Forum Member Trading Card Game - pTr & Caleb Valenzuela

pTr

Veteran
Joined
Feb 6, 2025
Messages
752
Location
A Place Where I Can Be Alone
This got started by @Caleb Valenzuela but it fell off. I might be able to standardise this idea.
​
This thread will host 1v1s and 5v5s. (Possibly more formats).



Rules
1. Game Components
1a: Each participant will be referred to as a Player. Players are the physical people playing the cards. Players have 200 HP. When a Player reaches 0 HP, finish that action in full then that player discards their deck and can not benefit from any healing effect except Resurrection effects.​
1b: Each card that a player submits will be referred to as a Member Card. Member cards are available to all players with a maximum of 1 per named card in a deck. For example, you can not have 2 @pTr cards in your deck.​
1c: Each card that isn't a Member Card will be referred to as a Utility Card. Utility cards are available to all players with a maximum of 4 per named card in a deck. For example you can not have 5 Yummy Snacks in your deck, but you can have 0-4 Yummy Snack cards.​
​
2. Objective
The primary goal is to defeat all opponents by reducing their HP to 0. The last player or team standing wins the match.​
​
3. Registration
3a: To register, copy and fill this out.​
@[NAME]​
[NAME OF POWER 1]: [DETAILS OF POWER 1]​
[NAME OF POWER 2]: [DETAILS OF POWER 2]​
3b: I will host comps whenever I have time, and any registered Players may join. Players that are registered prior to anoucing a comp have priority for signups.​
3c: I have the right to modify card submissions to help balance the game. I may Increase Damage, Decrease Damage, Remove an Effect, Add an Effect, Remove Cooldown, Add Cooldown; this is not an exhaustive list. I will DM you my modification privately before announcing it publicly.​
​
4. Battles
Each Player signed up for a battle can either DM me or publicly announce their 20-card deck. After this is done, I will announce the turn order based on dice rolling. Teambattles larger than 1v1s will have a turn order that alternates which team is attacking evenly. If the Battle objective is fulfilled at the end of a turn, the game is over and the winners are announced.​
​
5. Prizings
Each win gives points towards the FM TCG Worlds that will be held in February every year. The top 6 Players with the most points will face off in a 3v3. The winners will then have to option to add the 2025 Forum Member TCG Worlds Champion into their signature (or whatever year it is).​
​


Non-member Cards

Yummy Snack
Heal 70 Damage off of yourself.​
​
Inflict Brain-Fart
The next Opponent in the turn order does nothing on their turn.​
​
Card Recycler
Put 2 cards from your discard pile into your deck. (You have to announce what cards you take out when you play this card)​
​
Exploding Fidget Spinner
Every player takes 50 Damage (including yourself and teammates).​
​
Adrenaline Surge
Your Actions do an additional 50 damage to a single target on your next attack. (This effect applies the next time you do damage on your turn)​
​


Member Cards

@pTr
Intro Bomb: Each opposing member takes 10 Damage at the end of every turn until the caster of Intro Bomb takes Damage.​
Sneak Attack: Target One Opposing member. They take 50 Damage at the end of their turn.​
​
@CAPTAINVALPO96
Food Fight: One opposing Player takes 80 Damage. The next opposing Player must flip a coin; if tails, they can not use a Damaging action. Your team cannot use Food Fight until the end of your next turn.​
Batter Up: Flip a coin 4 times or until you get tails, whichever comes first. This attack does 30 Damage times the number of head rolled to an opposing Player.​
 
Last edited:
This got started by @Caleb Valenzuela but it fell off. I might be able to standardise this idea.
​
This thread will host 1v1s and 5v5s. (Possibly more formats).



Rules
1. Game Components
1a: Each participant will be referred to as a Player. Players are the physical people playing the cards. Players have 200 HP. When a Player reaches 0 HP, finish that action in full then that player discards their deck and can not benefit from any healing effect except Resurrection effects.​
1b: Each card that a player submits will be referred to as a Member Card. Member cards are available to all players with a maximum of 1 per named card in a deck. For example, you can not have 2 @pTr cards in your deck.​
1c: Each card that isn't a Member Card will be referred to as a Utility Card. Utility cards are available to all players with a maximum of 4 per named card in a deck. For example you can not have 5 Yummy Snacks in your deck, but you can have 0-4 Yummy Snack cards.​
​
2. Objective
The primary goal is to defeat all opponents by reducing their HP to 0. The last player or team standing wins the match.​
​
3. Registration
3a: To register, copy and fill this out.​
@[NAME]​
[NAME OF POWER 1]: [DETAILS OF POWER 1]​
[NAME OF POWER 2]: [DETAILS OF POWER 2]​
3b: I will host comps whenever I have time, and any registered Players may join. Players that are registered prior to anoucing a comp have priority for signups.​
3c: I have the right to modify card submissions to help balance the game. I may Increase Damage, Decrease Damage, Remove an Effect, Add an Effect, Remove Cooldown, Add Cooldown; this is not an exhaustive list. I will DM you my modification privately before announcing it publicly.​
​
4. Battles
Each Player signed up for a battle can either DM me or publicly announce their 20-card deck. After this is done, I will announce the turn order based on dice rolling. Teambattles larger than 1v1s will have a turn order that alternates which team is attacking evenly. If the Battle objective is fulfilled at the end of a turn, the game is over and the winners are announced.​
​
5. Prizings
Each win gives points towards the FM TCG Worlds that will be held in February every year. The top 6 Players with the most points will face off in a 3v3. The winners will then have to option to add the 2025 Forum Member TCG Worlds Champion into their signature (or whatever year it is).​
​


Non-member Cards

Yummy Snack
Heal 70 Damage off of yourself.​
​
Inflict Brain-Fart
The next Opponent in the turn order does nothing on their turn.​
​
Card Recycler
Put 2 cards from your discard pile into your deck. (You have to announce what cards you take out when you play this card)​
​
Exploding Fidget Spinner
Every player takes 50 Damage (including yourself and teammates).​
​
Adrenaline Surge
Your Actions do an additional 50 damage to a single target on your next attack. (This effect applies the next time you do damage on your turn)​
​


Member Cards

@pTr
Intro Bomb: Each opposing member takes 10 Damage at the end of every turn until the caster of Intro Bomb takes Damage.​
Sneak Attack: Target One Opposing member. They take 50 Damage at the end of their turn.​
Interesting! I’m in!

@CAPTAINVALPO96
Food Fight: One opposing Player takes 80 Damage. The next opposing Player must flip a coin; if tails, they can not use a Damaging action. Your team cannot use Food Fight until the end of your next turn.
Batter Up: Flip a coin 4 times or until you get tails, whichever comes first. This attack does 30 Damage times the number of head rolled to an opposing Player.
 
Last edited:
Bet.
@That0newe1rdo
Power 1 - PB !!!!!! - Lets out a ear piercing yell that does 50 dmg, and due to an increase in motivation, adds 50 HP to the user. Can only be used 3 times every game.
Power 2 - Indesiveness - Used alongside any card to make it effective to every enemy player, due to player being unable to decide who to use it on. Can be used 5 times a game.
Note : both abilities cant be used again without waiting at least 2 turns between them, however you can use them both at the same time once in the game.
 
Last edited:
Back
Top