Lucas Garron
Premium Member
http://cube.garron.us/BLD/r2/
Took me a little long (since school, and the business with He-Who-Must-Now-Not-Be-Named, took a while), so I tried to make it complete. I told of it here and here, and now I'm done.
It currently only lists pure algs to shoot any type of piece (except corners, Stefan's done that) at a time -I've only hinted at optimizations (and there definitely are some simple ones). I think it will serve as a great easy method, a BLD intro that's easy with M2 as a "stepping-stone."
I did another 4x4x4 BLD today (success, but with comm centers), and want to try 5x5x5 with purely m2/r2 on centers and edges, soon.
Oh, and does someone have a better name than "oblique"? I've stuck with it after Stefan's endorsement, and haven't found anything better. qqwref's "chiral centers" is about as good (although with respect to r2, chirality is irrelevant compared to obliqueness)...
Oh, and I found that you can shoot RB with M U'R'U M2' U'RU M'. I'm using it from now on...
Took me a little long (since school, and the business with He-Who-Must-Now-Not-Be-Named, took a while), so I tried to make it complete. I told of it here and here, and now I'm done.
It currently only lists pure algs to shoot any type of piece (except corners, Stefan's done that) at a time -I've only hinted at optimizations (and there definitely are some simple ones). I think it will serve as a great easy method, a BLD intro that's easy with M2 as a "stepping-stone."
I did another 4x4x4 BLD today (success, but with comm centers), and want to try 5x5x5 with purely m2/r2 on centers and edges, soon.
Oh, and does someone have a better name than "oblique"? I've stuck with it after Stefan's endorsement, and haven't found anything better. qqwref's "chiral centers" is about as good (although with respect to r2, chirality is irrelevant compared to obliqueness)...
Oh, and I found that you can shoot RB with M U'R'U M2' U'RU M'. I'm using it from now on...