Kenneth
Not Alot
- Joined
- Aug 10, 2007
- Messages
- 1,693
- Location
- Kauparve, Hejde, Gotland, Sweden
- WCA ID
- 2005GUST01
- YouTube
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Level1; take a sphear, cut it like a 2x2x2 and you got a twisty.
Next level; place a smaller sphear on top of the first level sphear in the six positions where the cuts meet in X's (the poles) and cut them in the same manner.
When twisting L1, ex: R the L2 hemisphears divided by the cut follows so half the U L2 sphear is now located on the B-face, Half F side is in U and so on.
At this point we are still in the real world, nothing odd happens but if we let all six L2 sphears rotate in the same manner as the L1 sphear then things are getting weird = fractal motion. The L2 at R-side would rotate R2 if we did R, the same happens to the four that follows the turn around while the last one on the L side only does an R just like the L1 (it does not rotate from following the L1 turn around, it is still in its original position).
Then we can add more, L3, L4 and so on!!
And/or more cuts, like 3x3x3 or 4x4x4....
I would love to see a puzzle like this made in computer animation but I won't do it myself
Next level; place a smaller sphear on top of the first level sphear in the six positions where the cuts meet in X's (the poles) and cut them in the same manner.
When twisting L1, ex: R the L2 hemisphears divided by the cut follows so half the U L2 sphear is now located on the B-face, Half F side is in U and so on.
At this point we are still in the real world, nothing odd happens but if we let all six L2 sphears rotate in the same manner as the L1 sphear then things are getting weird = fractal motion. The L2 at R-side would rotate R2 if we did R, the same happens to the four that follows the turn around while the last one on the L side only does an R just like the L1 (it does not rotate from following the L1 turn around, it is still in its original position).
Then we can add more, L3, L4 and so on!!
And/or more cuts, like 3x3x3 or 4x4x4....
I would love to see a puzzle like this made in computer animation but I won't do it myself
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