I was thinking 2-flip method (or so) for Pyraminx.
Ok, so, how this works is make a top layer with 2 edge flipped, solve the center with alg and it set up to Oka edge insertion and then last layer. I can't call this method tho.
So here algs anyway, I use Drew Brads notation:
F/ L:CW R:CW
L R Dw' R U' R
F/ L:CCW R:CCW
R' L' Dw L' U L
F / R : CW
L R L' Dw' R U' R'
F / R: CCW
R' L' Dw L' R U L
F / L : CCW R : CW
R' L' R' Dw L' U L
F / L : CW R : CCW
R' L' Dw' L' R' U L
F / R : CCW L : CCW B : CW
R' L' Dw' ( R U' ) R U R'
R / R : CW L : CCW B: CCW
R B U L' U L' U' L
F / R : CW L : CW B : CW
L U B U' R Dw' R U' R'
F / R : CCW L : CCW B: CCW
R' U' B' U L' Dw L' U L
I'm not sure if this is fast or not because it has Dw moves in every algorithm.
What do you think about this?
Ok, so, how this works is make a top layer with 2 edge flipped, solve the center with alg and it set up to Oka edge insertion and then last layer. I can't call this method tho.
So here algs anyway, I use Drew Brads notation:
F/ L:CW R:CW
L R Dw' R U' R
F/ L:CCW R:CCW
R' L' Dw L' U L
F / R : CW
L R L' Dw' R U' R'
F / R: CCW
R' L' Dw L' R U L
F / L : CCW R : CW
R' L' R' Dw L' U L
F / L : CW R : CCW
R' L' Dw' L' R' U L
F / R : CCW L : CCW B : CW
R' L' Dw' ( R U' ) R U R'
R / R : CW L : CCW B: CCW
R B U L' U L' U' L
F / R : CW L : CW B : CW
L U B U' R Dw' R U' R'
F / R : CCW L : CCW B: CCW
R' U' B' U L' Dw L' U L
I'm not sure if this is fast or not because it has Dw moves in every algorithm.
What do you think about this?
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