How does the M2 work?

And I mainly avoided T-perm with orientation because I have trouble setting up with the edge's orientation in mind.
That's just because you never really understood it. Think in terms of stickers, not in terms of pieces with orientations. Also, the setups in M2 are even easier because there are pretty much just two cases.
 
Hmm, actually I never thought of it that way, that's a good point! The only hard bit is the last bit. You always finish with 3 edges to cycle right?
 
Nope, no problem at all. I can do the T-perm easy, and I have no problem with commutators, so set up is easy enough.

For memo, I just memorise the cycle for corners, and I use images for edges (roman rooms, my bedroom). Although, I'm finding as I do it more, I don't need the clear image nearly as much...
 
The only reason I dont use M2/ Pochmann is because it is so much harder (for me) to memorize by sticker. And breaking into a new cycle is sometimes hard for me to visualize.
 
Ok. I'm learning to do M2 with the edges right now, and generally orient first, because it makes my setups much, much easier, makes my execution really fast, and I can memo/execute orientation quickly.

I have severe difficulty doing the M slice edges. I mean...how do you set up to solve the UF and DB edges? And how do you start new cycles? I always wind up botching something. I really believe that this method has awesome potential opposed to 3 cycles, but I'm having some trouble right now.
 
mizzle, pre-orienting kill the effectiveness of M2. The set-ups for FR/RF are barely challenging at all. The only issues, would be the M slice edges, but you can just orient those after the fact. For M slice edges, you solve the exactly the same way. Stefan and Erik's sites have algorithms for UF and DB, which are just simple like MU2MU2. You just have to keep track of if the centers are flipped, so you know whether to shoot do UF or DB when you're solving. You start new cycles, like you would on any blindfold method, you shoot the buffer piece to another position that's not solved and continue solving...
 
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