the chances of getting an LS skip?
CP: 1/5
CO: 1/3
EP: 1/5
EO: 1/2
LS: 1/150
1/27>1/150
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
what are the chances of getting an LS skip?
CP: 1/5
CO: 1/3
EP: 1/5
EO: 1/2
LS: 1/150
I am pretty sure you can force not to get an LS skip if you have good look ahead in f2l.
Why would somebody speedsolving try to UNsolve something? For srs, CLL/ELL.
I wouldn't be unsolving necessarily you could also simply do 2 look oll
and would you rather get and LS skip or an oll skip
what are the chances of getting an LS skip?
CP: 1/5
CO: 1/3
EP: 1/5
EO: 1/2
LS: 1/150
1/27>1/150
1. Solve 3 f2l slot
2. Pair up the last f2l
3. Intuitively orient the last layer edges
4. Insert using partial edge control
1. Solve 3 f2l slot
2. Pair up the last f2l
3. Intuitively orient the last layer edges
4. Insert using partial edge control
Aren't you just describing VHF2L, except VHF2L combines 3 + 4? What's new here? The result is still edge-orientation going into OLL, what am I missing?
[1:25:13 PM] Lil' Cruton IV: with out the eo and bock though
[1:25:23 PM] Lil' Cruton IV: acctually
[1:25:28 PM] Lil' Cruton IV: it was nothign like that
[1:25:31 PM] Lil' Cruton IV: it was
[1:25:40 PM] Lil' Cruton IV: build top and bottom cross
[1:25:51 PM] Lil' Cruton IV: orient rest of edges for no rotation solve
[1:26:07 PM] Lil' Cruton IV: while doing f2l permute top edges
[1:26:10 PM] Lil' Cruton IV: cmll
[1:26:20 PM] Efam: no
[1:26:21 PM] Efam: not cmll
[1:26:22 PM] 4°☆BigGreen: sounds complex
Lol, I just thought this had to be in here.
I just got a 15.9-second 3x3 solve (great for me, atm) with a LS skip (which, in reality, is just not noticing you're solving an F2L pair while doing your third, which becomes the fourth) and an OLL skip. Then, Z-perm. Win, amirite?
This is in part what I have been trying to say.I am pretty sure you can force not to get an LS skip if you have good look ahead in f2l.
Why would somebody speedsolving try to UNsolve something? For srs, CLL/ELL.
I wouldn't be unsolving necessarily you could also simply do 2 look oll
and would you rather get and LS skip or an oll skip
What I meant by this was this:
Why would you force to have something NOT solved, when it is easy enough to have it solved? In other words, why would you destroy a noticed x-cross to just get cross? The movecount for cross should be 8 moves or less, HTM, every time. Then, another 4-6 for the first pair, optimally. This, at worst, forms a 14 move x-cross. I usually average 12 moves for cross + 1st pair. With a noticed x-cross, it solved the F2L pair WHILST solving the cross. Why ruin that?
Ok what if instead of you where able to look ahead and see that you had an LS skip so you can orient the edges during the time you are solving the second to the last f2l pair.
what are the chances of getting an LS skip?
CP: 1/5
CO: 1/3
EP: 1/5
EO: 1/2
LS: 1/150
1/27>1/150
Consider the movecounts, and not the probabilities.
Any F2L slot should be...6 moves on average, IIRC.
I suspect OLL would have considerably more, on average. Optimally, that is. Although I don't know the actual figures, and do not know otherwise how to find this figure, if someone would be so kind as to post it, I'd greatly appreciate it.
The thing is, an OLL skip would be more valuable to the solver who does not know full OLL. A LS skip would be nice, but forcing an OLL skip in while forming the pair, implying you don't have an LS skip, would significantly influence the overall solve time.
From my personal experience, a usual LS takes about 1 through 1.5 seconds on average. OLL is usually about 3 - 4 seconds. Thus, the solve time would be faster with an OLL skip rather than a LS skip. Also, an LS skip wouldn’t really be noticeable as easily as an OLL skip would.
1. Solve 3 f2l slot
2. Pair up the last f2l
3. Intuitively orient the last layer edges
4. Insert using partial edge control
Aren't you just describing VHF2L, except VHF2L combines 3 + 4? What's new here? The result is still edge-orientation going into OLL, what am I missing?
Exactly! It is VHF2L! However, Intuitively orienting last layer edges IS edge control. Thus, 4 is redundant. Alternatively, 3 is redundant.
It depends on your stance on the subject.
Lol, I just thought this had to be in here.
I just got a 15.9-second 3x3 solve (great for me, atm) with a LS skip (which, in reality, is just not noticing you're solving an F2L pair while doing your third, which becomes the fourth) and an OLL skip. Then, Z-perm. Win, amirite?
This is in part what I have been trying to say.Consider the movecounts, and not the probabilities.
Any F2L slot should be...6 moves on average, IIRC.
I suspect OLL would have considerably more, on average. Optimally, that is. Although I don't know the actual figures, and do not know otherwise how to find this figure, if someone would be so kind as to post it, I'd greatly appreciate it.
The thing is, an OLL skip would be more valuable to the solver who does not know full OLL. A LS skip would be nice, but forcing an OLL skip in while forming the pair, implying you don't have an LS skip, would significantly influence the overall solve time.
From my personal experience, a usual LS takes about 1 through 1.5 seconds on average. OLL is usually about 3 - 4 seconds. Thus, the solve time would be faster with an OLL skip rather than a LS skip. Also, an LS skip wouldn’t really be noticeable as easily as an OLL skip would.
It would be better for cuber who doesn't know full OLL to use at most 7 moves then to solve LS and then do 2 look oll
Lol, I just thought this had to be in here.
I just got a 15.9-second 3x3 solve (great for me, atm) with a LS skip (which, in reality, is just not noticing you're solving an F2L pair while doing your third, which becomes the fourth) and an OLL skip. Then, Z-perm. Win, amirite?
Here do you mean as you were solving the second to the last f2l pair you got an LS skip and an OLL skip?
Or do you mean the f2l pair was already paired together and ready to be inserted?