Is Corners First Must slower than F2L?

minsarker

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I learned how to do the rubiks cube about 3 weeks ago. I learned by doing it that "corners first" method then doing the edges and finally the middle edges.

Is F2L much faster than corners first guaranteed? My average at the moment is around 1:30 (minute thirty) and thats basically because it takes me like 40seconds average to do the first layer (top).

I was wondering if I learned F2L would I be much faster or will it be bout the same?

Any input is appreciated! Thanks!

BTW First post and first thread!
 
It's not guaranteed because you need to take time to get used to any new method you use. But yes, you should go much faster with F2L.
 
any method can be quick. Don't necessarily expect to be faster with fridrich than you are with corners first after 3 weeks, it could go either way, but fridrich is generally faster.
 
Which corners first method do you use ? There's no such thing as a "first layer" in mine for example...
 
alright, i understand what you guys are saying, its just like any sport or other activity in life

the method i use at the moment (i always start with white as my first)

finish white corners
fill in white cross edge pieces and thus finishing white side
correctly place the 4 bottom yellow corner pieces
correctly orient the 4 bottom yellow corner pieces
fill in the yellow edge pieces thus finishing the white and yellow side
correctly orient and place the last 4 edge pieces

should I learn F2L? I took a look at it and it seems to have TONS of algorithms to finish the bottom after the F2L
 
should I learn F2L? I took a look at it and it seems to have TONS of algorithms to finish the bottom after the F2L

Do you mean the top layer? Yea there are a lot of algorithms, but you wouldn't need to learn all of them. The minimum would be 4, which is not a lot (one edge orient, sune, u-perm, a-perm). Any more than 4 algorithms is just for efficiency in not having to repeat any of those algorithms. But they get much easier to adopt over time.
 
finish white corners
fill in white cross edge pieces and thus finishing white side

correctly place the 4 bottom yellow corner pieces
correctly orient the 4 bottom yellow corner pieces
fill in the yellow edge pieces thus finishing the white and yellow side
correctly orient and place the last 4 edge pieces
if you want to keep using CF, it would be faster if you place the white edges first then the white corners
 
should I learn F2L? I took a look at it and it seems to have TONS of algorithms to finish the bottom after the F2L

Do you mean the top layer? Yea there are a lot of algorithms, but you wouldn't need to learn all of them. The minimum would be 4, which is not a lot (one edge orient, sune, u-perm, a-perm). Any more than 4 algorithms is just for efficiency in not having to repeat any of those algorithms. But they get much easier to adopt over time.

I mean in my case, once I have the F2L done, with white as the top, i saw lots of algorithms that are needed for various situations to do the last layer (yellow for me)

I basically saw "this angle here = xxxx" for like 20 situations lol

So there is a minimum of 4 algorithms needed to do the last layer but I may need to repeat some?

finish white corners
fill in white cross edge pieces and thus finishing white side

correctly place the 4 bottom yellow corner pieces
correctly orient the 4 bottom yellow corner pieces
fill in the yellow edge pieces thus finishing the white and yellow side
correctly orient and place the last 4 edge pieces
if you want to keep using CF, it would be faster if you place the white edges first then the white corners

i thought it didnt matter which order? care to explain?
 
finish white corners
fill in white cross edge pieces and thus finishing white side

correctly place the 4 bottom yellow corner pieces
correctly orient the 4 bottom yellow corner pieces
fill in the yellow edge pieces thus finishing the white and yellow side
correctly orient and place the last 4 edge pieces
if you want to keep using CF, it would be faster if you place the white edges first then the white corners

i thought it didnt matter which order? care to explain?
sure, if you do corners first, it would take longer to place the edges because you would have to go around the corners. You would have to use middle layer slices to move the white centre around, connect it to white edges, then place them back, but if you did edges first, you wouldn't have to do that. Also flipped edges are annoying to deal with, which you can get if you solve corners first.
 
hmmm id my first cross and edges really odd

i taught myself how to do the rubiks cube up to the cross/corners point so i dont really do it fundamentally

ill try to get a vid
 
hah my cf method works like this. solve all cornes using only commutators and sune every now and then place blue left green right ( i find those colors easier o see(im broken)) and place the l and r edges as i see them

thought process: "hey look that one has green!!! *U M or M'*"

then leave 1 edge from each side (l and r) out and orient (yes like roux) then. well after that point it is a roux solve.

but idk i made it for fun and experamintation. i get like 40.xx with it.

but i use cfop with edge control when convient as my main method.and its just preferance. both cf and layer baced methods can be fast.

(im glad this isnt a cfop vs. petrus thread)
 
I mean in my case, once I have the F2L done, with white as the top, i saw lots of algorithms that are needed for various situations to do the last layer (yellow for me) . . . So there is a minimum of 4 algorithms needed to do the last layer but I may need to repeat some?

Its better to do F2L on the bottom two layers rather than the top because you can see the pieces that need to be solved and not the pieces you've already solved, plus U turns are usually faster than D turns. But even if you still prefer to do it on top, you should rotate the cube when you get to the last layer so that the LL is on top, it should make the algorithms easier. Btw, where are you learning this thats showing you algorithms for a last layer thats on the bottom?

