I don't know how good computer programs are for solving efficient generating algorithms for big cubes.
They aren't.
After the big cube scramblers were announced on the WCA forum recently, I started writing about some ideas I had. Didn't finish it back then, but now I polished it a bit so here it is:
I have a suggestion for alternative 7x7x7 scrambling, though I admit I have no idea about the quality of the scrambles compared to the "normal" method:
Produce five 3x3x3 scrambles using Cube Explorer. Apply them to the 7x7x7, for the first 3x3x3 scramble making single layer turns, for the second 3x3x3 scramble double, then triple, then double, then single. So 1-2-3-2-1. Could be 3-2-1-2-3 instead. No idea what's better.
It would make the notation easier and Cube Explorer's 3x3x3 scrambles do almost maximize the "chaos per turn" at least for the 3x3x3, so it could be high quality scrambling for the 7x7x7 as well.
Actually... here's another idea: Get those five 3x3x3 scrambles from cube explorer, make sure they don't cancel. You get a sequence of about 100 moves. Now randomly assign a turn width (how many layers) to each turn. That's the same as the "normal" approach, except it might have a higher "chaos per turn" rate, similar to us using Cube Explorer for the 3x3x3 now, creating *better* scrambles with *fewer* moves.
Another idea, at least for the 6x6 and 7x7: Turn all layers except the leftmost one. Turn all layers except the leftmost two. Repeat, getting closer to the right side, until you only turn the rightmost layer. So turn along all twisting planes on the x axis. Then rotate the cube as a whole, repeat the whole procedure. One scramble line for the 7x7 could look like "R R' R R2 R2 R'" or equivalently "1 3 1 2 2 3" or still equivalently "U F U D U F". With the last notation I mean where your right thumb ends up after each turn.
But for the current scramblers as well as any alternative suggestions, what we really should have besides people seeing flaws by thinking is scramble quality judger programs to compare them statistically. Something like Daniel did a while ago, but with statistics for correlations and always at least two to independently verify their results.