Finding the edges & corners i need

Crimson007

Member
Joined
Jan 3, 2007
Messages
10
First of all..
hi!
Finaly i'v found a forum to ask and answer.. :D

1)

I'm using the Lars Petrus Method (http://www.frederikmeysel.de/larspetrus/)
& i'v to know how to find those corners and edges, i'm looking for, faster....
I think i can't get under a minut until i know how to find those edges and corners faster
TIME: Between 1:20 and 1:30

2.)

I live in Austria!
Are there any other Speedcubers from Europe?

3.)
can somebody explain me that in German :rolleyes:
THAT'S ME: http://www.youtube.com/watch?v=OAOaVsYqzj0
Cool site ;)
 
The best thing you can do is memorize your color configuration and work on finding the pieces off of split second glances.
 
I never had too much luck with Petrus, so take this with a bit of salt.

If you have a Blue-Orange-Yellow (BOY) color scheme, with the yellow face on top, white will be on the bottom, with red, blue, orange, and green in clockwise order on the sides. If you have any other color scheme, then learn that order by heart.

1. Know your opposites. In the BOY color scheme, yellow is opposite white, blue opposite green, and red opposite orange. That means any cubie with a yellow sticker does not have a white sticker. This is true with all three opposites.

2. Know the order. With any two given faces on top and front, you should be able to know the colors of all other faces without looking at them. With a full Petrus, it is harder because you have to know 6 different orders because it changes with a different color on top. If it helps, start by doing the 2x2 with the same corner, and move on when you have that down.

As you get more familiar with your color scheme, you should be able to look at pieces with "split second glances" and know where they belong instead of having to stop, figure out where they go, and keep going.

For me, while I'm doing the F2L, I know that every piece with a yellow sticker does not belong there so I ignore those pieces. You can ignore whatever color your last layer is when you're going the first two layers because when they are done, all the last layer pieces will be, by default, kicked to the top.

Also, when you finish the 2x2 (say you used the white, blue, red corner), and you're expanding to a 2x2x3, you know that any corner with two or more opposites on that corner does not work. For example, the white, GREEN, ORANGE corner doesn't work because it contains two opposites and is therefore diagonally across from your 2x2.

But again, I'm not a Petrus solver, so what I'm saying is propably far from the best way to recognize pieces. However, I think certain techniques for finding pieces are universal. Knowing where pieces have to go without consciously having to think about it is a big step to getting faster.
 
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