How do you practice to increase your solve time

Practice some F2L, Learned some OLL and PLL and master Fingertrick(Which I also have with that) and your cross up-side-down,

Practice lowering your cross till you get under 10 sec or 5 sec,

Practice F2L alot and go slow and look ahead where you do your next peice.

Practice some oll and pll till there under 5 sec.

The best of all: practice a lot!!!! Which is really important!!:):)
 
I practice my F2L pretty much whenever, but I practice recognizing PLLs if I remember too (I don't know them all yet).

Do you know the 78 LL algs?

When I was learning some OLLs, I practice sub-7 with it (SO EASY), and then Sub-5 (know the alg and fingertricks, easy), and then Sub-3 (actually not easy to achieve for me with certain ones).

Right now, I'm using Dan Harris' F2L algorithms with an intuitive style to keep from having to memorize new algorithms, because of the cases that would be brutal to solve intuitively in a timely manner.
 
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I practice daily using Cubetimer, it's great for practicing blindfolded and regular, I go on 10 second inspection times. I really just keep solving and solving, especially now that San Francisco 2008 is less than a month away. I still can't get sub-40 on my solves, so I have a lot of work to do!
 
I have two type of practice.

1/ Standard speedsolve/time attack.
2/ Slow solve, to improve my comprehension of the cube. (A slow is a solve with reflexion, and is sub30 most of the time ;) ).
 
im new to cubing but for the one month ive been at it, i just do an a few slow solves as warm up

then do an avg of 5 timed, then back to some slow

then stop, come back alter, same thing

over the past 9 days, ive gone from sub 150 avgs to sub 80
 
You don't need to solve all the time or practice until you hurt yourself to get fast. Just carry a cube around, and when you have nothing better to do, do a few solves. Make sure you get used to what you are doing before you try to learn something new, so you have something to fall back on (that is, don't try to learn things too quickly).

If you want to get really fast (sub-20 or sub-15 even), the following things are important to learn/practice (in order of importance from most to least):
- Fingertricks. I don't just mean learn to do RUR' and stuff like that, I mean try out every way you can think of to do turns faster. Can you do (R2' F' R), (R' U2 R), (L' U R') (U' L)? How about the moves you normally do, but mirrored and using the opposite hand? See how many moves you can do in a minute (any moves allowed), or time yourself doing all the PLLs or even a random scramble. Anything you can learn will help out.
- Lookahead. Practice solving where you close your eyes whenever you turn, and make sure you can always do each step without looking or stopping. Once you can do that, when you do a solve, instead of watching what you are doing, look at the pieces for the next step. If you find them during the algorithm, just follow them so you can immediately see what case it is when you are done. During F2L, don't try to turn as fast as possible, but try to be as smooth as possible (no delays and few cube rotations).
- Algorithms. Make sure you know 2-look OLL and PLL at least, and then start learning the full PLL and then OLL algorithms. Solving is good, but as you're learning them you should do PLL or OLL attacks using your algorithm sheet to get a feel for doing the algorithms.
 
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