Good LL method for ZZ?

I thought it was just that sune/antisune are so fast to do that COLL isn't that useful.

WV <3

Yea, WV is pretty good, but it has to be in the FR slot, unless you manage to learn the mirrors and/or cube rotate to use WV on the other slots.
 
Yea, WV is pretty good, but it has to be in the FR slot, unless you manage to learn the mirrors and/or cube rotate to use WV on the other slots.
When I do ZZ, I almost always build blocks for the left half of the F2L using the empty right side. Not only does than mean more of the solve is <R,U>, but I then have the right half to do last, which means that I only have to think about doing the BR slot before the FR slot. So usually for me, I can make the last slot always be the FR slot (unless there's an easy case).
 
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