And yea, its possible to do the last layer every time knowing only 4 algorithms, but you will have to repeat a good number of them. If you wanted to not have to repeat any you'd have to learn 6 PLLs, 7 corner orientations, and 2 easy edge orientations total (which is only 10 more). If you learned those you would not have to repeat any of them in a given solve. That would be a 4LLL, meaning you could do the last layer by executing at most 4 algs. The next 15 PLLs would make it a 3LLL... and the last ~48 algorithms would make it a 2LLL, but that would only save about 2 seconds. So you really don't have to learn all the algorithms in the method to get good times with it.
 
i have a friend who can sub-20 doing corners then edges instead of f2l. it's all about looking ahead.

of course he is like 13 avg with f2l... 7 seconds is a big difference when you're that fast.

but for the average person, f2l is much better
 
hah my cf method works like this. solve all cornes using only commutators and sune every now and then place blue left green right ( i find those colors easier o see(im broken)) and place the l and r edges as i see them

thought process: "hey look that one has green!!! *U M or M'*"

then leave 1 edge from each side (l and r) out and orient (yes like roux) then. well after that point it is a roux solve.

but idk i made it for fun and experamintation. i get like 40.xx with it.

but i use cfop with edge control when convient as my main method.and its just preferance. both cf and layer baced methods can be fast.

(im glad this isnt a cfop vs. petrus thread)

This made no sense to me whatsover lol

I mean in my case, once I have the F2L done, with white as the top, i saw lots of algorithms that are needed for various situations to do the last layer (yellow for me) . . . So there is a minimum of 4 algorithms needed to do the last layer but I may need to repeat some?

Its better to do F2L on the bottom two layers rather than the top because you can see the pieces that need to be solved and not the pieces you've already solved, plus U turns are usually faster than D turns. But even if you still prefer to do it on top, you should rotate the cube when you get to the last layer so that the LL is on top, it should make the algorithms easier. Btw, where are you learning this thats showing you algorithms for a last layer thats on the bottom?

And yea, its possible to do the last layer every time knowing only 4 algorithms, but you will have to repeat a good number of them. If you wanted to not have to repeat any you'd have to learn 6 PLLs, 7 corner orientations, and 2 easy edge orientations total (which is only 10 more). If you learned those you would not have to repeat any of them in a given solve. That would be a 4LLL, meaning you could do the last layer by executing at most 4 algs. The next 15 PLLs would make it a 3LLL... and the last ~48 algorithms would make it a 2LLL, but that would only save about 2 seconds. So you really don't have to learn all the algorithms in the method to get good times with it.

I understand now. But when I said top and bottom it was just referrence lol. I rotate the cube 180 degrees so the last layer is on top haha. But if I learned the 15 algorithms i wouldnt have to repeat any? whats a good site with a layout of this list?

i have a friend who can sub-20 doing corners then edges instead of f2l. it's all about looking ahead.

of course he is like 13 avg with f2l... 7 seconds is a big difference when you're that fast.

but for the average person, f2l is much better

should I continue with corners first or no? Is it too late for me to make a successful complete swap to f2l?
 
ya ok i gues. umm to sum it down i explained my cornes first method. then what i use and then basicly that its a matter of preference
and then lastly that this time it was at least a is cfop better then cf type question, instead of is petrus better then cfop question
 
But if I learned the 15 algorithms i wouldnt have to repeat any? whats a good site with a layout of this list?
Unfortunately the only site I know of that has all these algorithms together is down (macky's cubefreak). I'm sure you could find some other sites if you search around for two-look OLL and two-look PLL.

Or you could check out badmehpistos videos in which he goes over all of them:

2-look OLL- http://www.youtube.com/watch?v=DTYvklyOpVM

2-look PLL- http://www.youtube.com/watch?v=S61q3FYVFis
 
But if I learned the 15 algorithms i wouldnt have to repeat any? whats a good site with a layout of this list?
Unfortunately the only site I know of that has all these algorithms together is down (macky's cubefreak). I'm sure you could find some other sites if you search around for two-look OLL and two-look PLL.

Or you could check out badmehpistos videos in which he goes over all of them:

2-look OLL- http://www.youtube.com/watch?v=DTYvklyOpVM

2-look PLL- http://www.youtube.com/watch?v=S61q3FYVFis

I will take a look at those tomorrow, and try to remember them first try, who knows. I learned how to do a 4x4 in 10 minutes ish so maybe :)

ya ok i gues. umm to sum it down i explained my cornes first method. then what i use and then basicly that its a matter of preference
and then lastly that this time it was at least a is cfop better then cf type question, instead of is petrus better then cfop question

dont use abbreviations for me please, i dont understand most of em. Like cfop and whats the petrus method?


Here is the video of how I do the rubiks cuube, its in slow motion so you can see, still about only 2 minutes tho cuz i got lucky on the corners

 
i have a friend who can sub-20 doing corners then edges instead of f2l. it's all about looking ahead.

of course he is like 13 avg with f2l... 7 seconds is a big difference when you're that fast.

but for the average person, f2l is much better

Do you mean doing all the bottom corners and then all 8 F2L edges? Or cross, bottom corners, middle edges?
 
CFOP = Cross-F2L-OLL-PLL (fridrich method)

Petrus method is another common method. Its more often that someone asks about Petrus vs Fridrich rather than Fridrich vs Corners First.
 
CFOP = Cross-F2L-OLL-PLL (fridrich method)

Petrus method is another common method. Its more often that someone asks about Petrus vs Fridrich rather than Fridrich vs Corners First.


thankyou thats what im tring to say maby i should just say fridrich from now on.... and it is nice to have a cf (corners first) comparison question everynow an then, ya know;)?
 
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